diff --git a/README_Likely_Convergence.md b/README_Likely_Convergence.md new file mode 100644 index 000000000..d7532d34b --- /dev/null +++ b/README_Likely_Convergence.md @@ -0,0 +1 @@ +This is an implementation of Likely convergence SIMT Stack By Zhaosiying12138. diff --git a/configs/tested-cfgs/SM2_GTX480/a.1.sm_30.ptx b/configs/tested-cfgs/SM2_GTX480/a.1.sm_30.ptx new file mode 100644 index 000000000..cfc4a2c0e --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/a.1.sm_30.ptx @@ -0,0 +1,100 @@ + + + + + + + + +.version 6.1 +.target sm_30 +.address_size 64 + + + +.visible .entry _Z9vectorAddPiS_( +.param .u64 _Z9vectorAddPiS__param_0, +.param .u64 _Z9vectorAddPiS__param_1 +) +{ +.reg .pred %p<7>; +.reg .b32 %r<18>; +.reg .b64 %rd<18>; + + +ld.param.u64 %rd1, [_Z9vectorAddPiS__param_0]; +ld.param.u64 %rd2, [_Z9vectorAddPiS__param_1]; +mov.u32 %r5, 0; +mov.u32 %r1, %tid.x; +mov.u32 %r17, %r5; + +BB0_1: +mov.u32 %r2, %r17; +setp.lt.s32 %p1, %r2, 32; +not.pred %p2, %p1; +@%p2 bra BB0_8; +bra.uni BB0_2; + +BB0_2: +cvt.s64.s32 %rd3, %r1; +shl.b64 %rd4, %rd3, 2; +add.s64 %rd5, %rd1, %rd4; +ld.u32 %r3, [%rd5]; +add.s32 %r6, %r2, 2; +rem.s32 %r7, %r3, %r6; +setp.eq.s32 %p3, %r7, 0; +not.pred %p4, %p3; +@%p4 bra BB0_4; +bra.uni BB0_3; + +BB0_3: +cvt.s64.s32 %rd12, %r1; +shl.b64 %rd13, %rd12, 2; +add.s64 %rd14, %rd2, %rd13; +ld.u32 %r13, [%rd14]; +add.s32 %r14, %r13, %r3; +st.u32 [%rd14], %r14; +bra.uni BB0_7; + +BB0_4: +setp.eq.s32 %p5, %r3, 31; +not.pred %p6, %p5; +@%p6 bra BB0_6; +bra.uni BB0_5; + +BB0_5: +mul.lo.s32 %r8, %r3, 2; +cvt.s64.s32 %rd6, %r1; +shl.b64 %rd7, %rd6, 2; +add.s64 %rd8, %rd2, %rd7; +ld.u32 %r9, [%rd8]; +add.s32 %r10, %r9, %r8; +st.u32 [%rd8], %r10; +bra.uni BB0_9; + +BB0_6: + +BB0_7: +add.s32 %r4, %r2, 1; +cvt.s64.s32 %rd15, %r1; +shl.b64 %rd16, %rd15, 2; +add.s64 %rd17, %rd1, %rd16; +ld.u32 %r15, [%rd17]; +add.s32 %r16, %r15, 1; +st.u32 [%rd17], %r16; +mov.u32 %r17, %r4; +bra.uni BB0_1; + +BB0_8: + +BB0_9: +cvt.s64.s32 %rd9, %r1; +shl.b64 %rd10, %rd9, 2; +add.s64 %rd11, %rd2, %rd10; +ld.u32 %r11, [%rd11]; +mul.lo.s32 %r12, %r11, 2; +st.u32 [%rd11], %r12; +ret; +} + + diff --git a/configs/tested-cfgs/SM2_GTX480/a.1.sm_30.ptxas b/configs/tested-cfgs/SM2_GTX480/a.1.sm_30.ptxas new file mode 100644 index 000000000..8a8fdf8fe --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/a.1.sm_30.ptxas @@ -0,0 +1,5 @@ +ptxas info : 0 bytes gmem +ptxas info : Compiling entry function '_Z9vectorAddPiS_' for 'sm_30' +ptxas info : Function properties for _Z9vectorAddPiS_ + 0 bytes stack frame, 0 bytes spill stores, 0 bytes spill loads +ptxas info : Used 11 registers, 336 bytes cmem[0] diff --git a/configs/tested-cfgs/SM2_GTX480/baseline_pdom_1.log b/configs/tested-cfgs/SM2_GTX480/baseline_pdom_1.log new file mode 100644 index 000000000..45ebede51 --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/baseline_pdom_1.log @@ -0,0 +1,2155 @@ + + + *** GPGPU-Sim Simulator Version 4.0.0 [build gpgpu-sim_git-commit-95aefc4fb5d32ec3e549355d5050ade60ada4f3a_modified_4.0] *** + + +GPGPU-Sim PTX: simulation mode 0 (can change with PTX_SIM_MODE_FUNC environment variable: + 1=functional simulation only, 0=detailed performance simulator) +GPGPU-Sim PTX: overriding embedded ptx with ptx file (PTX_SIM_USE_PTX_FILE is set) +GPGPU-Sim: Configuration options: + +-save_embedded_ptx 0 # saves ptx files embedded in binary as .ptx +-keep 0 # keep intermediate files created by GPGPU-Sim when interfacing with external programs +-gpgpu_ptx_save_converted_ptxplus 0 # Saved converted ptxplus to a file +-gpgpu_occupancy_sm_number 20 # The SM number to pass to ptxas when getting register usage for computing GPU occupancy. This parameter is required in the config. +-ptx_opcode_latency_int 4,13,4,5,145,32 # Opcode latencies for integers Default 1,1,19,25,145,32 +-ptx_opcode_latency_fp 4,13,4,5,39 # Opcode latencies for single precision floating points Default 1,1,1,1,30 +-ptx_opcode_latency_dp 8,19,8,8,330 # Opcode latencies for double precision floating points Default 8,8,8,8,335 +-ptx_opcode_latency_sfu 8 # Opcode latencies for SFU instructionsDefault 8 +-ptx_opcode_latency_tesnor 64 # Opcode latencies for Tensor instructionsDefault 64 +-ptx_opcode_initiation_int 1,2,2,1,8,4 # Opcode initiation intervals for integers Default 1,1,4,4,32,4 +-ptx_opcode_initiation_fp 1,2,1,1,4 # Opcode initiation intervals for single precision floating points Default 1,1,1,1,5 +-ptx_opcode_initiation_dp 8,16,8,8,130 # Opcode initiation intervals for double precision floating points Default 8,8,8,8,130 +-ptx_opcode_initiation_sfu 8 # Opcode initiation intervals for sfu instructionsDefault 8 +-ptx_opcode_initiation_tensor 64 # Opcode initiation intervals for tensor instructionsDefault 64 +-cdp_latency 7200,8000,100,12000,1600 # CDP API latency Default 7200,8000,100,12000,1600 +-network_mode 1 # Interconnection network mode +-inter_config_file config_fermi_islip.icnt # Interconnection network config file +-icnt_in_buffer_limit 64 # in_buffer_limit +-icnt_out_buffer_limit 64 # out_buffer_limit +-icnt_subnets 2 # subnets +-icnt_arbiter_algo 1 # arbiter_algo +-icnt_verbose 0 # inct_verbose +-icnt_grant_cycles 1 # grant_cycles +-gpgpu_ptx_use_cuobjdump 1 # Use cuobjdump to extract ptx and sass from binaries +-gpgpu_experimental_lib_support 0 # Try to extract code from cuda libraries [Broken because of unknown cudaGetExportTable] +-checkpoint_option 0 # checkpointing flag (0 = no checkpoint) +-checkpoint_kernel 1 # checkpointing during execution of which kernel (1- 1st kernel) +-checkpoint_CTA 0 # checkpointing after # of CTA (< less than total CTA) +-resume_option 0 # resume flag (0 = no resume) +-resume_kernel 0 # Resume from which kernel (1= 1st kernel) +-resume_CTA 0 # resume from which CTA +-checkpoint_CTA_t 0 # resume from which CTA +-checkpoint_insn_Y 0 # resume from which CTA +-gpgpu_ptx_convert_to_ptxplus 0 # Convert SASS (native ISA) to ptxplus and run ptxplus +-gpgpu_ptx_force_max_capability 20 # Force maximum compute capability +-gpgpu_ptx_inst_debug_to_file 0 # Dump executed instructions' debug information to file +-gpgpu_ptx_inst_debug_file inst_debug.txt # Executed instructions' debug output file +-gpgpu_ptx_inst_debug_thread_uid 1 # Thread UID for executed instructions' debug output +-gpgpu_simd_model 1 # 1 = post-dominator +-gpgpu_shader_core_pipeline 1536:32 # shader core pipeline config, i.e., {:} +-gpgpu_tex_cache:l1 N:4:128:24,L:R:m:N:L,T:128:4,128:2 # per-shader L1 texture cache (READ-ONLY) config {::,:::,::,:} +-gpgpu_const_cache:l1 N:64:64:2,L:R:f:N:L,S:2:32,4 # per-shader L1 constant memory cache (READ-ONLY) config {::,:::,::,} +-gpgpu_cache:il1 N:4:128:4,L:R:f:N:L,S:2:32,4 # shader L1 instruction cache config {::,:::,::,} +-gpgpu_cache:dl1 N:32:128:4,L:L:m:N:H,S:64:8,8 # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_l1_banks 1 # The number of L1 cache banks +-gpgpu_l1_banks_byte_interleaving 32 # l1 banks byte interleaving granularity +-gpgpu_l1_banks_hashing_function 0 # l1 banks hashing function +-gpgpu_l1_latency 35 # L1 Hit Latency +-gpgpu_smem_latency 26 # smem Latency +-gpgpu_cache:dl1PrefL1 none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_cache:dl1PrefShared none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_gmem_skip_L1D 0 # global memory access skip L1D cache (implements -Xptxas -dlcm=cg, default=no skip) +-gpgpu_perfect_mem 0 # enable perfect memory mode (no cache miss) +-n_regfile_gating_group 4 # group of lanes that should be read/written together) +-gpgpu_clock_gated_reg_file 0 # enable clock gated reg file for power calculations +-gpgpu_clock_gated_lanes 0 # enable clock gated lanes for power calculations +-gpgpu_shader_registers 32768 # Number of registers per shader core. Limits number of concurrent CTAs. (default 8192) +-gpgpu_registers_per_block 8192 # Maximum number of registers per CTA. (default 8192) +-gpgpu_ignore_resources_limitation 0 # gpgpu_ignore_resources_limitation (default 0) +-gpgpu_shader_cta 8 # Maximum number of concurrent CTAs in shader (default 8) +-gpgpu_num_cta_barriers 16 # Maximum number of named barriers per CTA (default 16) +-gpgpu_n_clusters 15 # number of processing clusters +-gpgpu_n_cores_per_cluster 1 # number of simd cores per cluster +-gpgpu_n_cluster_ejection_buffer_size 32 # number of packets in ejection buffer +-gpgpu_n_ldst_response_buffer_size 2 # number of response packets in ld/st unit ejection buffer +-gpgpu_shmem_per_block 49152 # Size of shared memory per thread block or CTA (default 48kB) +-gpgpu_shmem_size 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_adaptive_cache_config 0 # adaptive_cache_config +-gpgpu_shmem_sizeDefault 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefL1 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefShared 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_num_banks 32 # Number of banks in the shared memory in each shader core (default 16) +-gpgpu_shmem_limited_broadcast 0 # Limit shared memory to do one broadcast per cycle (default on) +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_mem_unit_ports 1 # The number of memory transactions allowed per core cycle +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_warpdistro_shader -1 # Specify which shader core to collect the warp size distribution from +-gpgpu_warp_issue_shader 0 # Specify which shader core to collect the warp issue distribution from +-gpgpu_local_mem_map 1 # Mapping from local memory space address to simulated GPU physical address space (default = enabled) +-gpgpu_num_reg_banks 16 # Number of register banks (default = 8) +-gpgpu_reg_bank_use_warp_id 0 # Use warp ID in mapping registers to banks (default = off) +-gpgpu_sub_core_model 0 # Sub Core Volta/Pascal model (default = off) +-gpgpu_enable_specialized_operand_collector 1 # enable_specialized_operand_collector +-gpgpu_operand_collector_num_units_sp 6 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_dp 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_sfu 8 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_int 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_tensor_core 4 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_mem 2 # number of collector units (default = 2) +-gpgpu_operand_collector_num_units_gen 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_in_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_coalesce_arch 20 # Coalescing arch (GT200 = 13, Fermi = 20) +-gpgpu_num_sched_per_core 2 # Number of warp schedulers per core +-gpgpu_max_insn_issue_per_warp 1 # Max number of instructions that can be issued per warp in one cycle by scheduler (either 1 or 2) +-gpgpu_dual_issue_diff_exec_units 1 # should dual issue use two different execution unit resources (Default = 1) +-gpgpu_simt_core_sim_order 1 # Select the simulation order of cores in a cluster (0=Fix, 1=Round-Robin) +-gpgpu_pipeline_widths 2,0,0,1,1,2,0,0,1,1,2 # Pipeline widths ID_OC_SP,ID_OC_DP,ID_OC_INT,ID_OC_SFU,ID_OC_MEM,OC_EX_SP,OC_EX_DP,OC_EX_INT,OC_EX_SFU,OC_EX_MEM,EX_WB,ID_OC_TENSOR_CORE,OC_EX_TENSOR_CORE +-gpgpu_tensor_core_avail 0 # Tensor Core Available (default=0) +-gpgpu_num_sp_units 2 # Number of SP units (default=1) +-gpgpu_num_dp_units 0 # Number of DP units (default=0) +-gpgpu_num_int_units 0 # Number of INT units (default=0) +-gpgpu_num_sfu_units 1 # Number of SF units (default=1) +-gpgpu_num_tensor_core_units 0 # Number of tensor_core units (default=1) +-gpgpu_num_mem_units 1 # Number if ldst units (default=1) WARNING: not hooked up to anything +-gpgpu_scheduler gto # Scheduler configuration: < lrr | gto | two_level_active > If two_level_active:::For complete list of prioritization values see shader.h enum scheduler_prioritization_typeDefault: gto +-gpgpu_concurrent_kernel_sm 0 # Support concurrent kernels on a SM (default = disabled) +-gpgpu_perfect_inst_const_cache 0 # perfect inst and const cache mode, so all inst and const hits in the cache(default = disabled) +-gpgpu_inst_fetch_throughput 1 # the number of fetched intruction per warp each cycle +-gpgpu_reg_file_port_throughput 1 # the number ports of the register file +-specialized_unit_1 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_2 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_3 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_4 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_5 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_6 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_7 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_8 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-gpgpu_perf_sim_memcpy 1 # Fill the L2 cache on memcpy +-gpgpu_simple_dram_model 0 # simple_dram_model with fixed latency and BW +-gpgpu_dram_scheduler 1 # 0 = fifo, 1 = FR-FCFS (defaul) +-gpgpu_dram_partition_queues 64:64:64:64 # i2$:$2d:d2$:$2i +-l2_ideal 0 # Use a ideal L2 cache that always hit +-gpgpu_cache:dl2 S:64:128:8,L:B:m:L:L,A:256:4,4:0,32 # unified banked L2 data cache config {::,:::,::,} +-gpgpu_cache:dl2_texture_only 0 # L2 cache used for texture only +-gpgpu_n_mem 6 # number of memory modules (e.g. memory controllers) in gpu +-gpgpu_n_sub_partition_per_mchannel 2 # number of memory subpartition in each memory module +-gpgpu_n_mem_per_ctrlr 2 # number of memory chips per memory controller +-gpgpu_memlatency_stat 14 # track and display latency statistics 0x2 enables MC, 0x4 enables queue logs +-gpgpu_frfcfs_dram_sched_queue_size 64 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_return_queue_size 116 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_buswidth 4 # default = 4 bytes (8 bytes per cycle at DDR) +-gpgpu_dram_burst_length 8 # Burst length of each DRAM request (default = 4 data bus cycle) +-dram_data_command_freq_ratio 4 # Frequency ratio between DRAM data bus and command bus (default = 2 times, i.e. DDR) +-gpgpu_dram_timing_opt nbk=16:CCD=2:RRD=6:RCD=12:RAS=28:RP=12:RC=40: CL=12:WL=4:CDLR=5:WR=12:nbkgrp=4:CCDL=3:RTPL=2 # DRAM timing parameters = {nbk:tCCD:tRRD:tRCD:tRAS:tRP:tRC:CL:WL:tCDLR:tWR:nbkgrp:tCCDL:tRTPL} +-gpgpu_l2_rop_latency 120 # ROP queue latency (default 85) +-dram_latency 100 # DRAM latency (default 30) +-dram_dual_bus_interface 0 # dual_bus_interface (default = 0) +-dram_bnk_indexing_policy 0 # dram_bnk_indexing_policy (0 = normal indexing, 1 = Xoring with the higher bits) (Default = 0) +-dram_bnkgrp_indexing_policy 1 # dram_bnkgrp_indexing_policy (0 = take higher bits, 1 = take lower bits) (Default = 0) +-dram_seperate_write_queue_enable 0 # Seperate_Write_Queue_Enable +-dram_write_queue_size 32:28:16 # Write_Queue_Size +-dram_elimnate_rw_turnaround 0 # elimnate_rw_turnaround i.e set tWTR and tRTW = 0 +-icnt_flit_size 40 # icnt_flit_size +-gpgpu_mem_addr_mapping dramid@8;00000000.00000000.00000000.00000000.0000RRRR.RRRRRRRR.BBBCCCCB.CCSSSSSS # mapping memory address to dram model {dramid@;} +-gpgpu_mem_addr_test 0 # run sweep test to check address mapping for aliased address +-gpgpu_mem_address_mask 1 # 0 = old addressing mask, 1 = new addressing mask, 2 = new add. mask + flipped bank sel and chip sel bits +-gpgpu_memory_partition_indexing 0 # 0 = no indexing, 1 = bitwise xoring, 2 = IPoly, 3 = custom indexing +-gpuwattch_xml_file gpuwattch_gtx480.xml # GPUWattch XML file +-power_simulation_enabled 1 # Turn on power simulator (1=On, 0=Off) +-power_per_cycle_dump 0 # Dump detailed power output each cycle +-power_trace_enabled 0 # produce a file for the power trace (1=On, 0=Off) +-power_trace_zlevel 6 # Compression level of the power trace output log (0=no comp, 9=highest) +-steady_power_levels_enabled 0 # produce a file for the steady power levels (1=On, 0=Off) +-steady_state_definition 8:4 # allowed deviation:number of samples +-gpgpu_max_cycle 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_insn 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_completed_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_runtime_stat 500 # display runtime statistics such as dram utilization {:} +-liveness_message_freq 1 # Minimum number of seconds between simulation liveness messages (0 = always print) +-gpgpu_compute_capability_major 2 # Major compute capability version number +-gpgpu_compute_capability_minor 0 # Minor compute capability version number +-gpgpu_flush_l1_cache 1 # Flush L1 cache at the end of each kernel call +-gpgpu_flush_l2_cache 0 # Flush L2 cache at the end of each kernel call +-gpgpu_deadlock_detect 1 # Stop the simulation at deadlock (1=on (default), 0=off) +-gpgpu_ptx_instruction_classification 0 # if enabled will classify ptx instruction types per kernel (Max 255 kernels now) +-gpgpu_ptx_sim_mode 0 # Select between Performance (default) or Functional simulation (1) +-gpgpu_clock_domains 700.0:700.0:700.0:924.0 # Clock Domain Frequencies in MhZ {:::} +-gpgpu_max_concurrent_kernel 8 # maximum kernels that can run concurrently on GPU +-gpgpu_cflog_interval 0 # Interval between each snapshot in control flow logger +-visualizer_enabled 0 # Turn on visualizer output (1=On, 0=Off) +-visualizer_outputfile NULL # Specifies the output log file for visualizer +-visualizer_zlevel 6 # Compression level of the visualizer output log (0=no comp, 9=highest) +-gpgpu_stack_size_limit 1024 # GPU thread stack size +-gpgpu_heap_size_limit 8388608 # GPU malloc heap size +-gpgpu_runtime_sync_depth_limit 2 # GPU device runtime synchronize depth +-gpgpu_runtime_pending_launch_count_limit 2048 # GPU device runtime pending launch count +-trace_enabled 0 # Turn on traces +-trace_components none # comma seperated list of traces to enable. Complete list found in trace_streams.tup. Default none +-trace_sampling_core 0 # The core which is printed using CORE_DPRINTF. Default 0 +-trace_sampling_memory_partition -1 # The memory partition which is printed using MEMPART_DPRINTF. Default -1 (i.e. all) +-enable_ptx_file_line_stats 1 # Turn on PTX source line statistic profiling. (1 = On) +-ptx_line_stats_filename gpgpu_inst_stats.txt # Output file for PTX source line statistics. +-gpgpu_kernel_launch_latency 0 # Kernel launch latency in cycles. Default: 0 +-gpgpu_cdp_enabled 0 # Turn on CDP +-gpgpu_TB_launch_latency 0 # thread block launch latency in cycles. Default: 0 +DRAM Timing Options: +nbk 16 # number of banks +CCD 2 # column to column delay +RRD 6 # minimal delay between activation of rows in different banks +RCD 12 # row to column delay +RAS 28 # time needed to activate row +RP 12 # time needed to precharge (deactivate) row +RC 40 # row cycle time +CDLR 5 # switching from write to read (changes tWTR) +WR 12 # last data-in to row precharge +CL 12 # CAS latency +WL 4 # Write latency +nbkgrp 4 # number of bank groups +CCDL 3 # column to column delay between accesses to different bank groups +RTPL 2 # read to precharge delay between accesses to different bank groups +Total number of memory sub partition = 12 +addr_dec_mask[CHIP] = 0000000000000000 high:64 low:0 +addr_dec_mask[BK] = 000000000000e100 high:16 low:8 +addr_dec_mask[ROW] = 000000000fff0000 high:28 low:16 +addr_dec_mask[COL] = 0000000000001eff high:13 low:0 +addr_dec_mask[BURST] = 000000000000003f high:6 low:0 +sub_partition_id_mask = 0000000000000100 +GPGPU-Sim uArch: clock freqs: 700000000.000000:700000000.000000:700000000.000000:924000000.000000 +GPGPU-Sim uArch: clock periods: 0.00000000142857142857:0.00000000142857142857:0.00000000142857142857:0.00000000108225108225 +*** Initializing Memory Statistics *** +GPGPU-Sim uArch: interconnect node map (shaderID+MemID to icntID) +GPGPU-Sim uArch: Memory nodes ID start from index: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +GPGPU-Sim uArch: interconnect node reverse map (icntID to shaderID+MemID) +GPGPU-Sim uArch: Memory nodes start from ID: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +edee8f7d004098f8c1b3023c405da10c /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting PTX file and ptxas options 1: a.1.sm_30.ptx -arch=sm_30 -O0 +GPGPU-Sim uArch: performance model initialization complete. +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +9.1 +GPGPU-Sim PTX: __cudaRegisterFatBinary, fat_cubin_handle = 1, filename=default +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Running md5sum using "md5sum /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out " +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting specific PTX file named a.1.sm_30.ptx +GPGPU-Sim PTX: __cudaRegisterFunction _Z9vectorAddPiS_ : hostFun 0x0x556a8f6936ee, fat_cubin_handle = 1 +GPGPU-Sim PTX: Parsing a.1.sm_30.ptx +GPGPU-Sim PTX: instruction assembly for function '_Z9vectorAddPiS_'... done. +GPGPU-Sim PTX: finished parsing EMBEDDED .ptx file a.1.sm_30.ptx +GPGPU-Sim PTX: loading globals with explicit initializers... +GPGPU-Sim PTX: finished loading globals (0 bytes total). +GPGPU-Sim PTX: loading constants with explicit initializers... done. +GPGPU-Sim PTX: Loading PTXInfo from a.1.sm_30.ptx +GPGPU-Sim PTX: Kernel '_Z9vectorAddPiS_' : regs=11, lmem=0, smem=0, cmem=336 +[Vector addition of 32 elements] +Copy input data from the host memory to the CUDA device +CUDA kernel launch with 1 blocks of 32 threads +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffdc0b44af8.. +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffdc0b44af0.. + +GPGPU-Sim PTX: cudaLaunch for 0x0x556a8f6936ee (mode=performance simulation) on stream 0 +GPGPU-Sim PTX: finding reconvergence points for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: pre-decoding instructions for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: reconvergence points for _Z9vectorAddPiS_... +GPGPU-Sim PTX: 1 (potential) branch divergence @ PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 2 (potential) branch divergence @ PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; +GPGPU-Sim PTX: immediate post dominator @ PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; +GPGPU-Sim PTX: 3 (potential) branch divergence @ PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 4 (potential) branch divergence @ PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; +GPGPU-Sim PTX: 5 (potential) branch divergence @ PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; +GPGPU-Sim PTX: immediate post dominator @ PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; +GPGPU-Sim PTX: 6 (potential) branch divergence @ PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 7 (potential) branch divergence @ PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; +GPGPU-Sim PTX: 8 (potential) branch divergence @ PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 9 (potential) branch divergence @ PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; +GPGPU-Sim PTX: immediate post dominator @ PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; +GPGPU-Sim PTX: ... end of reconvergence points for _Z9vectorAddPiS_ +GPGPU-Sim PTX: ... done pre-decoding instructions for '_Z9vectorAddPiS_'. +GPGPU-Sim PTX: pushing kernel '_Z9vectorAddPiS_' to stream 0, gridDim= (1,1,1) blockDim = (32,1,1) +GPGPU-Sim uArch: Shader 0 bind to kernel 1 '_Z9vectorAddPiS_' +GPGPU-Sim uArch: CTA/core = 8, limited by: cta_limit +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0000, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x008 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x008 (a.1.sm_30.ptx:26) ld.param.u64 %rd2, [_Z9vectorAddPiS__param_1]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0008, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x010 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x010 (a.1.sm_30.ptx:27) mov.u32 %r5, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0010, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x018 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x018 (a.1.sm_30.ptx:28) mov.u32 %r1, %tid.x; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0018, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x020 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x020 (a.1.sm_30.ptx:29) mov.u32 %r17, %r5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0020, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x028 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x030 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x038 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x040 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x048 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x050 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x058 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x060 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x068 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x070 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x078 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x080 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x088 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x090 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1417 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1417 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1994 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1996 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1996 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2013 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2215 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2217 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2215 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2222 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2218 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2218 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0180, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2519 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x188 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x188 (a.1.sm_30.ptx:92) shl.b64 %rd10, %rd9, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0188, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2519 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x190 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x190 (a.1.sm_30.ptx:93) add.s64 %rd11, %rd2, %rd10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2535 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0190, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x198 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x198 (a.1.sm_30.ptx:94) ld.u32 %r11, [%rd11]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0198, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a0 (a.1.sm_30.ptx:95) mul.lo.s32 %r12, %r11, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a8 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a8 (a.1.sm_30.ptx:96) st.u32 [%rd11], %r12; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a8, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1b0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1b0 (a.1.sm_30.ptx:97) ret; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01b0, done:fs :32 i:2 s:0 a:0 (done: 1111,1111,1111,1111,1111,1111,1111,1111) active=00000000000000000000000000000000 last fetched @ 2736 + +per warp SIMT control-flow state: + + +Destroy streams for kernel 1: size 0 +kernel_name = _Z9vectorAddPiS_ +kernel_launch_uid = 1 +gpu_sim_cycle = 2919 +gpu_sim_insn = 1371 +gpu_ipc = 0.4697 +gpu_tot_sim_cycle = 2919 +gpu_tot_sim_insn = 1371 +gpu_tot_ipc = 0.4697 +gpu_tot_issued_cta = 1 +gpu_occupancy = 2.0833% +gpu_tot_occupancy = 2.0833% +max_total_param_size = 0 +gpu_stall_dramfull = 0 +gpu_stall_icnt2sh = 0 +partiton_level_parallism = 0.0051 +partiton_level_parallism_total = 0.0051 +partiton_level_parallism_util = 1.0000 +partiton_level_parallism_util_total = 1.0000 +L2_BW = 0.4221 GB/Sec +L2_BW_total = 0.4221 GB/Sec +gpu_total_sim_rate=685 + +========= Core cache stats ========= +L1I_cache: + L1I_total_cache_accesses = 42 + L1I_total_cache_misses = 4 + L1I_total_cache_miss_rate = 0.0952 + L1I_total_cache_pending_hits = 0 + L1I_total_cache_reservation_fails = 0 +L1D_cache: + L1D_cache_core[0]: Access = 11, Miss = 5, Miss_rate = 0.455, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[2]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[12]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[13]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[14]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_total_cache_accesses = 11 + L1D_total_cache_misses = 5 + L1D_total_cache_miss_rate = 0.4545 + L1D_total_cache_pending_hits = 0 + L1D_total_cache_reservation_fails = 0 + L1D_cache_data_port_util = 0.002 + L1D_cache_fill_port_util = 0.002 +L1C_cache: + L1C_total_cache_accesses = 2 + L1C_total_cache_misses = 2 + L1C_total_cache_miss_rate = 1.0000 + L1C_total_cache_pending_hits = 0 + L1C_total_cache_reservation_fails = 0 +L1T_cache: + L1T_total_cache_accesses = 0 + L1T_total_cache_misses = 0 + L1T_total_cache_pending_hits = 0 + L1T_total_cache_reservation_fails = 0 + +Total_core_cache_stats: + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 1 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 5 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][MISS] = 2 + Total_core_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 5 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT] = 38 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + Total_core_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 6 + Total_core_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 5 + Total_core_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 42 + +Total_core_cache_fail_stats: +ctas_completed 1, Shader 0 warp_id issue ditsribution: +warp_id: +0, +distro: +72, +gpgpu_n_tot_thrd_icount = 2304 +gpgpu_n_tot_w_icount = 72 +gpgpu_n_stall_shd_mem = 0 +gpgpu_n_mem_read_local = 0 +gpgpu_n_mem_write_local = 0 +gpgpu_n_mem_read_global = 5 +gpgpu_n_mem_write_global = 5 +gpgpu_n_mem_texture = 0 +gpgpu_n_mem_const = 1 +gpgpu_n_load_insn = 112 +gpgpu_n_store_insn = 80 +gpgpu_n_shmem_insn = 0 +gpgpu_n_sstarr_insn = 0 +gpgpu_n_tex_insn = 0 +gpgpu_n_const_mem_insn = 0 +gpgpu_n_param_mem_insn = 64 +gpgpu_n_shmem_bkconflict = 0 +gpgpu_n_cache_bkconflict = 0 +gpgpu_n_intrawarp_mshr_merge = 0 +gpgpu_n_cmem_portconflict = 0 +gpgpu_stall_shd_mem[c_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[s_mem][bk_conf] = 0 +gpgpu_stall_shd_mem[gl_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][coal_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][data_port_stall] = 0 +gpu_reg_bank_conflict_stalls = 0 +Warp Occupancy Distribution: +Stall:0 W0_Idle:4229 W0_Scoreboard:1535 W1:9 W2:0 W3:0 W4:0 W5:0 W6:0 W7:0 W8:0 W9:0 W10:0 W11:0 W12:0 W13:0 W14:0 W15:13 W16:24 W17:0 W18:0 W19:0 W20:0 W21:0 W22:0 W23:0 W24:0 W25:0 W26:0 W27:0 W28:0 W29:0 W30:0 W31:0 W32:26 +single_issue_nums: WS0:72 WS1:0 +dual_issue_nums: WS0:0 WS1:0 +traffic_breakdown_coretomem[CONST_ACC_R] = 8 {8:1,} +traffic_breakdown_coretomem[GLOBAL_ACC_R] = 40 {8:5,} +traffic_breakdown_coretomem[GLOBAL_ACC_W] = 584 {40:1,136:4,} +traffic_breakdown_coretomem[INST_ACC_R] = 32 {8:4,} +traffic_breakdown_memtocore[CONST_ACC_R] = 80 {40:2,} +traffic_breakdown_memtocore[GLOBAL_ACC_R] = 800 {40:20,} +traffic_breakdown_memtocore[GLOBAL_ACC_W] = 136 {8:17,} +traffic_breakdown_memtocore[INST_ACC_R] = 640 {40:16,} +maxmflatency = 267 +max_icnt2mem_latency = 46 +maxmrqlatency = 21 +max_icnt2sh_latency = 7 +averagemflatency = 157 +avg_icnt2mem_latency = 15 +avg_mrq_latency = 12 +avg_icnt2sh_latency = 8 +mrq_lat_table:6 0 0 6 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dq_lat_table:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_table:0 0 0 0 0 0 0 33 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2mem_lat_table:0 0 4 1 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2sh_lat_table:0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_pw_table:0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum concurrent accesses to same row: +dram[0]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum service time to same row: +dram[0]: 463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 1275 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +average row accesses per activate: +dram[0]: 3.333333 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[1]: 4.000000 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[2]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[3]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[4]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[5]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +average row locality = 22/6 = 3.666667 +number of total memory accesses made: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total accesses: 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total read accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram reads = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total write accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram writes = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +average mf latency per bank: +dram[0]: none none none none none none none none none none none none none none none none +dram[1]: none none none none none none none none none none none none none none none none +dram[2]: none none none none none none none none none none none none none none none none +dram[3]: none none none none none none none none none none none none none none none none +dram[4]: none none none none none none none none none none none none none none none none +dram[5]: none none none none none none none none none none none none none none none none +maximum mf latency per bank: +dram[0]: 263 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 267 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +Memory Partition 0: +Cache L2_bank_000: +MSHR contents + +Cache L2_bank_001: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[0]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3852 n_nop=3837 n_act=3 n_pre=2 n_ref_event=93916190858832 n_req=10 n_rd=10 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.005192 +n_activity=144 dram_eff=0.1389 +bk0: 10a 3778i bk1: 0a 3850i bk2: 0a 3850i bk3: 0a 3851i bk4: 0a 3851i bk5: 0a 3852i bk6: 0a 3852i bk7: 0a 3852i bk8: 0a 3852i bk9: 0a 3852i bk10: 0a 3852i bk11: 0a 3852i bk12: 0a 3852i bk13: 0a 3853i bk14: 0a 3853i bk15: 0a 3854i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.700000 +Row_Buffer_Locality_read = 0.700000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 0.670606 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 0.000000 + +BW Util details: +bwutil = 0.005192 +total_CMD = 3852 +util_bw = 20 +Wasted_Col = 43 +Wasted_Row = 24 +Idle = 3765 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 7 +rwq = 0 +CCDLc_limit_alone = 7 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3852 +n_nop = 3837 +Read = 10 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 93916190858832 +n_req = 10 +total_req = 10 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 10 +Row_Bus_Util = 0.001298 +CoL_Bus_Util = 0.002596 +Either_Row_CoL_Bus_Util = 0.003894 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.036345 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.0363448 +Memory Partition 1: +Cache L2_bank_002: +MSHR contents + +Cache L2_bank_003: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[1]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3852 n_nop=3835 n_act=3 n_pre=2 n_ref_event=93916191702048 n_req=12 n_rd=12 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.006231 +n_activity=144 dram_eff=0.1667 +bk0: 12a 3774i bk1: 0a 3850i bk2: 0a 3850i bk3: 0a 3850i bk4: 0a 3850i bk5: 0a 3852i bk6: 0a 3852i bk7: 0a 3852i bk8: 0a 3852i bk9: 0a 3852i bk10: 0a 3852i bk11: 0a 3852i bk12: 0a 3852i bk13: 0a 3854i bk14: 0a 3854i bk15: 0a 3854i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.750000 +Row_Buffer_Locality_read = 0.750000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 1.000000 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 1.000000 + +BW Util details: +bwutil = 0.006231 +total_CMD = 3852 +util_bw = 24 +Wasted_Col = 45 +Wasted_Row = 24 +Idle = 3759 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 9 +rwq = 0 +CCDLc_limit_alone = 9 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3852 +n_nop = 3835 +Read = 12 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 93916191702048 +n_req = 12 +total_req = 12 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 12 +Row_Bus_Util = 0.001298 +CoL_Bus_Util = 0.003115 +Either_Row_CoL_Bus_Util = 0.004413 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.049844 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.0498442 +Memory Partition 2: +Cache L2_bank_004: +MSHR contents + +Cache L2_bank_005: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[2]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3852 n_nop=3852 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 3852i bk1: 0a 3852i bk2: 0a 3852i bk3: 0a 3852i bk4: 0a 3852i bk5: 0a 3852i bk6: 0a 3852i bk7: 0a 3852i bk8: 0a 3852i bk9: 0a 3852i bk10: 0a 3852i bk11: 0a 3852i bk12: 0a 3852i bk13: 0a 3852i bk14: 0a 3852i bk15: 0a 3852i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 3852 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 3852 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3852 +n_nop = 3852 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 3: +Cache L2_bank_006: +MSHR contents + +Cache L2_bank_007: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[3]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3852 n_nop=3852 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 3852i bk1: 0a 3852i bk2: 0a 3852i bk3: 0a 3852i bk4: 0a 3852i bk5: 0a 3852i bk6: 0a 3852i bk7: 0a 3852i bk8: 0a 3852i bk9: 0a 3852i bk10: 0a 3852i bk11: 0a 3852i bk12: 0a 3852i bk13: 0a 3852i bk14: 0a 3852i bk15: 0a 3852i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 3852 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 3852 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3852 +n_nop = 3852 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 4: +Cache L2_bank_008: +MSHR contents + +Cache L2_bank_009: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[4]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3852 n_nop=3852 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 3852i bk1: 0a 3852i bk2: 0a 3852i bk3: 0a 3852i bk4: 0a 3852i bk5: 0a 3852i bk6: 0a 3852i bk7: 0a 3852i bk8: 0a 3852i bk9: 0a 3852i bk10: 0a 3852i bk11: 0a 3852i bk12: 0a 3852i bk13: 0a 3852i bk14: 0a 3852i bk15: 0a 3852i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 3852 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 3852 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3852 +n_nop = 3852 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 5: +Cache L2_bank_010: +MSHR contents + +Cache L2_bank_011: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[5]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3852 n_nop=3852 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 3852i bk1: 0a 3852i bk2: 0a 3852i bk3: 0a 3852i bk4: 0a 3852i bk5: 0a 3852i bk6: 0a 3852i bk7: 0a 3852i bk8: 0a 3852i bk9: 0a 3852i bk10: 0a 3852i bk11: 0a 3852i bk12: 0a 3852i bk13: 0a 3852i bk14: 0a 3852i bk15: 0a 3852i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 3852 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 3852 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3852 +n_nop = 3852 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 + +========= L2 cache stats ========= +L2_cache_bank[0]: Access = 26, Miss = 10, Miss_rate = 0.385, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[2]: Access = 29, Miss = 12, Miss_rate = 0.414, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_total_cache_accesses = 55 +L2_total_cache_misses = 22 +L2_total_cache_miss_rate = 0.4000 +L2_total_cache_pending_hits = 0 +L2_total_cache_reservation_fails = 0 +L2_total_cache_breakdown: + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 16 + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 3 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 1 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 17 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + L2_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 12 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 20 + L2_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + L2_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 17 + L2_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 16 +L2_total_cache_reservation_fail_breakdown: +L2_cache_data_port_util = 0.001 +L2_cache_fill_port_util = 0.001 + +icnt_total_pkts_mem_to_simt=55 +icnt_total_pkts_simt_to_mem=27 +LD_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +ST_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +----------------------------Interconnect-DETAILS-------------------------------- +Class 0: +Packet latency average = 5.17143 + minimum = 5 + maximum = 8 +Network latency average = 5.17143 + minimum = 5 + maximum = 8 +Slowest packet = 23 +Flit latency average = 5 + minimum = 5 + maximum = 5 +Slowest flit = 0 +Fragmentation average = 0 + minimum = 0 + maximum = 0 +Injected packet rate average = 0.000888178 + minimum = 0 (at node 1) + maximum = 0.00993491 (at node 17) +Accepted packet rate average = 0.000888178 + minimum = 0 (at node 1) + maximum = 0.0188421 (at node 0) +Injected flit rate average = 0.00104044 + minimum = 0 (at node 1) + maximum = 0.00993491 (at node 17) +Accepted flit rate average= 0.00104044 + minimum = 0 (at node 1) + maximum = 0.0188421 (at node 0) +Injected packet length average = 1.17143 +Accepted packet length average = 1.17143 +Total in-flight flits = 0 (0 measured) +====== Overall Traffic Statistics ====== +====== Traffic class 0 ====== +Packet latency average = 5.17143 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Network latency average = 5.17143 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Flit latency average = 5 (1 samples) + minimum = 5 (1 samples) + maximum = 5 (1 samples) +Fragmentation average = 0 (1 samples) + minimum = 0 (1 samples) + maximum = 0 (1 samples) +Injected packet rate average = 0.000888178 (1 samples) + minimum = 0 (1 samples) + maximum = 0.00993491 (1 samples) +Accepted packet rate average = 0.000888178 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0188421 (1 samples) +Injected flit rate average = 0.00104044 (1 samples) + minimum = 0 (1 samples) + maximum = 0.00993491 (1 samples) +Accepted flit rate average = 0.00104044 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0188421 (1 samples) +Injected packet size average = 1.17143 (1 samples) +Accepted packet size average = 1.17143 (1 samples) +Hops average = 1 (1 samples) +----------------------------END-of-Interconnect-DETAILS------------------------- + + +gpgpu_simulation_time = 0 days, 0 hrs, 0 min, 2 sec (2 sec) +gpgpu_simulation_rate = 685 (inst/sec) +gpgpu_simulation_rate = 1459 (cycle/sec) +gpgpu_silicon_slowdown = 479780x +[ZSY_APP] Check Result +[ZSY_APP] data: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 31 +[ZSY_APP] result: 0 0 4 0 8 0 12 0 16 0 20 0 24 0 28 0 32 0 36 0 40 0 44 0 48 0 52 0 56 0 60 124 +Done +GPGPU-Sim: *** exit detected *** diff --git a/configs/tested-cfgs/SM2_GTX480/baseline_pdom_2.log b/configs/tested-cfgs/SM2_GTX480/baseline_pdom_2.log new file mode 100644 index 000000000..74176b889 --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/baseline_pdom_2.log @@ -0,0 +1,3745 @@ + + + *** GPGPU-Sim Simulator Version 4.0.0 [build gpgpu-sim_git-commit-95aefc4fb5d32ec3e549355d5050ade60ada4f3a_modified_4.0] *** + + +GPGPU-Sim PTX: simulation mode 0 (can change with PTX_SIM_MODE_FUNC environment variable: + 1=functional simulation only, 0=detailed performance simulator) +GPGPU-Sim PTX: overriding embedded ptx with ptx file (PTX_SIM_USE_PTX_FILE is set) +GPGPU-Sim: Configuration options: + +-save_embedded_ptx 0 # saves ptx files embedded in binary as .ptx +-keep 0 # keep intermediate files created by GPGPU-Sim when interfacing with external programs +-gpgpu_ptx_save_converted_ptxplus 0 # Saved converted ptxplus to a file +-gpgpu_occupancy_sm_number 20 # The SM number to pass to ptxas when getting register usage for computing GPU occupancy. This parameter is required in the config. +-ptx_opcode_latency_int 4,13,4,5,145,32 # Opcode latencies for integers Default 1,1,19,25,145,32 +-ptx_opcode_latency_fp 4,13,4,5,39 # Opcode latencies for single precision floating points Default 1,1,1,1,30 +-ptx_opcode_latency_dp 8,19,8,8,330 # Opcode latencies for double precision floating points Default 8,8,8,8,335 +-ptx_opcode_latency_sfu 8 # Opcode latencies for SFU instructionsDefault 8 +-ptx_opcode_latency_tesnor 64 # Opcode latencies for Tensor instructionsDefault 64 +-ptx_opcode_initiation_int 1,2,2,1,8,4 # Opcode initiation intervals for integers Default 1,1,4,4,32,4 +-ptx_opcode_initiation_fp 1,2,1,1,4 # Opcode initiation intervals for single precision floating points Default 1,1,1,1,5 +-ptx_opcode_initiation_dp 8,16,8,8,130 # Opcode initiation intervals for double precision floating points Default 8,8,8,8,130 +-ptx_opcode_initiation_sfu 8 # Opcode initiation intervals for sfu instructionsDefault 8 +-ptx_opcode_initiation_tensor 64 # Opcode initiation intervals for tensor instructionsDefault 64 +-cdp_latency 7200,8000,100,12000,1600 # CDP API latency Default 7200,8000,100,12000,1600 +-network_mode 1 # Interconnection network mode +-inter_config_file config_fermi_islip.icnt # Interconnection network config file +-icnt_in_buffer_limit 64 # in_buffer_limit +-icnt_out_buffer_limit 64 # out_buffer_limit +-icnt_subnets 2 # subnets +-icnt_arbiter_algo 1 # arbiter_algo +-icnt_verbose 0 # inct_verbose +-icnt_grant_cycles 1 # grant_cycles +-gpgpu_ptx_use_cuobjdump 1 # Use cuobjdump to extract ptx and sass from binaries +-gpgpu_experimental_lib_support 0 # Try to extract code from cuda libraries [Broken because of unknown cudaGetExportTable] +-checkpoint_option 0 # checkpointing flag (0 = no checkpoint) +-checkpoint_kernel 1 # checkpointing during execution of which kernel (1- 1st kernel) +-checkpoint_CTA 0 # checkpointing after # of CTA (< less than total CTA) +-resume_option 0 # resume flag (0 = no resume) +-resume_kernel 0 # Resume from which kernel (1= 1st kernel) +-resume_CTA 0 # resume from which CTA +-checkpoint_CTA_t 0 # resume from which CTA +-checkpoint_insn_Y 0 # resume from which CTA +-gpgpu_ptx_convert_to_ptxplus 0 # Convert SASS (native ISA) to ptxplus and run ptxplus +-gpgpu_ptx_force_max_capability 20 # Force maximum compute capability +-gpgpu_ptx_inst_debug_to_file 0 # Dump executed instructions' debug information to file +-gpgpu_ptx_inst_debug_file inst_debug.txt # Executed instructions' debug output file +-gpgpu_ptx_inst_debug_thread_uid 1 # Thread UID for executed instructions' debug output +-gpgpu_simd_model 1 # 1 = post-dominator +-gpgpu_shader_core_pipeline 1536:32 # shader core pipeline config, i.e., {:} +-gpgpu_tex_cache:l1 N:4:128:24,L:R:m:N:L,T:128:4,128:2 # per-shader L1 texture cache (READ-ONLY) config {::,:::,::,:} +-gpgpu_const_cache:l1 N:64:64:2,L:R:f:N:L,S:2:32,4 # per-shader L1 constant memory cache (READ-ONLY) config {::,:::,::,} +-gpgpu_cache:il1 N:4:128:4,L:R:f:N:L,S:2:32,4 # shader L1 instruction cache config {::,:::,::,} +-gpgpu_cache:dl1 N:32:128:4,L:L:m:N:H,S:64:8,8 # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_l1_banks 1 # The number of L1 cache banks +-gpgpu_l1_banks_byte_interleaving 32 # l1 banks byte interleaving granularity +-gpgpu_l1_banks_hashing_function 0 # l1 banks hashing function +-gpgpu_l1_latency 35 # L1 Hit Latency +-gpgpu_smem_latency 26 # smem Latency +-gpgpu_cache:dl1PrefL1 none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_cache:dl1PrefShared none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_gmem_skip_L1D 0 # global memory access skip L1D cache (implements -Xptxas -dlcm=cg, default=no skip) +-gpgpu_perfect_mem 0 # enable perfect memory mode (no cache miss) +-n_regfile_gating_group 4 # group of lanes that should be read/written together) +-gpgpu_clock_gated_reg_file 0 # enable clock gated reg file for power calculations +-gpgpu_clock_gated_lanes 0 # enable clock gated lanes for power calculations +-gpgpu_shader_registers 32768 # Number of registers per shader core. Limits number of concurrent CTAs. (default 8192) +-gpgpu_registers_per_block 8192 # Maximum number of registers per CTA. (default 8192) +-gpgpu_ignore_resources_limitation 0 # gpgpu_ignore_resources_limitation (default 0) +-gpgpu_shader_cta 8 # Maximum number of concurrent CTAs in shader (default 8) +-gpgpu_num_cta_barriers 16 # Maximum number of named barriers per CTA (default 16) +-gpgpu_n_clusters 15 # number of processing clusters +-gpgpu_n_cores_per_cluster 1 # number of simd cores per cluster +-gpgpu_n_cluster_ejection_buffer_size 32 # number of packets in ejection buffer +-gpgpu_n_ldst_response_buffer_size 2 # number of response packets in ld/st unit ejection buffer +-gpgpu_shmem_per_block 49152 # Size of shared memory per thread block or CTA (default 48kB) +-gpgpu_shmem_size 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_adaptive_cache_config 0 # adaptive_cache_config +-gpgpu_shmem_sizeDefault 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefL1 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefShared 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_num_banks 32 # Number of banks in the shared memory in each shader core (default 16) +-gpgpu_shmem_limited_broadcast 0 # Limit shared memory to do one broadcast per cycle (default on) +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_mem_unit_ports 1 # The number of memory transactions allowed per core cycle +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_warpdistro_shader -1 # Specify which shader core to collect the warp size distribution from +-gpgpu_warp_issue_shader 0 # Specify which shader core to collect the warp issue distribution from +-gpgpu_local_mem_map 1 # Mapping from local memory space address to simulated GPU physical address space (default = enabled) +-gpgpu_num_reg_banks 16 # Number of register banks (default = 8) +-gpgpu_reg_bank_use_warp_id 0 # Use warp ID in mapping registers to banks (default = off) +-gpgpu_sub_core_model 0 # Sub Core Volta/Pascal model (default = off) +-gpgpu_enable_specialized_operand_collector 1 # enable_specialized_operand_collector +-gpgpu_operand_collector_num_units_sp 6 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_dp 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_sfu 8 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_int 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_tensor_core 4 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_mem 2 # number of collector units (default = 2) +-gpgpu_operand_collector_num_units_gen 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_in_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_coalesce_arch 20 # Coalescing arch (GT200 = 13, Fermi = 20) +-gpgpu_num_sched_per_core 2 # Number of warp schedulers per core +-gpgpu_max_insn_issue_per_warp 1 # Max number of instructions that can be issued per warp in one cycle by scheduler (either 1 or 2) +-gpgpu_dual_issue_diff_exec_units 1 # should dual issue use two different execution unit resources (Default = 1) +-gpgpu_simt_core_sim_order 1 # Select the simulation order of cores in a cluster (0=Fix, 1=Round-Robin) +-gpgpu_pipeline_widths 2,0,0,1,1,2,0,0,1,1,2 # Pipeline widths ID_OC_SP,ID_OC_DP,ID_OC_INT,ID_OC_SFU,ID_OC_MEM,OC_EX_SP,OC_EX_DP,OC_EX_INT,OC_EX_SFU,OC_EX_MEM,EX_WB,ID_OC_TENSOR_CORE,OC_EX_TENSOR_CORE +-gpgpu_tensor_core_avail 0 # Tensor Core Available (default=0) +-gpgpu_num_sp_units 2 # Number of SP units (default=1) +-gpgpu_num_dp_units 0 # Number of DP units (default=0) +-gpgpu_num_int_units 0 # Number of INT units (default=0) +-gpgpu_num_sfu_units 1 # Number of SF units (default=1) +-gpgpu_num_tensor_core_units 0 # Number of tensor_core units (default=1) +-gpgpu_num_mem_units 1 # Number if ldst units (default=1) WARNING: not hooked up to anything +-gpgpu_scheduler gto # Scheduler configuration: < lrr | gto | two_level_active > If two_level_active:::For complete list of prioritization values see shader.h enum scheduler_prioritization_typeDefault: gto +-gpgpu_concurrent_kernel_sm 0 # Support concurrent kernels on a SM (default = disabled) +-gpgpu_perfect_inst_const_cache 0 # perfect inst and const cache mode, so all inst and const hits in the cache(default = disabled) +-gpgpu_inst_fetch_throughput 1 # the number of fetched intruction per warp each cycle +-gpgpu_reg_file_port_throughput 1 # the number ports of the register file +-specialized_unit_1 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_2 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_3 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_4 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_5 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_6 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_7 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_8 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-gpgpu_perf_sim_memcpy 1 # Fill the L2 cache on memcpy +-gpgpu_simple_dram_model 0 # simple_dram_model with fixed latency and BW +-gpgpu_dram_scheduler 1 # 0 = fifo, 1 = FR-FCFS (defaul) +-gpgpu_dram_partition_queues 64:64:64:64 # i2$:$2d:d2$:$2i +-l2_ideal 0 # Use a ideal L2 cache that always hit +-gpgpu_cache:dl2 S:64:128:8,L:B:m:L:L,A:256:4,4:0,32 # unified banked L2 data cache config {::,:::,::,} +-gpgpu_cache:dl2_texture_only 0 # L2 cache used for texture only +-gpgpu_n_mem 6 # number of memory modules (e.g. memory controllers) in gpu +-gpgpu_n_sub_partition_per_mchannel 2 # number of memory subpartition in each memory module +-gpgpu_n_mem_per_ctrlr 2 # number of memory chips per memory controller +-gpgpu_memlatency_stat 14 # track and display latency statistics 0x2 enables MC, 0x4 enables queue logs +-gpgpu_frfcfs_dram_sched_queue_size 64 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_return_queue_size 116 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_buswidth 4 # default = 4 bytes (8 bytes per cycle at DDR) +-gpgpu_dram_burst_length 8 # Burst length of each DRAM request (default = 4 data bus cycle) +-dram_data_command_freq_ratio 4 # Frequency ratio between DRAM data bus and command bus (default = 2 times, i.e. DDR) +-gpgpu_dram_timing_opt nbk=16:CCD=2:RRD=6:RCD=12:RAS=28:RP=12:RC=40: CL=12:WL=4:CDLR=5:WR=12:nbkgrp=4:CCDL=3:RTPL=2 # DRAM timing parameters = {nbk:tCCD:tRRD:tRCD:tRAS:tRP:tRC:CL:WL:tCDLR:tWR:nbkgrp:tCCDL:tRTPL} +-gpgpu_l2_rop_latency 120 # ROP queue latency (default 85) +-dram_latency 100 # DRAM latency (default 30) +-dram_dual_bus_interface 0 # dual_bus_interface (default = 0) +-dram_bnk_indexing_policy 0 # dram_bnk_indexing_policy (0 = normal indexing, 1 = Xoring with the higher bits) (Default = 0) +-dram_bnkgrp_indexing_policy 1 # dram_bnkgrp_indexing_policy (0 = take higher bits, 1 = take lower bits) (Default = 0) +-dram_seperate_write_queue_enable 0 # Seperate_Write_Queue_Enable +-dram_write_queue_size 32:28:16 # Write_Queue_Size +-dram_elimnate_rw_turnaround 0 # elimnate_rw_turnaround i.e set tWTR and tRTW = 0 +-icnt_flit_size 40 # icnt_flit_size +-gpgpu_mem_addr_mapping dramid@8;00000000.00000000.00000000.00000000.0000RRRR.RRRRRRRR.BBBCCCCB.CCSSSSSS # mapping memory address to dram model {dramid@;} +-gpgpu_mem_addr_test 0 # run sweep test to check address mapping for aliased address +-gpgpu_mem_address_mask 1 # 0 = old addressing mask, 1 = new addressing mask, 2 = new add. mask + flipped bank sel and chip sel bits +-gpgpu_memory_partition_indexing 0 # 0 = no indexing, 1 = bitwise xoring, 2 = IPoly, 3 = custom indexing +-gpuwattch_xml_file gpuwattch_gtx480.xml # GPUWattch XML file +-power_simulation_enabled 1 # Turn on power simulator (1=On, 0=Off) +-power_per_cycle_dump 0 # Dump detailed power output each cycle +-power_trace_enabled 0 # produce a file for the power trace (1=On, 0=Off) +-power_trace_zlevel 6 # Compression level of the power trace output log (0=no comp, 9=highest) +-steady_power_levels_enabled 0 # produce a file for the steady power levels (1=On, 0=Off) +-steady_state_definition 8:4 # allowed deviation:number of samples +-gpgpu_max_cycle 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_insn 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_completed_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_runtime_stat 500 # display runtime statistics such as dram utilization {:} +-liveness_message_freq 1 # Minimum number of seconds between simulation liveness messages (0 = always print) +-gpgpu_compute_capability_major 2 # Major compute capability version number +-gpgpu_compute_capability_minor 0 # Minor compute capability version number +-gpgpu_flush_l1_cache 1 # Flush L1 cache at the end of each kernel call +-gpgpu_flush_l2_cache 0 # Flush L2 cache at the end of each kernel call +-gpgpu_deadlock_detect 1 # Stop the simulation at deadlock (1=on (default), 0=off) +-gpgpu_ptx_instruction_classification 0 # if enabled will classify ptx instruction types per kernel (Max 255 kernels now) +-gpgpu_ptx_sim_mode 0 # Select between Performance (default) or Functional simulation (1) +-gpgpu_clock_domains 700.0:700.0:700.0:924.0 # Clock Domain Frequencies in MhZ {:::} +-gpgpu_max_concurrent_kernel 8 # maximum kernels that can run concurrently on GPU +-gpgpu_cflog_interval 0 # Interval between each snapshot in control flow logger +-visualizer_enabled 0 # Turn on visualizer output (1=On, 0=Off) +-visualizer_outputfile NULL # Specifies the output log file for visualizer +-visualizer_zlevel 6 # Compression level of the visualizer output log (0=no comp, 9=highest) +-gpgpu_stack_size_limit 1024 # GPU thread stack size +-gpgpu_heap_size_limit 8388608 # GPU malloc heap size +-gpgpu_runtime_sync_depth_limit 2 # GPU device runtime synchronize depth +-gpgpu_runtime_pending_launch_count_limit 2048 # GPU device runtime pending launch count +-trace_enabled 0 # Turn on traces +-trace_components none # comma seperated list of traces to enable. Complete list found in trace_streams.tup. Default none +-trace_sampling_core 0 # The core which is printed using CORE_DPRINTF. Default 0 +-trace_sampling_memory_partition -1 # The memory partition which is printed using MEMPART_DPRINTF. Default -1 (i.e. all) +-enable_ptx_file_line_stats 1 # Turn on PTX source line statistic profiling. (1 = On) +-ptx_line_stats_filename gpgpu_inst_stats.txt # Output file for PTX source line statistics. +-gpgpu_kernel_launch_latency 0 # Kernel launch latency in cycles. Default: 0 +-gpgpu_cdp_enabled 0 # Turn on CDP +-gpgpu_TB_launch_latency 0 # thread block launch latency in cycles. Default: 0 +DRAM Timing Options: +nbk 16 # number of banks +CCD 2 # column to column delay +RRD 6 # minimal delay between activation of rows in different banks +RCD 12 # row to column delay +RAS 28 # time needed to activate row +RP 12 # time needed to precharge (deactivate) row +RC 40 # row cycle time +CDLR 5 # switching from write to read (changes tWTR) +WR 12 # last data-in to row precharge +CL 12 # CAS latency +WL 4 # Write latency +nbkgrp 4 # number of bank groups +CCDL 3 # column to column delay between accesses to different bank groups +RTPL 2 # read to precharge delay between accesses to different bank groups +Total number of memory sub partition = 12 +addr_dec_mask[CHIP] = 0000000000000000 high:64 low:0 +addr_dec_mask[BK] = 000000000000e100 high:16 low:8 +addr_dec_mask[ROW] = 000000000fff0000 high:28 low:16 +addr_dec_mask[COL] = 0000000000001eff high:13 low:0 +addr_dec_mask[BURST] = 000000000000003f high:6 low:0 +sub_partition_id_mask = 0000000000000100 +GPGPU-Sim uArch: clock freqs: 700000000.000000:700000000.000000:700000000.000000:924000000.000000 +GPGPU-Sim uArch: clock periods: 0.00000000142857142857:0.00000000142857142857:0.00000000142857142857:0.00000000108225108225 +*** Initializing Memory Statistics *** +GPGPU-Sim uArch: interconnect node map (shaderID+MemID to icntID) +GPGPU-Sim uArch: Memory nodes ID start from index: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +GPGPU-Sim uArch: interconnect node reverse map (icntID to shaderID+MemID) +GPGPU-Sim uArch: Memory nodes start from ID: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +2084d561a52fe936d61f1f235c5f86f7 /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting PTX file and ptxas options 1: a.1.sm_30.ptx -arch=sm_30 -O0 +GPGPU-Sim uArch: performance model initialization complete. +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +9.1 +GPGPU-Sim PTX: __cudaRegisterFatBinary, fat_cubin_handle = 1, filename=default +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Running md5sum using "md5sum /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out " +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting specific PTX file named a.1.sm_30.ptx +GPGPU-Sim PTX: __cudaRegisterFunction _Z9vectorAddPiS_ : hostFun 0x0x563efac106ee, fat_cubin_handle = 1 +GPGPU-Sim PTX: Parsing a.1.sm_30.ptx +GPGPU-Sim PTX: instruction assembly for function '_Z9vectorAddPiS_'... done. +GPGPU-Sim PTX: finished parsing EMBEDDED .ptx file a.1.sm_30.ptx +GPGPU-Sim PTX: loading globals with explicit initializers... +GPGPU-Sim PTX: finished loading globals (0 bytes total). +GPGPU-Sim PTX: loading constants with explicit initializers... done. +GPGPU-Sim PTX: Loading PTXInfo from a.1.sm_30.ptx +GPGPU-Sim PTX: Kernel '_Z9vectorAddPiS_' : regs=11, lmem=0, smem=0, cmem=336 +[Vector addition of 32 elements] +Copy input data from the host memory to the CUDA device +CUDA kernel launch with 1 blocks of 32 threads +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffd7e4041d8.. +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffd7e4041d0.. + +GPGPU-Sim PTX: cudaLaunch for 0x0x563efac106ee (mode=performance simulation) on stream 0 +GPGPU-Sim PTX: finding reconvergence points for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: pre-decoding instructions for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: reconvergence points for _Z9vectorAddPiS_... +GPGPU-Sim PTX: 1 (potential) branch divergence @ PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 2 (potential) branch divergence @ PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; +GPGPU-Sim PTX: immediate post dominator @ PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; +GPGPU-Sim PTX: 3 (potential) branch divergence @ PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 4 (potential) branch divergence @ PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; +GPGPU-Sim PTX: 5 (potential) branch divergence @ PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; +GPGPU-Sim PTX: immediate post dominator @ PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; +GPGPU-Sim PTX: 6 (potential) branch divergence @ PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 7 (potential) branch divergence @ PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; +GPGPU-Sim PTX: 8 (potential) branch divergence @ PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 9 (potential) branch divergence @ PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; +GPGPU-Sim PTX: immediate post dominator @ PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; +GPGPU-Sim PTX: ... end of reconvergence points for _Z9vectorAddPiS_ +GPGPU-Sim PTX: ... done pre-decoding instructions for '_Z9vectorAddPiS_'. +GPGPU-Sim PTX: pushing kernel '_Z9vectorAddPiS_' to stream 0, gridDim= (1,1,1) blockDim = (32,1,1) +GPGPU-Sim uArch: Shader 0 bind to kernel 1 '_Z9vectorAddPiS_' +GPGPU-Sim uArch: CTA/core = 8, limited by: cta_limit +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0000, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x008 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x008 (a.1.sm_30.ptx:26) ld.param.u64 %rd2, [_Z9vectorAddPiS__param_1]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0008, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x010 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x010 (a.1.sm_30.ptx:27) mov.u32 %r5, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0010, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x018 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x018 (a.1.sm_30.ptx:28) mov.u32 %r1, %tid.x; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0018, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x020 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x020 (a.1.sm_30.ptx:29) mov.u32 %r17, %r5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0020, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x028 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x030 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x038 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x040 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x048 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x050 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x058 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x060 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x068 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x070 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x078 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x080 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x088 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x090 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1417 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1442 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1637 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1630 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1630 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1663 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1666 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1663 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1666 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1666 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1747 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1770 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1770 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1787 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2348 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2346 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2405 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2405 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2601 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2602 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2602 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2616 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2602 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2817 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3053 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3282 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3289 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3282 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3282 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 10001010001010001010001010001010 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 10001010001010001010001010001010 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3307 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 10001010001010001010001010001010 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3314 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3307 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3392 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3399 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3406 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3642 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3642 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3864 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3869 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3876 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3869 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3869 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4099 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4106 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0180, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x188 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x188 (a.1.sm_30.ptx:92) shl.b64 %rd10, %rd9, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4399 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0188, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x190 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x190 (a.1.sm_30.ptx:93) add.s64 %rd11, %rd2, %rd10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4406 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0190, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x198 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x198 (a.1.sm_30.ptx:94) ld.u32 %r11, [%rd11]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4416 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0198, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a0 (a.1.sm_30.ptx:95) mul.lo.s32 %r12, %r11, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a8 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a8 (a.1.sm_30.ptx:96) st.u32 [%rd11], %r12; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4607 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a8, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1b0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1b0 (a.1.sm_30.ptx:97) ret; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01b0, done:fs :32 i:2 s:0 a:0 (done: 1111,1111,1111,1111,1111,1111,1111,1111) active=00000000000000000000000000000000 last fetched @ 4607 + +per warp SIMT control-flow state: + + +Destroy streams for kernel 1: size 0 +kernel_name = _Z9vectorAddPiS_ +kernel_launch_uid = 1 +gpu_sim_cycle = 4790 +gpu_sim_insn = 2181 +gpu_ipc = 0.4553 +gpu_tot_sim_cycle = 4790 +gpu_tot_sim_insn = 2181 +gpu_tot_ipc = 0.4553 +gpu_tot_issued_cta = 1 +gpu_occupancy = 2.0833% +gpu_tot_occupancy = 2.0833% +max_total_param_size = 0 +gpu_stall_dramfull = 0 +gpu_stall_icnt2sh = 0 +partiton_level_parallism = 0.0061 +partiton_level_parallism_total = 0.0061 +partiton_level_parallism_util = 1.0000 +partiton_level_parallism_util_total = 1.0000 +L2_BW = 0.5051 GB/Sec +L2_BW_total = 0.5051 GB/Sec +gpu_total_sim_rate=363 + +========= Core cache stats ========= +L1I_cache: + L1I_total_cache_accesses = 103 + L1I_total_cache_misses = 4 + L1I_total_cache_miss_rate = 0.0388 + L1I_total_cache_pending_hits = 0 + L1I_total_cache_reservation_fails = 0 +L1D_cache: + L1D_cache_core[0]: Access = 27, Miss = 12, Miss_rate = 0.444, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[2]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[12]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[13]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[14]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_total_cache_accesses = 27 + L1D_total_cache_misses = 12 + L1D_total_cache_miss_rate = 0.4444 + L1D_total_cache_pending_hits = 0 + L1D_total_cache_reservation_fails = 0 + L1D_cache_data_port_util = 0.003 + L1D_cache_fill_port_util = 0.003 +L1C_cache: + L1C_total_cache_accesses = 2 + L1C_total_cache_misses = 2 + L1C_total_cache_miss_rate = 1.0000 + L1C_total_cache_pending_hits = 0 + L1C_total_cache_reservation_fails = 0 +L1T_cache: + L1T_total_cache_accesses = 0 + L1T_total_cache_misses = 0 + L1T_total_cache_pending_hits = 0 + L1T_total_cache_reservation_fails = 0 + +Total_core_cache_stats: + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 3 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 12 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][MISS] = 2 + Total_core_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 12 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT] = 99 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + Total_core_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 15 + Total_core_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 12 + Total_core_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 103 + +Total_core_cache_fail_stats: +ctas_completed 1, Shader 0 warp_id issue ditsribution: +warp_id: +0, +distro: +175, +gpgpu_n_tot_thrd_icount = 5600 +gpgpu_n_tot_w_icount = 175 +gpgpu_n_stall_shd_mem = 0 +gpgpu_n_mem_read_local = 0 +gpgpu_n_mem_write_local = 0 +gpgpu_n_mem_read_global = 12 +gpgpu_n_mem_write_global = 12 +gpgpu_n_mem_texture = 0 +gpgpu_n_mem_const = 1 +gpgpu_n_load_insn = 184 +gpgpu_n_store_insn = 121 +gpgpu_n_shmem_insn = 0 +gpgpu_n_sstarr_insn = 0 +gpgpu_n_tex_insn = 0 +gpgpu_n_const_mem_insn = 0 +gpgpu_n_param_mem_insn = 64 +gpgpu_n_shmem_bkconflict = 0 +gpgpu_n_cache_bkconflict = 0 +gpgpu_n_intrawarp_mshr_merge = 0 +gpgpu_n_cmem_portconflict = 0 +gpgpu_stall_shd_mem[c_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[s_mem][bk_conf] = 0 +gpgpu_stall_shd_mem[gl_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][coal_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][data_port_stall] = 0 +gpu_reg_bank_conflict_stalls = 0 +Warp Occupancy Distribution: +Stall:0 W0_Idle:6175 W0_Scoreboard:3228 W1:18 W2:0 W3:0 W4:0 W5:42 W6:0 W7:0 W8:0 W9:0 W10:29 W11:3 W12:0 W13:0 W14:0 W15:23 W16:34 W17:0 W18:0 W19:0 W20:0 W21:0 W22:0 W23:0 W24:0 W25:0 W26:0 W27:0 W28:0 W29:0 W30:0 W31:0 W32:26 +single_issue_nums: WS0:175 WS1:0 +dual_issue_nums: WS0:0 WS1:0 +traffic_breakdown_coretomem[CONST_ACC_R] = 8 {8:1,} +traffic_breakdown_coretomem[GLOBAL_ACC_R] = 96 {8:12,} +traffic_breakdown_coretomem[GLOBAL_ACC_W] = 1440 {40:2,136:10,} +traffic_breakdown_coretomem[INST_ACC_R] = 32 {8:4,} +traffic_breakdown_memtocore[CONST_ACC_R] = 80 {40:2,} +traffic_breakdown_memtocore[GLOBAL_ACC_R] = 1920 {40:48,} +traffic_breakdown_memtocore[GLOBAL_ACC_W] = 336 {8:42,} +traffic_breakdown_memtocore[INST_ACC_R] = 640 {40:16,} +maxmflatency = 268 +max_icnt2mem_latency = 46 +maxmrqlatency = 21 +max_icnt2sh_latency = 7 +averagemflatency = 141 +avg_icnt2mem_latency = 13 +avg_mrq_latency = 12 +avg_icnt2sh_latency = 7 +mrq_lat_table:6 0 0 6 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dq_lat_table:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_table:0 0 0 0 0 0 0 86 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2mem_lat_table:0 0 4 1 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2sh_lat_table:0 0 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_pw_table:0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum concurrent accesses to same row: +dram[0]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum service time to same row: +dram[0]: 463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 2278 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +average row accesses per activate: +dram[0]: 3.333333 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[1]: 4.000000 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[2]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[3]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[4]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[5]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +average row locality = 22/6 = 3.666667 +number of total memory accesses made: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total accesses: 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total read accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram reads = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total write accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram writes = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +average mf latency per bank: +dram[0]: none none none none none none none none none none none none none none none none +dram[1]: none none none none none none none none none none none none none none none none +dram[2]: none none none none none none none none none none none none none none none none +dram[3]: none none none none none none none none none none none none none none none none +dram[4]: none none none none none none none none none none none none none none none none +dram[5]: none none none none none none none none none none none none none none none none +maximum mf latency per bank: +dram[0]: 263 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 268 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +Memory Partition 0: +Cache L2_bank_000: +MSHR contents + +Cache L2_bank_001: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[0]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=6322 n_nop=6307 n_act=3 n_pre=2 n_ref_event=94828517342800 n_req=10 n_rd=10 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.003164 +n_activity=144 dram_eff=0.1389 +bk0: 10a 6248i bk1: 0a 6320i bk2: 0a 6320i bk3: 0a 6321i bk4: 0a 6321i bk5: 0a 6322i bk6: 0a 6322i bk7: 0a 6322i bk8: 0a 6322i bk9: 0a 6322i bk10: 0a 6322i bk11: 0a 6322i bk12: 0a 6322i bk13: 0a 6323i bk14: 0a 6323i bk15: 0a 6324i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.700000 +Row_Buffer_Locality_read = 0.700000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 0.675772 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 0.000000 + +BW Util details: +bwutil = 0.003164 +total_CMD = 6322 +util_bw = 20 +Wasted_Col = 43 +Wasted_Row = 24 +Idle = 6235 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 7 +rwq = 0 +CCDLc_limit_alone = 7 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 6322 +n_nop = 6307 +Read = 10 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 94828517342800 +n_req = 10 +total_req = 10 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 10 +Row_Bus_Util = 0.000791 +CoL_Bus_Util = 0.001582 +Either_Row_CoL_Bus_Util = 0.002373 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.022145 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.0221449 +Memory Partition 1: +Cache L2_bank_002: +MSHR contents + +Cache L2_bank_003: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[1]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=6322 n_nop=6305 n_act=3 n_pre=2 n_ref_event=94828518186016 n_req=12 n_rd=12 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.003796 +n_activity=144 dram_eff=0.1667 +bk0: 12a 6244i bk1: 0a 6320i bk2: 0a 6320i bk3: 0a 6320i bk4: 0a 6320i bk5: 0a 6322i bk6: 0a 6322i bk7: 0a 6322i bk8: 0a 6322i bk9: 0a 6322i bk10: 0a 6322i bk11: 0a 6322i bk12: 0a 6322i bk13: 0a 6324i bk14: 0a 6324i bk15: 0a 6324i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.750000 +Row_Buffer_Locality_read = 0.750000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 1.000000 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 1.000000 + +BW Util details: +bwutil = 0.003796 +total_CMD = 6322 +util_bw = 24 +Wasted_Col = 45 +Wasted_Row = 24 +Idle = 6229 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 9 +rwq = 0 +CCDLc_limit_alone = 9 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 6322 +n_nop = 6305 +Read = 12 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 94828518186016 +n_req = 12 +total_req = 12 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 12 +Row_Bus_Util = 0.000791 +CoL_Bus_Util = 0.001898 +Either_Row_CoL_Bus_Util = 0.002689 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.030845 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.0308447 +Memory Partition 2: +Cache L2_bank_004: +MSHR contents + +Cache L2_bank_005: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[2]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=6322 n_nop=6322 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 6322i bk1: 0a 6322i bk2: 0a 6322i bk3: 0a 6322i bk4: 0a 6322i bk5: 0a 6322i bk6: 0a 6322i bk7: 0a 6322i bk8: 0a 6322i bk9: 0a 6322i bk10: 0a 6322i bk11: 0a 6322i bk12: 0a 6322i bk13: 0a 6322i bk14: 0a 6322i bk15: 0a 6322i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 6322 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 6322 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 6322 +n_nop = 6322 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 3: +Cache L2_bank_006: +MSHR contents + +Cache L2_bank_007: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[3]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=6322 n_nop=6322 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 6322i bk1: 0a 6322i bk2: 0a 6322i bk3: 0a 6322i bk4: 0a 6322i bk5: 0a 6322i bk6: 0a 6322i bk7: 0a 6322i bk8: 0a 6322i bk9: 0a 6322i bk10: 0a 6322i bk11: 0a 6322i bk12: 0a 6322i bk13: 0a 6322i bk14: 0a 6322i bk15: 0a 6322i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 6322 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 6322 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 6322 +n_nop = 6322 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 4: +Cache L2_bank_008: +MSHR contents + +Cache L2_bank_009: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[4]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=6322 n_nop=6322 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 6322i bk1: 0a 6322i bk2: 0a 6322i bk3: 0a 6322i bk4: 0a 6322i bk5: 0a 6322i bk6: 0a 6322i bk7: 0a 6322i bk8: 0a 6322i bk9: 0a 6322i bk10: 0a 6322i bk11: 0a 6322i bk12: 0a 6322i bk13: 0a 6322i bk14: 0a 6322i bk15: 0a 6322i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 6322 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 6322 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 6322 +n_nop = 6322 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 5: +Cache L2_bank_010: +MSHR contents + +Cache L2_bank_011: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[5]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=6322 n_nop=6322 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 6322i bk1: 0a 6322i bk2: 0a 6322i bk3: 0a 6322i bk4: 0a 6322i bk5: 0a 6322i bk6: 0a 6322i bk7: 0a 6322i bk8: 0a 6322i bk9: 0a 6322i bk10: 0a 6322i bk11: 0a 6322i bk12: 0a 6322i bk13: 0a 6322i bk14: 0a 6322i bk15: 0a 6322i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 6322 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 6322 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 6322 +n_nop = 6322 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 + +========= L2 cache stats ========= +L2_cache_bank[0]: Access = 58, Miss = 10, Miss_rate = 0.172, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[2]: Access = 50, Miss = 12, Miss_rate = 0.240, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_total_cache_accesses = 108 +L2_total_cache_misses = 22 +L2_total_cache_miss_rate = 0.2037 +L2_total_cache_pending_hits = 0 +L2_total_cache_reservation_fails = 0 +L2_total_cache_breakdown: + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 44 + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 3 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 1 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 42 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + L2_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 12 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 48 + L2_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + L2_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 42 + L2_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 16 +L2_total_cache_reservation_fail_breakdown: +L2_cache_data_port_util = 0.001 +L2_cache_fill_port_util = 0.000 + +icnt_total_pkts_mem_to_simt=108 +icnt_total_pkts_simt_to_mem=59 +LD_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +ST_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +----------------------------Interconnect-DETAILS-------------------------------- +Class 0: +Packet latency average = 5.21898 + minimum = 5 + maximum = 8 +Network latency average = 5.21898 + minimum = 5 + maximum = 8 +Slowest packet = 23 +Flit latency average = 5 + minimum = 5 + maximum = 5 +Slowest flit = 0 +Fragmentation average = 0 + minimum = 0 + maximum = 0 +Injected packet rate average = 0.00105931 + minimum = 0 (at node 1) + maximum = 0.0121086 (at node 15) +Accepted packet rate average = 0.00105931 + minimum = 0 (at node 1) + maximum = 0.022547 (at node 0) +Injected flit rate average = 0.00129127 + minimum = 0 (at node 1) + maximum = 0.0123173 (at node 0) +Accepted flit rate average= 0.00129127 + minimum = 0 (at node 1) + maximum = 0.022547 (at node 0) +Injected packet length average = 1.21898 +Accepted packet length average = 1.21898 +Total in-flight flits = 0 (0 measured) +====== Overall Traffic Statistics ====== +====== Traffic class 0 ====== +Packet latency average = 5.21898 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Network latency average = 5.21898 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Flit latency average = 5 (1 samples) + minimum = 5 (1 samples) + maximum = 5 (1 samples) +Fragmentation average = 0 (1 samples) + minimum = 0 (1 samples) + maximum = 0 (1 samples) +Injected packet rate average = 0.00105931 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0121086 (1 samples) +Accepted packet rate average = 0.00105931 (1 samples) + minimum = 0 (1 samples) + maximum = 0.022547 (1 samples) +Injected flit rate average = 0.00129127 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0123173 (1 samples) +Accepted flit rate average = 0.00129127 (1 samples) + minimum = 0 (1 samples) + maximum = 0.022547 (1 samples) +Injected packet size average = 1.21898 (1 samples) +Accepted packet size average = 1.21898 (1 samples) +Hops average = 1 (1 samples) +----------------------------END-of-Interconnect-DETAILS------------------------- + + +gpgpu_simulation_time = 0 days, 0 hrs, 0 min, 6 sec (6 sec) +gpgpu_simulation_rate = 363 (inst/sec) +gpgpu_simulation_rate = 798 (cycle/sec) +gpgpu_silicon_slowdown = 877192x +[ZSY_APP] Check Result +[ZSY_APP] data: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 31 31 +[ZSY_APP] result: 0 0 10 0 8 12 12 0 34 0 20 24 24 0 58 0 32 36 36 0 82 0 44 48 48 0 106 0 56 60 184 124 +Done +GPGPU-Sim: *** exit detected *** diff --git a/configs/tested-cfgs/SM2_GTX480/baseline_pdom_32.log b/configs/tested-cfgs/SM2_GTX480/baseline_pdom_32.log new file mode 100644 index 000000000..528001e26 --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/baseline_pdom_32.log @@ -0,0 +1,155119 @@ + + + *** GPGPU-Sim Simulator Version 4.0.0 [build gpgpu-sim_git-commit-95aefc4fb5d32ec3e549355d5050ade60ada4f3a_modified_4.0] *** + + +GPGPU-Sim PTX: simulation mode 0 (can change with PTX_SIM_MODE_FUNC environment variable: + 1=functional simulation only, 0=detailed performance simulator) +GPGPU-Sim PTX: overriding embedded ptx with ptx file (PTX_SIM_USE_PTX_FILE is set) +GPGPU-Sim: Configuration options: + +-save_embedded_ptx 0 # saves ptx files embedded in binary as .ptx +-keep 0 # keep intermediate files created by GPGPU-Sim when interfacing with external programs +-gpgpu_ptx_save_converted_ptxplus 0 # Saved converted ptxplus to a file +-gpgpu_occupancy_sm_number 20 # The SM number to pass to ptxas when getting register usage for computing GPU occupancy. This parameter is required in the config. +-ptx_opcode_latency_int 4,13,4,5,145,32 # Opcode latencies for integers Default 1,1,19,25,145,32 +-ptx_opcode_latency_fp 4,13,4,5,39 # Opcode latencies for single precision floating points Default 1,1,1,1,30 +-ptx_opcode_latency_dp 8,19,8,8,330 # Opcode latencies for double precision floating points Default 8,8,8,8,335 +-ptx_opcode_latency_sfu 8 # Opcode latencies for SFU instructionsDefault 8 +-ptx_opcode_latency_tesnor 64 # Opcode latencies for Tensor instructionsDefault 64 +-ptx_opcode_initiation_int 1,2,2,1,8,4 # Opcode initiation intervals for integers Default 1,1,4,4,32,4 +-ptx_opcode_initiation_fp 1,2,1,1,4 # Opcode initiation intervals for single precision floating points Default 1,1,1,1,5 +-ptx_opcode_initiation_dp 8,16,8,8,130 # Opcode initiation intervals for double precision floating points Default 8,8,8,8,130 +-ptx_opcode_initiation_sfu 8 # Opcode initiation intervals for sfu instructionsDefault 8 +-ptx_opcode_initiation_tensor 64 # Opcode initiation intervals for tensor instructionsDefault 64 +-cdp_latency 7200,8000,100,12000,1600 # CDP API latency Default 7200,8000,100,12000,1600 +-network_mode 1 # Interconnection network mode +-inter_config_file config_fermi_islip.icnt # Interconnection network config file +-icnt_in_buffer_limit 64 # in_buffer_limit +-icnt_out_buffer_limit 64 # out_buffer_limit +-icnt_subnets 2 # subnets +-icnt_arbiter_algo 1 # arbiter_algo +-icnt_verbose 0 # inct_verbose +-icnt_grant_cycles 1 # grant_cycles +-gpgpu_ptx_use_cuobjdump 1 # Use cuobjdump to extract ptx and sass from binaries +-gpgpu_experimental_lib_support 0 # Try to extract code from cuda libraries [Broken because of unknown cudaGetExportTable] +-checkpoint_option 0 # checkpointing flag (0 = no checkpoint) +-checkpoint_kernel 1 # checkpointing during execution of which kernel (1- 1st kernel) +-checkpoint_CTA 0 # checkpointing after # of CTA (< less than total CTA) +-resume_option 0 # resume flag (0 = no resume) +-resume_kernel 0 # Resume from which kernel (1= 1st kernel) +-resume_CTA 0 # resume from which CTA +-checkpoint_CTA_t 0 # resume from which CTA +-checkpoint_insn_Y 0 # resume from which CTA +-gpgpu_ptx_convert_to_ptxplus 0 # Convert SASS (native ISA) to ptxplus and run ptxplus +-gpgpu_ptx_force_max_capability 20 # Force maximum compute capability +-gpgpu_ptx_inst_debug_to_file 0 # Dump executed instructions' debug information to file +-gpgpu_ptx_inst_debug_file inst_debug.txt # Executed instructions' debug output file +-gpgpu_ptx_inst_debug_thread_uid 1 # Thread UID for executed instructions' debug output +-gpgpu_simd_model 1 # 1 = post-dominator +-gpgpu_shader_core_pipeline 1536:32 # shader core pipeline config, i.e., {:} +-gpgpu_tex_cache:l1 N:4:128:24,L:R:m:N:L,T:128:4,128:2 # per-shader L1 texture cache (READ-ONLY) config {::,:::,::,:} +-gpgpu_const_cache:l1 N:64:64:2,L:R:f:N:L,S:2:32,4 # per-shader L1 constant memory cache (READ-ONLY) config {::,:::,::,} +-gpgpu_cache:il1 N:4:128:4,L:R:f:N:L,S:2:32,4 # shader L1 instruction cache config {::,:::,::,} +-gpgpu_cache:dl1 N:32:128:4,L:L:m:N:H,S:64:8,8 # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_l1_banks 1 # The number of L1 cache banks +-gpgpu_l1_banks_byte_interleaving 32 # l1 banks byte interleaving granularity +-gpgpu_l1_banks_hashing_function 0 # l1 banks hashing function +-gpgpu_l1_latency 35 # L1 Hit Latency +-gpgpu_smem_latency 26 # smem Latency +-gpgpu_cache:dl1PrefL1 none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_cache:dl1PrefShared none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_gmem_skip_L1D 0 # global memory access skip L1D cache (implements -Xptxas -dlcm=cg, default=no skip) +-gpgpu_perfect_mem 0 # enable perfect memory mode (no cache miss) +-n_regfile_gating_group 4 # group of lanes that should be read/written together) +-gpgpu_clock_gated_reg_file 0 # enable clock gated reg file for power calculations +-gpgpu_clock_gated_lanes 0 # enable clock gated lanes for power calculations +-gpgpu_shader_registers 32768 # Number of registers per shader core. Limits number of concurrent CTAs. (default 8192) +-gpgpu_registers_per_block 8192 # Maximum number of registers per CTA. (default 8192) +-gpgpu_ignore_resources_limitation 0 # gpgpu_ignore_resources_limitation (default 0) +-gpgpu_shader_cta 8 # Maximum number of concurrent CTAs in shader (default 8) +-gpgpu_num_cta_barriers 16 # Maximum number of named barriers per CTA (default 16) +-gpgpu_n_clusters 15 # number of processing clusters +-gpgpu_n_cores_per_cluster 1 # number of simd cores per cluster +-gpgpu_n_cluster_ejection_buffer_size 32 # number of packets in ejection buffer +-gpgpu_n_ldst_response_buffer_size 2 # number of response packets in ld/st unit ejection buffer +-gpgpu_shmem_per_block 49152 # Size of shared memory per thread block or CTA (default 48kB) +-gpgpu_shmem_size 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_adaptive_cache_config 0 # adaptive_cache_config +-gpgpu_shmem_sizeDefault 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefL1 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefShared 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_num_banks 32 # Number of banks in the shared memory in each shader core (default 16) +-gpgpu_shmem_limited_broadcast 0 # Limit shared memory to do one broadcast per cycle (default on) +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_mem_unit_ports 1 # The number of memory transactions allowed per core cycle +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_warpdistro_shader -1 # Specify which shader core to collect the warp size distribution from +-gpgpu_warp_issue_shader 0 # Specify which shader core to collect the warp issue distribution from +-gpgpu_local_mem_map 1 # Mapping from local memory space address to simulated GPU physical address space (default = enabled) +-gpgpu_num_reg_banks 16 # Number of register banks (default = 8) +-gpgpu_reg_bank_use_warp_id 0 # Use warp ID in mapping registers to banks (default = off) +-gpgpu_sub_core_model 0 # Sub Core Volta/Pascal model (default = off) +-gpgpu_enable_specialized_operand_collector 1 # enable_specialized_operand_collector +-gpgpu_operand_collector_num_units_sp 6 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_dp 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_sfu 8 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_int 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_tensor_core 4 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_mem 2 # number of collector units (default = 2) +-gpgpu_operand_collector_num_units_gen 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_in_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_coalesce_arch 20 # Coalescing arch (GT200 = 13, Fermi = 20) +-gpgpu_num_sched_per_core 2 # Number of warp schedulers per core +-gpgpu_max_insn_issue_per_warp 1 # Max number of instructions that can be issued per warp in one cycle by scheduler (either 1 or 2) +-gpgpu_dual_issue_diff_exec_units 1 # should dual issue use two different execution unit resources (Default = 1) +-gpgpu_simt_core_sim_order 1 # Select the simulation order of cores in a cluster (0=Fix, 1=Round-Robin) +-gpgpu_pipeline_widths 2,0,0,1,1,2,0,0,1,1,2 # Pipeline widths ID_OC_SP,ID_OC_DP,ID_OC_INT,ID_OC_SFU,ID_OC_MEM,OC_EX_SP,OC_EX_DP,OC_EX_INT,OC_EX_SFU,OC_EX_MEM,EX_WB,ID_OC_TENSOR_CORE,OC_EX_TENSOR_CORE +-gpgpu_tensor_core_avail 0 # Tensor Core Available (default=0) +-gpgpu_num_sp_units 2 # Number of SP units (default=1) +-gpgpu_num_dp_units 0 # Number of DP units (default=0) +-gpgpu_num_int_units 0 # Number of INT units (default=0) +-gpgpu_num_sfu_units 1 # Number of SF units (default=1) +-gpgpu_num_tensor_core_units 0 # Number of tensor_core units (default=1) +-gpgpu_num_mem_units 1 # Number if ldst units (default=1) WARNING: not hooked up to anything +-gpgpu_scheduler gto # Scheduler configuration: < lrr | gto | two_level_active > If two_level_active:::For complete list of prioritization values see shader.h enum scheduler_prioritization_typeDefault: gto +-gpgpu_concurrent_kernel_sm 0 # Support concurrent kernels on a SM (default = disabled) +-gpgpu_perfect_inst_const_cache 0 # perfect inst and const cache mode, so all inst and const hits in the cache(default = disabled) +-gpgpu_inst_fetch_throughput 1 # the number of fetched intruction per warp each cycle +-gpgpu_reg_file_port_throughput 1 # the number ports of the register file +-specialized_unit_1 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_2 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_3 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_4 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_5 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_6 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_7 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_8 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-gpgpu_perf_sim_memcpy 1 # Fill the L2 cache on memcpy +-gpgpu_simple_dram_model 0 # simple_dram_model with fixed latency and BW +-gpgpu_dram_scheduler 1 # 0 = fifo, 1 = FR-FCFS (defaul) +-gpgpu_dram_partition_queues 64:64:64:64 # i2$:$2d:d2$:$2i +-l2_ideal 0 # Use a ideal L2 cache that always hit +-gpgpu_cache:dl2 S:64:128:8,L:B:m:L:L,A:256:4,4:0,32 # unified banked L2 data cache config {::,:::,::,} +-gpgpu_cache:dl2_texture_only 0 # L2 cache used for texture only +-gpgpu_n_mem 6 # number of memory modules (e.g. memory controllers) in gpu +-gpgpu_n_sub_partition_per_mchannel 2 # number of memory subpartition in each memory module +-gpgpu_n_mem_per_ctrlr 2 # number of memory chips per memory controller +-gpgpu_memlatency_stat 14 # track and display latency statistics 0x2 enables MC, 0x4 enables queue logs +-gpgpu_frfcfs_dram_sched_queue_size 64 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_return_queue_size 116 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_buswidth 4 # default = 4 bytes (8 bytes per cycle at DDR) +-gpgpu_dram_burst_length 8 # Burst length of each DRAM request (default = 4 data bus cycle) +-dram_data_command_freq_ratio 4 # Frequency ratio between DRAM data bus and command bus (default = 2 times, i.e. DDR) +-gpgpu_dram_timing_opt nbk=16:CCD=2:RRD=6:RCD=12:RAS=28:RP=12:RC=40: CL=12:WL=4:CDLR=5:WR=12:nbkgrp=4:CCDL=3:RTPL=2 # DRAM timing parameters = {nbk:tCCD:tRRD:tRCD:tRAS:tRP:tRC:CL:WL:tCDLR:tWR:nbkgrp:tCCDL:tRTPL} +-gpgpu_l2_rop_latency 120 # ROP queue latency (default 85) +-dram_latency 100 # DRAM latency (default 30) +-dram_dual_bus_interface 0 # dual_bus_interface (default = 0) +-dram_bnk_indexing_policy 0 # dram_bnk_indexing_policy (0 = normal indexing, 1 = Xoring with the higher bits) (Default = 0) +-dram_bnkgrp_indexing_policy 1 # dram_bnkgrp_indexing_policy (0 = take higher bits, 1 = take lower bits) (Default = 0) +-dram_seperate_write_queue_enable 0 # Seperate_Write_Queue_Enable +-dram_write_queue_size 32:28:16 # Write_Queue_Size +-dram_elimnate_rw_turnaround 0 # elimnate_rw_turnaround i.e set tWTR and tRTW = 0 +-icnt_flit_size 40 # icnt_flit_size +-gpgpu_mem_addr_mapping dramid@8;00000000.00000000.00000000.00000000.0000RRRR.RRRRRRRR.BBBCCCCB.CCSSSSSS # mapping memory address to dram model {dramid@;} +-gpgpu_mem_addr_test 0 # run sweep test to check address mapping for aliased address +-gpgpu_mem_address_mask 1 # 0 = old addressing mask, 1 = new addressing mask, 2 = new add. mask + flipped bank sel and chip sel bits +-gpgpu_memory_partition_indexing 0 # 0 = no indexing, 1 = bitwise xoring, 2 = IPoly, 3 = custom indexing +-gpuwattch_xml_file gpuwattch_gtx480.xml # GPUWattch XML file +-power_simulation_enabled 1 # Turn on power simulator (1=On, 0=Off) +-power_per_cycle_dump 0 # Dump detailed power output each cycle +-power_trace_enabled 0 # produce a file for the power trace (1=On, 0=Off) +-power_trace_zlevel 6 # Compression level of the power trace output log (0=no comp, 9=highest) +-steady_power_levels_enabled 0 # produce a file for the steady power levels (1=On, 0=Off) +-steady_state_definition 8:4 # allowed deviation:number of samples +-gpgpu_max_cycle 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_insn 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_completed_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_runtime_stat 500 # display runtime statistics such as dram utilization {:} +-liveness_message_freq 1 # Minimum number of seconds between simulation liveness messages (0 = always print) +-gpgpu_compute_capability_major 2 # Major compute capability version number +-gpgpu_compute_capability_minor 0 # Minor compute capability version number +-gpgpu_flush_l1_cache 1 # Flush L1 cache at the end of each kernel call +-gpgpu_flush_l2_cache 0 # Flush L2 cache at the end of each kernel call +-gpgpu_deadlock_detect 1 # Stop the simulation at deadlock (1=on (default), 0=off) +-gpgpu_ptx_instruction_classification 0 # if enabled will classify ptx instruction types per kernel (Max 255 kernels now) +-gpgpu_ptx_sim_mode 0 # Select between Performance (default) or Functional simulation (1) +-gpgpu_clock_domains 700.0:700.0:700.0:924.0 # Clock Domain Frequencies in MhZ {:::} +-gpgpu_max_concurrent_kernel 8 # maximum kernels that can run concurrently on GPU +-gpgpu_cflog_interval 0 # Interval between each snapshot in control flow logger +-visualizer_enabled 0 # Turn on visualizer output (1=On, 0=Off) +-visualizer_outputfile NULL # Specifies the output log file for visualizer +-visualizer_zlevel 6 # Compression level of the visualizer output log (0=no comp, 9=highest) +-gpgpu_stack_size_limit 1024 # GPU thread stack size +-gpgpu_heap_size_limit 8388608 # GPU malloc heap size +-gpgpu_runtime_sync_depth_limit 2 # GPU device runtime synchronize depth +-gpgpu_runtime_pending_launch_count_limit 2048 # GPU device runtime pending launch count +-trace_enabled 0 # Turn on traces +-trace_components none # comma seperated list of traces to enable. Complete list found in trace_streams.tup. Default none +-trace_sampling_core 0 # The core which is printed using CORE_DPRINTF. Default 0 +-trace_sampling_memory_partition -1 # The memory partition which is printed using MEMPART_DPRINTF. Default -1 (i.e. all) +-enable_ptx_file_line_stats 1 # Turn on PTX source line statistic profiling. (1 = On) +-ptx_line_stats_filename gpgpu_inst_stats.txt # Output file for PTX source line statistics. +-gpgpu_kernel_launch_latency 0 # Kernel launch latency in cycles. Default: 0 +-gpgpu_cdp_enabled 0 # Turn on CDP +-gpgpu_TB_launch_latency 0 # thread block launch latency in cycles. Default: 0 +DRAM Timing Options: +nbk 16 # number of banks +CCD 2 # column to column delay +RRD 6 # minimal delay between activation of rows in different banks +RCD 12 # row to column delay +RAS 28 # time needed to activate row +RP 12 # time needed to precharge (deactivate) row +RC 40 # row cycle time +CDLR 5 # switching from write to read (changes tWTR) +WR 12 # last data-in to row precharge +CL 12 # CAS latency +WL 4 # Write latency +nbkgrp 4 # number of bank groups +CCDL 3 # column to column delay between accesses to different bank groups +RTPL 2 # read to precharge delay between accesses to different bank groups +Total number of memory sub partition = 12 +addr_dec_mask[CHIP] = 0000000000000000 high:64 low:0 +addr_dec_mask[BK] = 000000000000e100 high:16 low:8 +addr_dec_mask[ROW] = 000000000fff0000 high:28 low:16 +addr_dec_mask[COL] = 0000000000001eff high:13 low:0 +addr_dec_mask[BURST] = 000000000000003f high:6 low:0 +sub_partition_id_mask = 0000000000000100 +GPGPU-Sim uArch: clock freqs: 700000000.000000:700000000.000000:700000000.000000:924000000.000000 +GPGPU-Sim uArch: clock periods: 0.00000000142857142857:0.00000000142857142857:0.00000000142857142857:0.00000000108225108225 +*** Initializing Memory Statistics *** +GPGPU-Sim uArch: interconnect node map (shaderID+MemID to icntID) +GPGPU-Sim uArch: Memory nodes ID start from index: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +GPGPU-Sim uArch: interconnect node reverse map (icntID to shaderID+MemID) +GPGPU-Sim uArch: Memory nodes start from ID: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +f877a526c0bb36993917b3e4fd6e4127 /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting PTX file and ptxas options 1: a.1.sm_30.ptx -arch=sm_30 -O0 +GPGPU-Sim uArch: performance model initialization complete. +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +9.1 +GPGPU-Sim PTX: __cudaRegisterFatBinary, fat_cubin_handle = 1, filename=default +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Running md5sum using "md5sum /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out " +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting specific PTX file named a.1.sm_30.ptx +GPGPU-Sim PTX: __cudaRegisterFunction _Z9vectorAddPiS_ : hostFun 0x0x5620923146ee, fat_cubin_handle = 1 +GPGPU-Sim PTX: Parsing a.1.sm_30.ptx +GPGPU-Sim PTX: instruction assembly for function '_Z9vectorAddPiS_'... done. +GPGPU-Sim PTX: finished parsing EMBEDDED .ptx file a.1.sm_30.ptx +GPGPU-Sim PTX: loading globals with explicit initializers... +GPGPU-Sim PTX: finished loading globals (0 bytes total). +GPGPU-Sim PTX: loading constants with explicit initializers... done. +GPGPU-Sim PTX: Loading PTXInfo from a.1.sm_30.ptx +GPGPU-Sim PTX: Kernel '_Z9vectorAddPiS_' : regs=11, lmem=0, smem=0, cmem=336 +[Vector addition of 32 elements] +Copy input data from the host memory to the CUDA device +CUDA kernel launch with 1 blocks of 32 threads +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffda00462c8.. +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffda00462c0.. + +GPGPU-Sim PTX: cudaLaunch for 0x0x5620923146ee (mode=performance simulation) on stream 0 +GPGPU-Sim PTX: finding reconvergence points for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: pre-decoding instructions for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: reconvergence points for _Z9vectorAddPiS_... +GPGPU-Sim PTX: 1 (potential) branch divergence @ PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 2 (potential) branch divergence @ PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; +GPGPU-Sim PTX: immediate post dominator @ PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; +GPGPU-Sim PTX: 3 (potential) branch divergence @ PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 4 (potential) branch divergence @ PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; +GPGPU-Sim PTX: 5 (potential) branch divergence @ PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; +GPGPU-Sim PTX: immediate post dominator @ PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; +GPGPU-Sim PTX: 6 (potential) branch divergence @ PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 7 (potential) branch divergence @ PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; +GPGPU-Sim PTX: 8 (potential) branch divergence @ PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 9 (potential) branch divergence @ PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; +GPGPU-Sim PTX: immediate post dominator @ PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; +GPGPU-Sim PTX: ... end of reconvergence points for _Z9vectorAddPiS_ +GPGPU-Sim PTX: ... done pre-decoding instructions for '_Z9vectorAddPiS_'. +GPGPU-Sim PTX: pushing kernel '_Z9vectorAddPiS_' to stream 0, gridDim= (1,1,1) blockDim = (32,1,1) +GPGPU-Sim uArch: Shader 0 bind to kernel 1 '_Z9vectorAddPiS_' +GPGPU-Sim uArch: CTA/core = 8, limited by: cta_limit +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0000, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x008 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x008 (a.1.sm_30.ptx:26) ld.param.u64 %rd2, [_Z9vectorAddPiS__param_1]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0008, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x010 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x010 (a.1.sm_30.ptx:27) mov.u32 %r5, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0010, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x018 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x018 (a.1.sm_30.ptx:28) mov.u32 %r1, %tid.x; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0018, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x020 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x020 (a.1.sm_30.ptx:29) mov.u32 %r17, %r5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0020, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x028 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x030 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x038 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x040 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x048 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x050 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x058 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x060 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x068 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x070 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x078 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x080 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x088 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x090 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 01010101010101010101010101010101 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1417 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1442 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1637 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1630 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 01010101010101010101010101010100 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1630 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1663 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1666 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1663 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1666 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1666 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1747 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1785 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1785 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1997 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2033 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2033 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2107 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2107 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2107 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2123 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2148 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2138 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2138 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 01010001010001010001010001010000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2372 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2372 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2372 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2386 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2386 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2501 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2491 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2491 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2502 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2502 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2721 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2722 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2722 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2739 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2739 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2813 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2813 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2813 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2827 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2827 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2854 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2844 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2844 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 01010000010001010001010001000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3056 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3075 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3078 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3075 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3092 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3092 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3159 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3166 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3173 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3166 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3166 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3182 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3183 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3190 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3183 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3183 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3207 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3197 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3197 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3402 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3409 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 01010000000001010001010001000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3428 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3431 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3428 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3431 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3431 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3445 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3445 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3512 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3519 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3526 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3519 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3519 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3535 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3536 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3543 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3536 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3536 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3550 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3561 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3550 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3561 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3561 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3781 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3784 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3781 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3798 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3798 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3865 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3861 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3872 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3861 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3879 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3872 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3872 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3888 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3889 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3896 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3913 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3903 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3903 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4117 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4117 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4126 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4134 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4134 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4137 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4137 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4151 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4151 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4218 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4225 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4232 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4225 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4225 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4241 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4242 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4266 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4256 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4267 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4256 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4461 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 01010000000001010001010000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4487 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4490 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4487 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4504 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4504 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4571 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4578 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4585 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4578 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4592 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4578 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4592 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4592 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4602 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4619 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4609 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4609 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 01010000000000010001010000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4840 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4843 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4840 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4843 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4843 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4857 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4857 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4920 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4931 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4920 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4938 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4931 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4945 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4931 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4947 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4945 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4945 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4955 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4972 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4962 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4962 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5167 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 01010000000000010001000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5176 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5176 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5193 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5193 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5210 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5210 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5273 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5273 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 01010000000000000001000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5546 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5549 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5546 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5612 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5626 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5637 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5626 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5637 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5651 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5637 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5651 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5651 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5678 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5901 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5902 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5902 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5902 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5978 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5979 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5979 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5997 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5990 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6004 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5990 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6007 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6021 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6021 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6252 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6255 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6252 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6255 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6255 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6329 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6357 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6607 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6605 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6608 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6605 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6615 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6608 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6608 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6671 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6671 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6671 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6720 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6727 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6727 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6943 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6957 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6960 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6958 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6961 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6958 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6968 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6961 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6961 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7024 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7024 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7035 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7038 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7038 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7056 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7063 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7066 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7080 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7080 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7314 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7314 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7314 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7377 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7377 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7377 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7391 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7402 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7391 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7409 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7402 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7416 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7402 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7426 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7649 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7647 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7647 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7663 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7666 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7664 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7667 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7664 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7674 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7667 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7667 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7730 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7730 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7741 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7755 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7755 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7779 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8002 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8027 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8020 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8020 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8108 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8122 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8108 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8132 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8150 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8372 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8373 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8461 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8485 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8503 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8708 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8722 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8726 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8726 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8803 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8803 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8828 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8828 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8838 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8856 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9059 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9059 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9078 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9079 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9079 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9142 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9142 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9156 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9167 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9156 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9167 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9181 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9167 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9183 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9181 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9184 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9181 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9191 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9184 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9198 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9184 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9209 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9414 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9412 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9412 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9431 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9495 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9506 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9509 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9509 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9520 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9534 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9520 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9536 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9534 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9537 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9534 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9537 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9537 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9561 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9562 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9767 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9784 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9785 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9785 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9848 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9848 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9848 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9859 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9862 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9862 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9887 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9889 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9897 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9890 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9890 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10138 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10138 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10201 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10201 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10201 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10212 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10215 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10215 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10226 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10240 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10226 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10242 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10240 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10240 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10257 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10267 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10473 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10487 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10490 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10491 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10491 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10568 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10568 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10593 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10610 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10610 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10621 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10610 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10843 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10844 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10844 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10918 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10921 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10921 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10932 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10946 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10932 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10946 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10946 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10956 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10963 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 01010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11197 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11197 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11271 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11274 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11274 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11299 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11302 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11316 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11302 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11549 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11550 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11550 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11627 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11627 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11652 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11652 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11652 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11669 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11902 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11903 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11903 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11927 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 12 01000000000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12258 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12256 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12256 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 11 00010000000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12476 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12491 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12491 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 10 00000000000000000001000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12702 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12702 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12921 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12926 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12926 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13002 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13007 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13030 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13045 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13056 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13056 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13056 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13257 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13279 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13279 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13367 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13367 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13384 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13398 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13384 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13409 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13409 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13409 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13610 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13621 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13628 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13632 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13632 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13708 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13720 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13737 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13751 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13737 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13942 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13956 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13963 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13981 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13982 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13982 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13992 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13985 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13985 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14048 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14048 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14059 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14066 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14090 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14090 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14115 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14115 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14302 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14316 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14302 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14334 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14338 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14338 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14414 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14412 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14426 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14426 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14426 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14442 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14468 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14468 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14669 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14671 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14671 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14687 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14688 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14688 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14691 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14691 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14896 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 00000000000000010000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14921 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14928 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14921 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14938 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14921 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 8 00000000000000000000010000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15159 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15340 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15340 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15370 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15461 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15485 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15666 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15687 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15708 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15723 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15813 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15838 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15828 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15828 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16040 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16059 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16059 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16150 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16157 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16164 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16166 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16167 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16167 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16181 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16167 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16191 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16181 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16181 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16372 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16393 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16414 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16412 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16412 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16503 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16510 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16517 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16519 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16520 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16534 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16520 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16534 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16534 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16746 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16767 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16856 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16872 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16887 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16897 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17078 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17099 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17184 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17184 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17184 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17209 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17223 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17225 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17226 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17240 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17226 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17240 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17240 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17431 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17452 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17463 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17473 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17537 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17537 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17537 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17548 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17562 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17576 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17578 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17576 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17576 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17593 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17784 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17816 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17827 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17827 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17890 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17901 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17890 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17901 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17922 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17929 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17931 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17929 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17929 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17932 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17946 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17932 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17956 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17946 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17957 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17946 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17957 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17957 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18158 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18169 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18176 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18282 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18282 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18282 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18299 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18490 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18511 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18522 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18522 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 7 00000000000001000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18753 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18961 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18971 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000000000000000001000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18971 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18977 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18977 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19182 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19182 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19182 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19198 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19222 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19212 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19212 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19300 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19300 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19317 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19317 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19548 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19548 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19575 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19627 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19628 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19628 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19653 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19653 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19663 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19670 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19875 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19901 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19901 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19928 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19918 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19918 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19978 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19981 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19992 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19981 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20257 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20281 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20271 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20271 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20331 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20592 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20607 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20610 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20607 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20617 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20610 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20610 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20634 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20722 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20927 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20945 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20943 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20952 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20943 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20952 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20960 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20963 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20960 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20970 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20987 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20977 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20977 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21037 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21280 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21287 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21305 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21316 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21323 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21330 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21330 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21393 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21393 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21633 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21640 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21651 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21658 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21666 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21669 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21666 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21746 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21746 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21979 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21986 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22004 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22002 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22002 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22011 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22022 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22339 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22357 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22364 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22372 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22372 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22399 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22463 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22463 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22487 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22692 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22717 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22728 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22728 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22728 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22752 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22816 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23045 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23052 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23063 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23061 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23061 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23081 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23081 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23081 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23157 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23169 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23176 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23183 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23183 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23183 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23398 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23416 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23423 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23431 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23431 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23510 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23522 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23536 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23522 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23536 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23536 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23751 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23787 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23861 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23875 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23875 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23889 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23875 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24122 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24120 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24120 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24137 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24137 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24140 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24140 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24164 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24242 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24252 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24473 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24473 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24493 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24493 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24493 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24517 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24598 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24612 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24598 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24817 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24810 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24810 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24826 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24835 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24826 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24835 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24843 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24846 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24843 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24846 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24846 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24922 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24920 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24927 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24951 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24951 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25156 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25163 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25163 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25163 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25181 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25179 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25188 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25179 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25188 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25188 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25198 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25199 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25199 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25199 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25223 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25414 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000010000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25417 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25417 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25635 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25636 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25640 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25641 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25641 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25641 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25717 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25722 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25746 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25753 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25746 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25746 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25760 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25760 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25958 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25972 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25958 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000001000000000000000000010000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25994 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25994 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25994 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26071 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26071 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26099 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26106 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26123 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26113 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26113 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26311 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26347 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26423 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26424 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26424 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26442 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26452 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26466 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26466 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26671 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26664 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26678 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26664 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26812 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27033 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27033 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27052 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27053 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27148 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27157 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27158 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27165 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27172 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27182 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27172 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27183 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27172 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27183 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27370 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27183 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27377 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27386 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27386 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27402 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27403 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27406 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27403 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27487 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27501 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27510 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27511 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27518 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27535 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27525 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27536 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27525 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27536 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27723 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27536 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27739 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27739 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27756 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27759 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27756 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27835 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27854 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27861 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27864 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27861 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27871 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27888 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+27889 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 27889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28092 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28092 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28109 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28112 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28109 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28112 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28112 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28126 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28126 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28188 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28207 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28217 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28224 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28241 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28231 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28242 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28231 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28445 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28445 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28461 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28541 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28577 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28798 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28798 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28817 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28815 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28815 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28894 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28895 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28895 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28913 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28922 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28920 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28920 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28930 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28947 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28937 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+28948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28937 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 28948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29151 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29151 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29167 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29247 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29252 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29248 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29248 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29266 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29273 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29276 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29273 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29283 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29290 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29290 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29495 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29504 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29504 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29523 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29521 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29524 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29521 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29600 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29598 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29601 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29612 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29601 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29619 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29628 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29626 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29629 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29626 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29636 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29643 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29643 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29643 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29848 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29857 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29857 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29876 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29877 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29877 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29877 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29901 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29953 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29951 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29954 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29954 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29972 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29979 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29981 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29979 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29982 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29979 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29982 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+29996 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29982 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29996 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30007 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 29996 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30201 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30210 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30210 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30230 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30230 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30304 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30311 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30307 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30307 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30334 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30561 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30582 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30583 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30583 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30583 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30607 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30659 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30657 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30660 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30671 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30660 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30678 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30671 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30671 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30687 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30688 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30702 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30688 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30702 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30702 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30935 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30936 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30943 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30936 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30936 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30960 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+30999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 30999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31024 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31024 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31040 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31038 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31038 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31041 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31041 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31055 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31066 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31055 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31267 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31288 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31289 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31289 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31289 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31365 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31363 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31370 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31366 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31377 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31366 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31377 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31377 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31393 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31391 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31391 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31394 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31394 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31641 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31642 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31649 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31642 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31642 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31666 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31716 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31723 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31730 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31730 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31746 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31747 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31747 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31747 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31952 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31994 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+31995 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32002 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31995 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 31995 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32071 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32099 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32107 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32100 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32100 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32347 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32348 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32372 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32452 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32658 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32708 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32701 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32701 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32803 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32803 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32813 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32806 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32806 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+32831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 32831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33053 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33054 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33054 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33078 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000001000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000000000000010000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33512 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33512 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33512 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33716 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33716 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33821 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33821 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33838 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33848 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33838 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+33849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33838 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 33849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34052 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34052 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000100000100000100000100000100 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34061 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34071 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34148 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34167 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34176 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34174 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34174 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34184 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34191 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34201 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34191 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34191 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000100000100000100000100000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34407 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34405 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34414 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34405 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34501 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34502 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34502 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34527 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34527 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34537 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34767 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34854 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34852 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34880 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34880 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34897 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34897 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+34908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34897 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 34908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000100000100000000000100000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35120 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35207 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35233 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35233 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35473 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35473 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35483 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35558 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35561 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35561 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35586 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35586 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000100000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35817 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35817 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35826 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35836 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35913 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35911 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35942 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35942 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35956 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35942 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35956 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+35967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35956 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 35967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36172 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36170 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36170 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36179 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36189 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36190 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36266 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36292 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36292 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36295 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36295 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36309 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36309 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36523 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36523 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36532 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36542 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36543 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36543 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36543 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36616 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36617 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36619 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36617 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36876 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36876 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36895 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36896 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36969 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36970 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36972 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36970 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+36998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 36998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37238 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37248 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37323 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37323 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37566 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37566 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37582 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37582 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37601 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37602 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37602 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37616 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37602 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37678 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37676 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37721 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37731 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37721 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37721 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37935 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37935 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37944 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37954 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37952 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37955 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37952 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37955 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37969 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37955 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+37979 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37969 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 37969 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38288 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38288 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38297 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38307 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38305 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38305 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38371 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38371 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38382 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38618 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38643 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38641 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38650 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38641 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38650 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38661 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38661 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38724 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38724 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38735 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38971 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38978 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38992 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+38996 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38994 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 38994 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39013 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39011 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39011 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39077 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39077 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39324 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39331 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39331 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39367 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39367 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39441 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39677 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39702 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39720 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+39850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40030 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 39850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40037 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40037 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40426 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40426 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40426 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40779 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+40909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 40909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41112 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41112 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41132 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41156 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41442 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41262 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41262 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41485 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41485 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41485 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41509 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41548 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41548 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41561 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41615 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41816 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41827 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41835 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41838 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41835 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41838 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41838 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41862 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41852 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41901 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41852 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41901 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41901 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41926 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41926 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41942 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41943 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41943 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41957 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41943 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41957 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+41968 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41957 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42148 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41968 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 41968 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42169 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42173 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42190 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42188 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42191 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42188 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42198 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42191 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42191 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42215 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42267 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42279 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42279 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42501 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42321 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42321 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42508 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42526 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42541 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42543 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42541 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42541 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42568 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42558 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42558 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42759 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000100000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42779 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42970 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42970 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42981 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42970 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42986 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+42993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 42986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43081 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43339 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43402 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43402 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43402 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43441 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43441 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43649 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43663 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43670 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43674 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43672 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43672 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43692 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43755 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43755 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43787 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+43822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44002 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 43822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44027 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44045 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44052 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44059 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44059 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44108 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44108 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44150 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44157 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44164 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44398 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44412 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44461 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44412 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44493 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44503 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44510 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44517 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44708 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44722 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44731 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44731 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44747 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44751 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44828 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44828 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44846 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44856 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+44881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 44881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45167 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45167 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45167 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45181 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45181 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45199 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45209 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45223 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45414 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45520 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45520 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45534 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45534 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45552 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45561 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45562 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45576 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45576 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45576 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45767 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45790 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45790 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45817 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45810 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45810 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45922 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45929 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45929 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+45940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45929 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 45940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46159 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46163 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46163 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46163 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46226 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46226 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46240 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46240 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46258 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46267 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46282 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46282 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46282 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46473 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46487 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46512 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46516 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46523 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46516 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46516 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46592 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46611 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46618 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46618 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46621 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46618 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46628 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46635 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46635 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46635 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46865 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46869 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46876 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46869 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46869 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46942 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46932 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46943 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46932 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46945 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46943 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46946 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46957 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46946 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46964 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46957 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46971 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46957 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46971 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46971 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46981 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46988 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+46999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 46999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47218 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47222 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47222 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47222 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47324 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47334 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47341 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47341 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47341 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47571 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47575 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47582 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47575 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47575 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 6 00000000000100000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+47820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47810 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 47810 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48080 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48080 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48112 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48122 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48334 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48341 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48348 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48350 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48350 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48367 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48370 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48367 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48377 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48384 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48384 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48687 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48722 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48723 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48747 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48737 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48737 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48835 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48828 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48828 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+48853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49040 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 48853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49047 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49056 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49056 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49090 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49281 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49090 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49281 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000100000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49281 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49297 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49311 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49297 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49512 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49502 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49502 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49517 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49518 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49518 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49518 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49542 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49532 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49532 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49592 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49592 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49637 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49637 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49637 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49835 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49835 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49835 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49871 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49871 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49871 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49895 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49945 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49947 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49945 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49952 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+49990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49990 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 49990 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50181 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50188 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50188 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50188 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50223 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50224 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50224 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50224 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50248 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50238 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50287 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50238 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50287 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50287 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50329 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50329 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50534 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50541 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50541 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50541 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50566 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50576 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50577 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50577 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50577 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50601 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50640 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50650 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50640 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50651 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50640 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50651 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50658 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50887 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50894 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50901 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50894 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50894 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50929 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50930 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50930 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50930 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50954 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50944 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+50993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50944 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50993 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51004 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 50993 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51035 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51035 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51240 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51247 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51282 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51283 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51283 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51283 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51307 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51297 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51297 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51346 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51357 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51346 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51364 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51371 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51371 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51402 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51402 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51402 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51593 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51600 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51607 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51600 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51600 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51618 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51635 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51636 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51643 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51636 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51650 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51636 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51650 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51650 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51717 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51731 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51724 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51724 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51741 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51741 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51755 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51755 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51946 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51953 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51960 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51953 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51953 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51971 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51969 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51978 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51969 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51988 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+51996 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 51989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52013 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52052 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52052 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52063 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52052 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52077 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52077 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52108 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52108 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52299 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52324 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52331 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52341 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52405 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52416 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52405 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52423 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52461 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52652 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52659 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52666 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52659 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52659 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52677 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52702 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+52825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 52825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53012 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53012 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53053 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53257 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53323 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53324 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53338 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53338 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53380 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53380 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53585 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53583 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53592 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53583 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53592 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53600 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53592 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53602 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53600 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53600 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53610 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53617 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53627 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53617 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53617 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 4 00000000000000000100000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53821 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53821 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+53850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 53850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000000000000100 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54041 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54047 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54047 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54056 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54047 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54063 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54056 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54056 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000001 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54266 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54485 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54490 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54491 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54491 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54568 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54568 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54593 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54610 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54610 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54621 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54610 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10101010101010101010101010101010 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 10001010001010001010001010001010 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 10001010001010001010001010001010 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 10001010001010001010001010001010 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54843 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54844 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54844 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54918 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54921 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54921 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54932 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54946 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54932 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54946 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54946 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54956 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54963 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+54974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 54974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 10001010001010001010001010001000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55197 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55197 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55271 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55274 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55274 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55299 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55302 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55316 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55302 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 10001000000010001000000010001000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 10001000000000001000000010001000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 10001000000000001000000010001000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 10001000000000001000000010001000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55549 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55550 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55550 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55627 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55627 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55652 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55652 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55652 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55669 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55902 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55903 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55903 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55927 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55979 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55977 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55980 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55980 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+55998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 55991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56007 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56005 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56005 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56022 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56033 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56033 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 10001000000000001000000010000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56252 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56255 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56256 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56256 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56280 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56330 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56358 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56358 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56386 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56386 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56598 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56608 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56616 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56609 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56609 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56633 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56672 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56672 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56711 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56711 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56711 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56721 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56728 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56728 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56728 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56739 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56739 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56926 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56926 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56942 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56942 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 10001000000000000000000010000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56951 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56961 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56969 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56962 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56962 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+56986 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 56976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57064 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57066 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57064 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57064 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57081 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57081 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57081 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57092 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57092 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57279 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57279 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57295 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57295 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57311 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57304 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57314 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57339 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57329 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57329 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57392 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57392 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57403 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57417 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57403 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57417 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57417 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57445 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57445 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57632 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57632 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57650 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57657 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57667 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57692 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57731 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57731 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57731 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57756 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57756 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57770 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57770 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57787 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57978 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57798 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57798 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57992 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57985 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+57999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 57985 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58021 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58021 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58045 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58035 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58035 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58109 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58123 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58109 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58123 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58123 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58126 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58126 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58150 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58140 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58140 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58151 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58151 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58338 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58338 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58370 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58363 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58373 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58371 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58371 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58398 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58476 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58476 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58493 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58503 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58493 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58493 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58504 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58504 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58691 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58691 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58723 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58716 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58724 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58724 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58727 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58727 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58751 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58741 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58741 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58790 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58790 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58815 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58815 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58829 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58829 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58846 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58856 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58846 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+58857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58846 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58857 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 58857 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59077 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59077 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59080 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59080 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59156 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59157 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59157 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59182 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59184 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59182 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59182 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59199 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59209 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59199 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59199 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59210 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59210 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59397 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59397 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59509 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59510 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59510 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59521 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59535 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59521 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59537 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59535 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59535 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59552 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59562 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59552 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59552 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59750 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59750 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59862 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59888 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59888 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59888 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59905 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+59916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59905 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 59916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60163 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60215 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60216 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60216 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60241 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60241 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60241 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60258 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60258 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60258 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60456 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60456 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60516 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60506 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60506 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60568 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60566 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60569 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60569 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60594 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60594 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60611 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60621 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60611 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60611 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60816 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60869 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60859 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60859 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60921 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60922 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60922 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60947 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60947 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60947 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60957 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60964 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60964 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+60975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60964 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 60975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61169 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61162 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61176 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61162 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61198 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61222 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61212 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61212 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61300 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61300 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61317 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61317 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61548 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61548 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61575 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61627 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61628 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61628 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61653 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61653 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61663 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61670 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61875 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61901 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61901 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61928 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61918 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61918 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61978 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61981 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61992 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61981 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+61999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 61992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62257 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62281 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62271 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62271 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62331 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62592 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62607 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62610 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62607 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62617 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62610 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62610 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62634 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62722 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62927 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62945 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62943 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62952 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62943 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62952 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62960 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62963 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62960 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62970 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+62987 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62977 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 62977 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63037 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63280 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63287 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63305 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63316 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63323 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63330 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63330 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63393 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63393 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63633 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63640 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63651 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63658 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63666 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63669 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63666 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63746 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63746 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63979 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63986 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+63993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 63986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64004 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64002 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64002 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 10001000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64011 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64022 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64339 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64357 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64364 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64372 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64372 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64399 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64463 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64463 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64487 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64692 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64717 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64728 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64728 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64728 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64752 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64816 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+64858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65045 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 64858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65052 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65063 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65061 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65061 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65081 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65081 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65081 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65157 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65169 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65176 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65183 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65183 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65183 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65398 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65416 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65423 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65431 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65431 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65431 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65649 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 9 10000000000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65650 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65652 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65652 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65671 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65664 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65664 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65862 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65872 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 8 00001000000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65872 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65877 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65875 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65875 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65887 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65894 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+65904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 65904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 7 00000000000000000000000010000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66115 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66115 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66316 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66398 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66417 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66426 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66424 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66424 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66441 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66452 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66441 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66671 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66664 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66674 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66672 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66672 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66751 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66752 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66752 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66779 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66787 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66992 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+66999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 66992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67027 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67052 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67123 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67132 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67157 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67158 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67370 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67377 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67370 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67483 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67485 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67493 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67510 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67511 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67723 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67723 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67731 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67731 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67836 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67838 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67846 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+67864 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 67864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68076 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68150 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68163 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68182 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68189 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68191 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68199 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68217 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68503 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68516 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68535 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68542 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68552 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68979 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68979 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68979 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68994 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+68995 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69002 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68995 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 68995 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69071 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69099 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69107 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69100 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69100 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69347 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69348 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69372 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69452 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69658 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69708 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69701 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69701 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69803 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69803 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69813 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69806 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69806 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+69831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 69831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70053 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70054 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70054 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70078 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 6 00000000000000001000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000000000000000000000000001000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70512 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70512 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70512 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70716 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70716 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70821 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70821 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70838 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70848 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70838 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+70849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70838 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 70849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71052 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71052 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71061 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71071 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71148 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71167 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71176 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71174 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71174 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71184 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71191 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71201 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71191 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71191 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71407 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71405 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71414 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71405 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71422 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71501 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71502 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71502 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71527 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71527 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71537 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71767 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71854 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71852 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71880 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71880 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71897 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71897 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+71908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71897 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 71908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72120 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72207 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72233 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72233 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72670 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72759 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72760 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72767 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72816 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+72996 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 72816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73053 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73063 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73112 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73113 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73158 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73169 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73370 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73372 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73372 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73389 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73399 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73392 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73406 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73392 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73416 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73466 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73473 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73487 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73511 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73702 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73522 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73522 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73723 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73752 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73759 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73864 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+73875 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73875 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 73875 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74112 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74122 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74112 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74112 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74172 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74172 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74217 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74431 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74431 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74524 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74525 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74877 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+74934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 74934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75137 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75137 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75156 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75157 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75164 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75157 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75157 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75181 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75231 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75252 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75262 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75276 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75262 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75287 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75287 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75287 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75509 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75510 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75517 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75510 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75524 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75510 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75534 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75583 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75598 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75612 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75598 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75615 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75629 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75640 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75640 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75640 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75827 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75827 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75843 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75843 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75852 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75862 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75877 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75887 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75877 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75877 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75936 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75926 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75926 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75937 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75951 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75951 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75968 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75968 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75982 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75968 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75992 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75982 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+75993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75982 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76173 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75993 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 75993 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76198 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76215 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76223 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76216 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76216 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76240 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76230 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76230 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76289 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76279 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76279 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76290 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76311 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76304 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76304 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76321 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76321 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76526 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76346 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76346 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76558 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76558 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76568 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76566 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76566 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76576 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76569 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76583 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76569 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76593 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76583 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76583 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76784 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000010000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76790 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76790 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+76995 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76995 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 76995 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77011 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77011 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77099 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77106 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77113 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77113 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77123 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000010001000000010001000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77364 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77441 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77452 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77441 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77466 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77466 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77483 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77493 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77674 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77717 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77731 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77731 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77731 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77812 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77836 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77846 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+77847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78027 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 77847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78052 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78066 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78059 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78067 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78084 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78158 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78165 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78172 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78172 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78172 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78182 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78189 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78199 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78200 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000010001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78403 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78403 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78412 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78423 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78420 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78511 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78518 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78525 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78525 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78535 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78542 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78552 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78747 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78740 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78756 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78756 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78790 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78790 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78864 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78871 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78888 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78895 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78895 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+78906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78895 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 78906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79107 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79109 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79109 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79126 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79126 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79217 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79224 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79231 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79231 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79241 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79248 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79258 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79248 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79248 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79446 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79577 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79601 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79611 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79601 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79612 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79601 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79813 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79817 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79815 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79815 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79835 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79835 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79835 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79930 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79937 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79937 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79947 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79954 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79964 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79954 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+79965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79954 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 79965 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80159 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80166 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80184 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80188 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80188 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80188 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80262 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80276 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80283 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80290 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80290 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80307 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80307 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80307 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80512 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80519 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80505 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80523 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80521 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80521 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80537 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80530 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80541 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80541 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80541 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80615 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80617 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80618 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80629 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80618 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80636 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80643 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80643 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80643 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80670 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80660 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80671 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80660 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80671 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80671 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80865 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80872 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80876 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80894 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80901 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80894 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80894 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80957 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80957 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80968 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80957 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80970 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80968 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80971 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80982 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80971 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80982 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80996 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80982 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80996 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+80999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80996 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81013 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 80999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81024 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81024 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81218 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81225 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81247 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81323 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81321 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81366 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81377 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81366 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81377 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81377 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81571 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81578 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81582 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81600 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81607 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81600 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81600 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81663 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81663 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81674 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81663 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81674 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81677 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81677 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81688 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81702 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81688 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81702 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81702 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81730 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81730 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81931 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81935 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81942 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81942 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81952 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81953 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81960 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81953 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81953 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+81977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 81967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82027 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82030 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82030 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82041 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82041 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82055 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82055 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82288 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82295 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82380 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82387 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82394 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82394 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82616 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82637 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82623 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82641 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82639 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82658 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82659 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82666 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82659 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82659 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82722 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82722 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82722 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82736 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82747 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82736 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82747 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82747 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82969 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82976 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82976 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+82994 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 82992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83012 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83012 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83075 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83075 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83089 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83089 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83107 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83100 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83100 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83117 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83117 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83142 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83142 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83329 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83329 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83347 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83364 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83365 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83372 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83428 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83428 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83442 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83442 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83495 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83717 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83781 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83781 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83813 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83806 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83806 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+83848 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83848 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 83848 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84035 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84035 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84053 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84051 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84071 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84078 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84071 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84071 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84134 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84134 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84148 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84159 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84148 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84166 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84159 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84173 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84159 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84173 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84176 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84173 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84183 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84176 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84190 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84176 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84201 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84201 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84201 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84402 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84388 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84406 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84404 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84423 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84431 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84424 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84424 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84487 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84487 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84487 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84501 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84512 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84501 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84519 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84512 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84526 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84512 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84526 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84526 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84536 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84543 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84543 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84543 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84741 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84741 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84741 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84759 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84757 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84784 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84840 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84840 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84858 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84854 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84865 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84854 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84872 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84865 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84879 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84865 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84879 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84879 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84889 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84896 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+84907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 84907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85112 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 5 00000010000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85365 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85571 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85569 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85569 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85586 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85635 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85586 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85635 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85635 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85646 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85667 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85660 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85674 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85660 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85674 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85677 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85674 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85677 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85677 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85691 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85702 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85691 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85702 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85889 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85702 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85896 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85905 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85905 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85921 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85922 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85922 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85988 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+85999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 85999 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86002 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86013 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86002 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86027 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86030 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86030 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86030 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86055 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86242 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86055 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86258 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86267 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86258 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86292 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86341 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86292 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86341 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86341 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86373 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86366 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86366 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86380 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86380 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86407 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86397 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86397 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86602 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86611 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86611 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86627 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86628 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86628 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86736 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86736 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86750 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86750 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86955 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86964 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86964 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86981 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86981 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+86998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87047 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 86998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87047 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87047 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87058 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87061 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87061 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87089 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87089 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87317 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87317 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87400 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87400 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87400 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87411 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87442 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87442 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87442 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87456 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87456 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87753 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87753 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87753 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+87820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88007 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 87820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000001000000010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88106 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88106 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88106 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88117 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88120 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88120 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88148 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88148 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88148 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88172 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88162 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88173 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88162 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88173 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88173 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88393 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88393 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88459 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88459 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88473 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88473 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88501 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88501 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88501 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88526 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88526 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88526 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88720 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88731 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88746 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88746 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88812 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88812 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88812 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88826 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88826 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88854 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88854 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88854 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+88879 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88879 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89066 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 88879 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89165 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89165 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89176 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89165 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89176 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89183 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89179 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89190 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89179 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89207 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89207 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89207 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89232 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89232 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89232 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89426 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89518 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89518 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89518 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89536 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89532 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89543 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89532 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89543 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89543 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89560 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89560 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89585 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89585 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89585 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89779 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89871 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89871 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89871 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89889 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89896 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89913 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89913 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89927 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89913 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+89938 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 89938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90132 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90150 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90157 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90224 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90224 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90224 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90242 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90238 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90238 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90266 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90280 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90291 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90291 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90485 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90503 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90510 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90511 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90577 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90577 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90577 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90602 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90602 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90616 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90602 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90618 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90619 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90619 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90633 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90619 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90643 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90644 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90644 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90838 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90831 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90856 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90847 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90864 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90864 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+90891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 90881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 5 00000000001000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 4 00000000000000000010000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91307 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91305 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91311 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91325 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91516 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91325 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91526 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91516 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91516 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91532 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91532 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91546 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91546 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91608 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91609 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91609 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91627 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91634 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91636 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91634 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91637 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91634 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91637 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91651 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91637 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91651 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91651 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91856 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91865 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91865 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91961 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91962 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91962 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91987 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91987 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91987 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+91997 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91990 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92004 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 91990 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92209 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92218 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92218 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92238 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92252 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92238 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92252 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92252 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92311 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92314 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92340 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92340 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92357 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92562 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92555 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92571 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92571 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92615 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92605 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92605 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92667 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92693 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92693 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92720 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92721 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92901 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92721 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92721 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92922 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92943 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92944 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92944 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+92968 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92958 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93007 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 92958 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93021 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93021 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93046 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93046 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93056 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93063 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93292 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93483 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93292 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93493 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93523 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93562 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93575 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93576 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93576 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93601 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93601 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93601 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93611 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93618 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93628 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93618 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93629 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93618 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93816 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93816 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93848 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93852 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93852 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+93876 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 93866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000000000001000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94099 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94280 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000000010 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94290 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94293 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94296 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94501 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94511 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94501 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94512 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94501 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94516 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94517 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94524 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94541 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94593 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94594 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94594 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94612 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94605 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94619 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94605 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94621 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94619 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94619 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94629 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94636 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94646 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94636 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94636 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94647 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94647 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000100000100000100000100000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94848 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94859 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94869 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94877 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94894 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94943 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94946 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94944 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94947 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94947 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94958 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94972 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94958 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94972 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94972 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94982 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+94999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 94989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95201 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95212 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95222 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95223 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95247 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95286 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95299 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95297 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95300 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95311 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95300 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95311 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95325 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95325 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95571 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95571 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95571 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95841 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95841 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95854 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95852 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95880 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95880 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95897 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95897 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+95908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95897 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 95908 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96095 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96120 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96207 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96233 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96233 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96261 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96473 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96473 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96483 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96508 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96558 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96561 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96561 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96586 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96586 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96614 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000100000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96817 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96817 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96826 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96836 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96851 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96913 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96911 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96942 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96942 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96956 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96942 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96956 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+96967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96956 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 96967 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97172 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97170 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97170 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97179 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97189 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97190 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97266 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97267 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97292 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97292 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97292 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97295 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97295 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97309 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97309 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97507 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97523 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97523 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97532 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97542 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97543 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97543 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97543 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97616 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97617 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97619 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97617 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97876 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97876 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97895 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97896 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97896 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97969 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97970 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97972 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97970 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97977 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+97998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 97998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98213 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98238 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98248 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98312 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98323 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98312 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98323 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98566 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98566 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98582 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98582 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98591 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98601 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98602 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98602 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98616 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98602 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98616 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98678 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98676 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98721 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98731 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98721 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98721 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98732 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98935 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98935 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98944 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98954 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98952 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98955 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98952 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98955 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98969 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98955 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+98979 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98969 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99018 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 98969 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99018 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99286 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99288 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99288 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99297 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99307 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99305 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99305 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99371 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99371 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99382 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99396 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99413 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99413 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99427 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99618 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99438 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99625 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99643 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99641 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99650 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99641 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99650 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99661 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99661 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99724 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99724 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99735 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99742 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99749 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99749 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99780 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99971 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99978 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99992 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+99996 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99994 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 99994 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100013 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100011 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100011 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100077 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100028 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100077 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100077 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100102 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100133 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100324 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100331 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100331 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100367 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100381 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100367 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100381 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100430 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100441 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100455 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100486 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100677 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100702 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100716 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100720 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+100850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101030 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 100850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101037 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101037 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101202 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101192 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101406 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101422 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101426 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101426 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101426 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101779 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101856 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101881 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+101909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 101909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102112 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102112 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102132 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102156 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102195 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102442 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102262 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102262 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102485 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102485 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102485 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102509 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102720 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102706 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102921 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102911 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102922 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102911 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102927 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102927 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102951 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+102990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102990 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 102990 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103001 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103022 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103056 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103046 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103046 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103258 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103276 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103277 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103280 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103277 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103287 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103280 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103382 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103382 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103382 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103399 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103409 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103611 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103597 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103615 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103629 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103622 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103630 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103633 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103630 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103640 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103647 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103647 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103707 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103721 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103728 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103721 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103721 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103735 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103735 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103752 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103752 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103752 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103943 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103957 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103964 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103968 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103982 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103986 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+103993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 103986 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104059 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104049 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104081 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104074 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104296 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104303 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104303 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104328 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104339 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104336 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104353 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000100000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104557 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104560 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104560 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104765 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104781 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104781 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104854 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104844 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104844 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104855 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104862 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104869 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104876 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104869 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104869 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+104911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104911 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 104911 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000100000000000100000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105112 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105123 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105123 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105134 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105148 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105134 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105158 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105148 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105148 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105207 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105197 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105197 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105215 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105222 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105222 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105222 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105468 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105468 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105482 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105752 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105752 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105752 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105766 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105784 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105791 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+105999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 105819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106013 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000100000000000100000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106056 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106042 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106066 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106056 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106056 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106105 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106123 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106147 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106172 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106172 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106172 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106373 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106377 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106384 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106392 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106392 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106402 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106409 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106395 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106409 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106409 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106458 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106483 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106490 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106497 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106524 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106525 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106525 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106728 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106728 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106737 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106747 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106772 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106821 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106836 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106843 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106853 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106877 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+106878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106867 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 106878 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107081 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107081 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107090 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107100 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107098 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107101 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107115 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107164 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107115 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107177 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107175 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107182 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107189 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107206 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107411 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107231 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107231 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107461 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107468 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107517 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107468 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107517 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107535 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107542 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107549 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107566 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107583 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107573 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107787 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107785 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107785 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107812 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+107993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107993 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108004 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 107993 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108436 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108491 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108492 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108492 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108711 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108712 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108722 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108791 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108803 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108817 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108803 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108817 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108817 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+108845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 108845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109032 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109048 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109048 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109064 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109057 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109075 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109082 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109082 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109142 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109156 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109163 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109156 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109156 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109172 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109170 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109173 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109170 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109173 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109173 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109197 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109198 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109187 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109399 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109403 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109417 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109421 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109495 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109497 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109509 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109498 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109516 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109509 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109523 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109509 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109523 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109526 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109523 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109526 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109526 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109731 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109738 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109551 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109752 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109738 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109771 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109847 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109848 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109837 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109848 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109862 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109851 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109869 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109862 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109876 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109862 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109876 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109879 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109876 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109879 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109879 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109903 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+109904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110091 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 109904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110105 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110091 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110109 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110107 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110116 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110107 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110123 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110116 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110126 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110190 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110201 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110190 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110201 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110215 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110222 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110215 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110215 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110231 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110232 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110232 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110232 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110257 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110437 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110257 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110477 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110487 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110480 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110504 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110494 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + 3 00000000000000100000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110698 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110701 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110701 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110717 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110727 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110727 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 2 00000000000000000000000000100000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110918 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110921 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110921 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110931 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110938 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+110948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 110938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111142 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111142 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111152 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111159 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111145 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111169 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111159 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111159 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111218 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111208 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111226 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111222 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111233 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111222 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111240 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111233 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111247 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111233 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111257 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111275 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111476 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111476 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111486 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111493 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111503 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111493 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111493 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111724 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111774 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111763 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111774 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111788 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111777 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111788 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111812 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+111830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 111830 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112048 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112048 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112252 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112255 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112252 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112255 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112255 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112328 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112318 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112329 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112336 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112357 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112343 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112586 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112586 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112807 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112817 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112810 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112810 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112883 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112884 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112887 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112922 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112929 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112929 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+112940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112929 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 112940 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113141 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113151 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113158 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113158 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113364 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113365 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113362 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113372 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113389 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113379 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113438 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113428 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113428 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113442 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113442 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113495 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113698 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113696 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113706 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113723 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113713 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113904 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113917 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113927 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113920 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113920 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113993 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113994 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113983 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+113996 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113994 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114001 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113997 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 113997 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114022 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114008 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114261 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114459 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114459 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114472 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114549 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114552 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114552 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114577 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114577 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114577 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114594 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114594 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114605 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114605 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114806 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114806 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114816 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+114833 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 114823 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115030 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115030 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115030 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115106 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115107 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115107 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115132 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115159 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115347 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115363 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115364 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115361 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115388 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115378 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115569 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115569 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115582 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115585 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115582 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115592 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115585 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115585 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115658 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115659 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115648 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115659 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115666 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115673 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115687 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115673 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115895 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115902 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115715 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115902 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115902 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115918 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115926 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+115943 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 115933 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116124 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116137 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116137 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116140 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116140 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116164 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116217 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116242 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116252 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116473 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116471 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116692 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116702 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116772 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116797 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+116825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 116825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117012 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117012 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117028 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117026 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117053 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117247 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117257 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117250 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117313 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117264 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117323 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117324 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117331 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117338 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117327 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117338 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117338 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117380 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117380 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117583 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117608 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117598 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117598 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117789 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117802 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117812 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117805 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117819 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117878 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117879 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117879 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117893 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+117935 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117935 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118122 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 117935 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118163 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118423 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118434 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118441 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118448 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118437 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118462 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118490 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118670 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118677 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118677 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118691 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118677 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118691 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118691 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118708 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118912 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118922 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118929 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118915 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118929 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118978 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118929 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118988 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118978 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+118996 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119003 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 118992 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119017 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119003 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119027 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119020 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119020 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119045 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119225 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119232 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119045 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119232 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119232 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119248 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119256 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119263 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119454 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119467 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119494 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119533 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119484 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119543 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119533 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119544 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119558 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119547 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119558 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119558 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119575 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119582 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119575 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119575 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119600 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119600 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119787 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119600 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119787 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+119828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 119818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120098 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120099 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120088 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120099 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120106 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120102 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120113 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120127 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120113 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120356 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120342 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120356 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120373 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120575 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120577 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120577 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120587 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120580 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120594 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120643 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120594 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120653 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120643 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120643 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120657 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120657 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120692 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120897 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120710 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120897 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120911 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120897 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120913 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120911 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120914 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120911 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120921 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120928 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+120938 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120928 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121119 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 120928 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121132 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121159 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121198 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121149 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121208 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121209 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121198 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121212 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121223 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121212 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121240 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121237 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121247 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121240 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121240 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121264 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121254 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121452 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121466 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121452 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121468 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121466 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121469 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121466 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121483 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121469 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121493 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121674 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121483 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121674 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121674 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121687 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121690 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121753 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121763 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121753 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121753 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121764 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121771 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121792 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121778 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+121820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122007 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 121820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122021 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122007 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122021 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122021 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122024 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122038 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122024 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122038 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122038 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122240 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122229 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122242 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122252 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122321 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122347 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122347 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122357 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122350 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122364 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122350 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122364 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122562 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122375 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122576 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122578 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122576 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122576 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122586 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122593 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122784 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122593 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122814 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122876 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122877 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122888 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122877 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122895 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122888 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122902 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122888 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122902 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122902 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122905 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122905 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122929 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+122930 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122919 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122930 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 122930 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123117 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123131 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123117 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123133 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123134 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123131 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123134 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123148 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123134 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123158 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123148 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123339 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123148 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123339 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123352 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123362 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123355 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123428 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123418 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123431 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123429 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123436 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123443 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123485 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123485 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123485 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123672 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123672 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123696 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123689 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123713 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123894 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123703 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123904 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123894 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123894 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123907 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123986 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123987 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+123998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123987 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 123998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124012 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124012 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124022 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124015 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124040 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124241 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124243 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124241 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124241 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124258 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124258 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124258 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124462 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124479 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124541 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124542 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124567 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124567 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124577 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124594 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124584 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124782 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124798 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124799 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124796 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124813 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124799 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+124823 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124813 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125004 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 124813 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125004 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125017 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125027 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125020 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125020 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125094 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125083 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125101 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125108 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125097 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125108 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125122 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125108 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125122 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125132 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125125 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125150 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125337 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125150 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125337 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125353 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125361 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125354 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125378 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125368 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125569 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125559 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125575 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125572 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125582 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125575 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125575 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125649 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125651 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125652 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125663 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125652 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125670 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125663 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125677 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125663 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125677 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125677 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125687 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125892 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+125933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 125923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126193 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126193 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126193 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126206 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126204 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126207 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126218 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126207 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126225 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126218 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126232 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126218 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126232 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126232 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126242 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126249 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126447 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126461 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126447 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126461 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126669 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126684 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126682 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126692 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126699 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126685 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126709 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126748 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126699 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126759 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126748 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126766 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126773 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126762 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+126787 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 126773 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+127065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0180, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 127063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x188 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x188 (a.1.sm_30.ptx:92) shl.b64 %rd10, %rd9, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+127072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0188, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 127063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x190 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x190 (a.1.sm_30.ptx:93) add.s64 %rd11, %rd2, %rd10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+127079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0190, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 127072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x198 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x198 (a.1.sm_30.ptx:94) ld.u32 %r11, [%rd11]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+127089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0198, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 127072 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a0 (a.1.sm_30.ptx:95) mul.lo.s32 %r12, %r11, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+127270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 127089 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a8 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a8 (a.1.sm_30.ptx:96) st.u32 [%rd11], %r12; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+127280 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a8, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 127089 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1b0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1b0 (a.1.sm_30.ptx:97) ret; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+127282 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01b0, done:fs :32 i:2 s:0 a:0 (done: 1111,1111,1111,1111,1111,1111,1111,1111) active=00000000000000000000000000000000 last fetched @ 127280 + +per warp SIMT control-flow state: + + +Destroy streams for kernel 1: size 0 +kernel_name = _Z9vectorAddPiS_ +kernel_launch_uid = 1 +gpu_sim_cycle = 127463 +gpu_sim_insn = 13947 +gpu_ipc = 0.1094 +gpu_tot_sim_cycle = 127463 +gpu_tot_sim_insn = 13947 +gpu_tot_ipc = 0.1094 +gpu_tot_issued_cta = 1 +gpu_occupancy = 2.0833% +gpu_tot_occupancy = 2.0833% +max_total_param_size = 0 +gpu_stall_dramfull = 0 +gpu_stall_icnt2sh = 0 +partiton_level_parallism = 0.0062 +partiton_level_parallism_total = 0.0062 +partiton_level_parallism_util = 1.0000 +partiton_level_parallism_util_total = 1.0000 +L2_BW = 0.3747 GB/Sec +L2_BW_total = 0.3747 GB/Sec +gpu_total_sim_rate=28 + +========= Core cache stats ========= +L1I_cache: + L1I_total_cache_accesses = 4899 + L1I_total_cache_misses = 4 + L1I_total_cache_miss_rate = 0.0008 + L1I_total_cache_pending_hits = 0 + L1I_total_cache_reservation_fails = 0 +L1D_cache: + L1D_cache_core[0]: Access = 1085, Miss = 390, Miss_rate = 0.359, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[2]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[12]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[13]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[14]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_total_cache_accesses = 1085 + L1D_total_cache_misses = 390 + L1D_total_cache_miss_rate = 0.3594 + L1D_total_cache_pending_hits = 0 + L1D_total_cache_reservation_fails = 0 + L1D_cache_data_port_util = 0.005 + L1D_cache_fill_port_util = 0.003 +L1C_cache: + L1C_total_cache_accesses = 2 + L1C_total_cache_misses = 2 + L1C_total_cache_miss_rate = 1.0000 + L1C_total_cache_pending_hits = 0 + L1C_total_cache_reservation_fails = 0 +L1T_cache: + L1T_total_cache_accesses = 0 + L1T_total_cache_misses = 0 + L1T_total_cache_pending_hits = 0 + L1T_total_cache_reservation_fails = 0 + +Total_core_cache_stats: + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 305 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 390 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][MISS] = 2 + Total_core_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 390 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT] = 4895 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + Total_core_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 695 + Total_core_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 390 + Total_core_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 4899 + +Total_core_cache_fail_stats: +ctas_completed 1, Shader 0 warp_id issue ditsribution: +warp_id: +0, +distro: +8544, +gpgpu_n_tot_thrd_icount = 273408 +gpgpu_n_tot_w_icount = 8544 +gpgpu_n_stall_shd_mem = 0 +gpgpu_n_mem_read_local = 0 +gpgpu_n_mem_write_local = 0 +gpgpu_n_mem_read_global = 390 +gpgpu_n_mem_write_global = 390 +gpgpu_n_mem_texture = 0 +gpgpu_n_mem_const = 1 +gpgpu_n_load_insn = 1177 +gpgpu_n_store_insn = 647 +gpgpu_n_shmem_insn = 0 +gpgpu_n_sstarr_insn = 0 +gpgpu_n_tex_insn = 0 +gpgpu_n_const_mem_insn = 0 +gpgpu_n_param_mem_insn = 64 +gpgpu_n_shmem_bkconflict = 0 +gpgpu_n_cache_bkconflict = 0 +gpgpu_n_intrawarp_mshr_merge = 0 +gpgpu_n_cmem_portconflict = 0 +gpgpu_stall_shd_mem[c_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[s_mem][bk_conf] = 0 +gpgpu_stall_shd_mem[gl_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][coal_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][data_port_stall] = 0 +gpu_reg_bank_conflict_stalls = 0 +Warp Occupancy Distribution: +Stall:0 W0_Idle:134534 W0_Scoreboard:111846 W1:6326 W2:1407 W3:245 W4:126 W5:97 W6:101 W7:29 W8:52 W9:0 W10:75 W11:3 W12:0 W13:0 W14:0 W15:23 W16:34 W17:0 W18:0 W19:0 W20:0 W21:0 W22:0 W23:0 W24:0 W25:0 W26:0 W27:0 W28:0 W29:0 W30:0 W31:0 W32:26 +single_issue_nums: WS0:8544 WS1:0 +dual_issue_nums: WS0:0 WS1:0 +traffic_breakdown_coretomem[CONST_ACC_R] = 8 {8:1,} +traffic_breakdown_coretomem[GLOBAL_ACC_R] = 3120 {8:390,} +traffic_breakdown_coretomem[GLOBAL_ACC_W] = 20848 {40:334,72:2,136:54,} +traffic_breakdown_coretomem[INST_ACC_R] = 32 {8:4,} +traffic_breakdown_memtocore[CONST_ACC_R] = 80 {40:2,} +traffic_breakdown_memtocore[GLOBAL_ACC_R] = 62400 {40:1560,} +traffic_breakdown_memtocore[GLOBAL_ACC_W] = 4432 {8:554,} +traffic_breakdown_memtocore[INST_ACC_R] = 640 {40:16,} +maxmflatency = 267 +max_icnt2mem_latency = 46 +maxmrqlatency = 21 +max_icnt2sh_latency = 7 +averagemflatency = 137 +avg_icnt2mem_latency = 16 +avg_mrq_latency = 12 +avg_icnt2sh_latency = 7 +mrq_lat_table:6 0 0 6 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dq_lat_table:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_table:0 0 0 0 0 0 0 2110 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2mem_lat_table:0 0 4 1 0 780 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2sh_lat_table:0 0 2116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_pw_table:0 0 0 0 0 0 0 252 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum concurrent accesses to same row: +dram[0]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum service time to same row: +dram[0]: 463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 114822 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +average row accesses per activate: +dram[0]: 3.333333 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[1]: 4.000000 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[2]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[3]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[4]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[5]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +average row locality = 22/6 = 3.666667 +number of total memory accesses made: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total accesses: 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total read accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram reads = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total write accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram writes = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +average mf latency per bank: +dram[0]: none none none none none none none none none none none none none none none none +dram[1]: none none none none none none none none none none none none none none none none +dram[2]: none none none none none none none none none none none none none none none none +dram[3]: none none none none none none none none none none none none none none none none +dram[4]: none none none none none none none none none none none none none none none none +dram[5]: none none none none none none none none none none none none none none none none +maximum mf latency per bank: +dram[0]: 263 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 267 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +Memory Partition 0: +Cache L2_bank_000: +MSHR contents + +Cache L2_bank_001: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[0]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=168250 n_nop=168235 n_act=3 n_pre=2 n_ref_event=94697913122384 n_req=10 n_rd=10 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.0001189 +n_activity=144 dram_eff=0.1389 +bk0: 10a 168176i bk1: 0a 168248i bk2: 0a 168248i bk3: 0a 168249i bk4: 0a 168249i bk5: 0a 168250i bk6: 0a 168250i bk7: 0a 168250i bk8: 0a 168250i bk9: 0a 168250i bk10: 0a 168250i bk11: 0a 168250i bk12: 0a 168250i bk13: 0a 168251i bk14: 0a 168251i bk15: 0a 168252i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.700000 +Row_Buffer_Locality_read = 0.700000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 0.675279 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 0.000000 + +BW Util details: +bwutil = 0.000119 +total_CMD = 168250 +util_bw = 20 +Wasted_Col = 43 +Wasted_Row = 24 +Idle = 168163 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 7 +rwq = 0 +CCDLc_limit_alone = 7 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 168250 +n_nop = 168235 +Read = 10 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 94697913122384 +n_req = 10 +total_req = 10 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 10 +Row_Bus_Util = 0.000030 +CoL_Bus_Util = 0.000059 +Either_Row_CoL_Bus_Util = 0.000089 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.000832 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.000832095 +Memory Partition 1: +Cache L2_bank_002: +MSHR contents + +Cache L2_bank_003: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[1]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=168250 n_nop=168233 n_act=3 n_pre=2 n_ref_event=94697913965600 n_req=12 n_rd=12 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.0001426 +n_activity=144 dram_eff=0.1667 +bk0: 12a 168172i bk1: 0a 168248i bk2: 0a 168248i bk3: 0a 168248i bk4: 0a 168248i bk5: 0a 168250i bk6: 0a 168250i bk7: 0a 168250i bk8: 0a 168250i bk9: 0a 168250i bk10: 0a 168250i bk11: 0a 168250i bk12: 0a 168250i bk13: 0a 168252i bk14: 0a 168252i bk15: 0a 168252i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.750000 +Row_Buffer_Locality_read = 0.750000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 1.000000 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 1.000000 + +BW Util details: +bwutil = 0.000143 +total_CMD = 168250 +util_bw = 24 +Wasted_Col = 45 +Wasted_Row = 24 +Idle = 168157 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 9 +rwq = 0 +CCDLc_limit_alone = 9 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 168250 +n_nop = 168233 +Read = 12 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 94697913965600 +n_req = 12 +total_req = 12 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 12 +Row_Bus_Util = 0.000030 +CoL_Bus_Util = 0.000071 +Either_Row_CoL_Bus_Util = 0.000101 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.001135 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.00113522 +Memory Partition 2: +Cache L2_bank_004: +MSHR contents + +Cache L2_bank_005: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[2]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=168250 n_nop=168250 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 168250i bk1: 0a 168250i bk2: 0a 168250i bk3: 0a 168250i bk4: 0a 168250i bk5: 0a 168250i bk6: 0a 168250i bk7: 0a 168250i bk8: 0a 168250i bk9: 0a 168250i bk10: 0a 168250i bk11: 0a 168250i bk12: 0a 168250i bk13: 0a 168250i bk14: 0a 168250i bk15: 0a 168250i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 168250 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 168250 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 168250 +n_nop = 168250 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 3: +Cache L2_bank_006: +MSHR contents + +Cache L2_bank_007: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[3]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=168250 n_nop=168250 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 168250i bk1: 0a 168250i bk2: 0a 168250i bk3: 0a 168250i bk4: 0a 168250i bk5: 0a 168250i bk6: 0a 168250i bk7: 0a 168250i bk8: 0a 168250i bk9: 0a 168250i bk10: 0a 168250i bk11: 0a 168250i bk12: 0a 168250i bk13: 0a 168250i bk14: 0a 168250i bk15: 0a 168250i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 168250 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 168250 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 168250 +n_nop = 168250 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 4: +Cache L2_bank_008: +MSHR contents + +Cache L2_bank_009: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[4]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=168250 n_nop=168250 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 168250i bk1: 0a 168250i bk2: 0a 168250i bk3: 0a 168250i bk4: 0a 168250i bk5: 0a 168250i bk6: 0a 168250i bk7: 0a 168250i bk8: 0a 168250i bk9: 0a 168250i bk10: 0a 168250i bk11: 0a 168250i bk12: 0a 168250i bk13: 0a 168250i bk14: 0a 168250i bk15: 0a 168250i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 168250 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 168250 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 168250 +n_nop = 168250 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 5: +Cache L2_bank_010: +MSHR contents + +Cache L2_bank_011: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[5]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=168250 n_nop=168250 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 168250i bk1: 0a 168250i bk2: 0a 168250i bk3: 0a 168250i bk4: 0a 168250i bk5: 0a 168250i bk6: 0a 168250i bk7: 0a 168250i bk8: 0a 168250i bk9: 0a 168250i bk10: 0a 168250i bk11: 0a 168250i bk12: 0a 168250i bk13: 0a 168250i bk14: 0a 168250i bk15: 0a 168250i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 168250 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 168250 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 168250 +n_nop = 168250 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 + +========= L2 cache stats ========= +L2_cache_bank[0]: Access = 1669, Miss = 10, Miss_rate = 0.006, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[2]: Access = 463, Miss = 12, Miss_rate = 0.026, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_total_cache_accesses = 2132 +L2_total_cache_misses = 22 +L2_total_cache_miss_rate = 0.0103 +L2_total_cache_pending_hits = 0 +L2_total_cache_reservation_fails = 0 +L2_total_cache_breakdown: + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 1556 + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 3 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 1 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 554 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + L2_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 12 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 1560 + L2_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + L2_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 554 + L2_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 16 +L2_total_cache_reservation_fail_breakdown: +L2_cache_data_port_util = 0.001 +L2_cache_fill_port_util = 0.000 + +icnt_total_pkts_mem_to_simt=2132 +icnt_total_pkts_simt_to_mem=949 +LD_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +ST_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +----------------------------Interconnect-DETAILS-------------------------------- +Class 0: +Packet latency average = 5.05622 + minimum = 5 + maximum = 8 +Network latency average = 5.05622 + minimum = 5 + maximum = 8 +Slowest packet = 23 +Flit latency average = 5 + minimum = 5 + maximum = 5 +Slowest flit = 0 +Fragmentation average = 0 + minimum = 0 + maximum = 0 +Injected packet rate average = 0.000847595 + minimum = 0 (at node 1) + maximum = 0.013094 (at node 15) +Accepted packet rate average = 0.000847595 + minimum = 0 (at node 1) + maximum = 0.0167264 (at node 0) +Injected flit rate average = 0.000895249 + minimum = 0 (at node 1) + maximum = 0.013094 (at node 15) +Accepted flit rate average= 0.000895249 + minimum = 0 (at node 1) + maximum = 0.0167264 (at node 0) +Injected packet length average = 1.05622 +Accepted packet length average = 1.05622 +Total in-flight flits = 0 (0 measured) +====== Overall Traffic Statistics ====== +====== Traffic class 0 ====== +Packet latency average = 5.05622 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Network latency average = 5.05622 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Flit latency average = 5 (1 samples) + minimum = 5 (1 samples) + maximum = 5 (1 samples) +Fragmentation average = 0 (1 samples) + minimum = 0 (1 samples) + maximum = 0 (1 samples) +Injected packet rate average = 0.000847595 (1 samples) + minimum = 0 (1 samples) + maximum = 0.013094 (1 samples) +Accepted packet rate average = 0.000847595 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0167264 (1 samples) +Injected flit rate average = 0.000895249 (1 samples) + minimum = 0 (1 samples) + maximum = 0.013094 (1 samples) +Accepted flit rate average = 0.000895249 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0167264 (1 samples) +Injected packet size average = 1.05622 (1 samples) +Accepted packet size average = 1.05622 (1 samples) +Hops average = 1 (1 samples) +----------------------------END-of-Interconnect-DETAILS------------------------- + + +gpgpu_simulation_time = 0 days, 0 hrs, 8 min, 18 sec (498 sec) +gpgpu_simulation_rate = 28 (inst/sec) +gpgpu_simulation_rate = 255 (cycle/sec) +gpgpu_silicon_slowdown = 2745098x +[ZSY_APP] Check Result +[ZSY_APP] data: 31 31 34 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 +[ZSY_APP] result: 124 124 1120 124 132 136 152 144 182 152 200 184 218 168 298 176 254 260 248 124 308 124 326 228 172 124 346 184 180 184 184 124 +Done +GPGPU-Sim: *** exit detected *** diff --git a/configs/tested-cfgs/SM2_GTX480/lc_pdom_1.log b/configs/tested-cfgs/SM2_GTX480/lc_pdom_1.log new file mode 100644 index 000000000..22f1678f3 --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/lc_pdom_1.log @@ -0,0 +1,1978 @@ + + + *** GPGPU-Sim Simulator Version 4.0.0 [build gpgpu-sim_git-commit-52c9039e27a3a91122b1f49cfd15b3829f2251e4_modified_8.0] *** + + +GPGPU-Sim PTX: simulation mode 0 (can change with PTX_SIM_MODE_FUNC environment variable: + 1=functional simulation only, 0=detailed performance simulator) +GPGPU-Sim PTX: overriding embedded ptx with ptx file (PTX_SIM_USE_PTX_FILE is set) +GPGPU-Sim: Configuration options: + +-save_embedded_ptx 0 # saves ptx files embedded in binary as .ptx +-keep 0 # keep intermediate files created by GPGPU-Sim when interfacing with external programs +-gpgpu_ptx_save_converted_ptxplus 0 # Saved converted ptxplus to a file +-gpgpu_occupancy_sm_number 20 # The SM number to pass to ptxas when getting register usage for computing GPU occupancy. This parameter is required in the config. +-ptx_opcode_latency_int 4,13,4,5,145,32 # Opcode latencies for integers Default 1,1,19,25,145,32 +-ptx_opcode_latency_fp 4,13,4,5,39 # Opcode latencies for single precision floating points Default 1,1,1,1,30 +-ptx_opcode_latency_dp 8,19,8,8,330 # Opcode latencies for double precision floating points Default 8,8,8,8,335 +-ptx_opcode_latency_sfu 8 # Opcode latencies for SFU instructionsDefault 8 +-ptx_opcode_latency_tesnor 64 # Opcode latencies for Tensor instructionsDefault 64 +-ptx_opcode_initiation_int 1,2,2,1,8,4 # Opcode initiation intervals for integers Default 1,1,4,4,32,4 +-ptx_opcode_initiation_fp 1,2,1,1,4 # Opcode initiation intervals for single precision floating points Default 1,1,1,1,5 +-ptx_opcode_initiation_dp 8,16,8,8,130 # Opcode initiation intervals for double precision floating points Default 8,8,8,8,130 +-ptx_opcode_initiation_sfu 8 # Opcode initiation intervals for sfu instructionsDefault 8 +-ptx_opcode_initiation_tensor 64 # Opcode initiation intervals for tensor instructionsDefault 64 +-cdp_latency 7200,8000,100,12000,1600 # CDP API latency Default 7200,8000,100,12000,1600 +-network_mode 1 # Interconnection network mode +-inter_config_file config_fermi_islip.icnt # Interconnection network config file +-icnt_in_buffer_limit 64 # in_buffer_limit +-icnt_out_buffer_limit 64 # out_buffer_limit +-icnt_subnets 2 # subnets +-icnt_arbiter_algo 1 # arbiter_algo +-icnt_verbose 0 # inct_verbose +-icnt_grant_cycles 1 # grant_cycles +-gpgpu_ptx_use_cuobjdump 1 # Use cuobjdump to extract ptx and sass from binaries +-gpgpu_experimental_lib_support 0 # Try to extract code from cuda libraries [Broken because of unknown cudaGetExportTable] +-checkpoint_option 0 # checkpointing flag (0 = no checkpoint) +-checkpoint_kernel 1 # checkpointing during execution of which kernel (1- 1st kernel) +-checkpoint_CTA 0 # checkpointing after # of CTA (< less than total CTA) +-resume_option 0 # resume flag (0 = no resume) +-resume_kernel 0 # Resume from which kernel (1= 1st kernel) +-resume_CTA 0 # resume from which CTA +-checkpoint_CTA_t 0 # resume from which CTA +-checkpoint_insn_Y 0 # resume from which CTA +-gpgpu_ptx_convert_to_ptxplus 0 # Convert SASS (native ISA) to ptxplus and run ptxplus +-gpgpu_ptx_force_max_capability 20 # Force maximum compute capability +-gpgpu_ptx_inst_debug_to_file 0 # Dump executed instructions' debug information to file +-gpgpu_ptx_inst_debug_file inst_debug.txt # Executed instructions' debug output file +-gpgpu_ptx_inst_debug_thread_uid 1 # Thread UID for executed instructions' debug output +-gpgpu_simd_model 1 # 1 = post-dominator +-gpgpu_shader_core_pipeline 1536:32 # shader core pipeline config, i.e., {:} +-gpgpu_tex_cache:l1 N:4:128:24,L:R:m:N:L,T:128:4,128:2 # per-shader L1 texture cache (READ-ONLY) config {::,:::,::,:} +-gpgpu_const_cache:l1 N:64:64:2,L:R:f:N:L,S:2:32,4 # per-shader L1 constant memory cache (READ-ONLY) config {::,:::,::,} +-gpgpu_cache:il1 N:4:128:4,L:R:f:N:L,S:2:32,4 # shader L1 instruction cache config {::,:::,::,} +-gpgpu_cache:dl1 N:32:128:4,L:L:m:N:H,S:64:8,8 # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_l1_banks 1 # The number of L1 cache banks +-gpgpu_l1_banks_byte_interleaving 32 # l1 banks byte interleaving granularity +-gpgpu_l1_banks_hashing_function 0 # l1 banks hashing function +-gpgpu_l1_latency 35 # L1 Hit Latency +-gpgpu_smem_latency 26 # smem Latency +-gpgpu_cache:dl1PrefL1 none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_cache:dl1PrefShared none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_gmem_skip_L1D 0 # global memory access skip L1D cache (implements -Xptxas -dlcm=cg, default=no skip) +-gpgpu_perfect_mem 0 # enable perfect memory mode (no cache miss) +-n_regfile_gating_group 4 # group of lanes that should be read/written together) +-gpgpu_clock_gated_reg_file 0 # enable clock gated reg file for power calculations +-gpgpu_clock_gated_lanes 0 # enable clock gated lanes for power calculations +-gpgpu_shader_registers 32768 # Number of registers per shader core. Limits number of concurrent CTAs. (default 8192) +-gpgpu_registers_per_block 8192 # Maximum number of registers per CTA. (default 8192) +-gpgpu_ignore_resources_limitation 0 # gpgpu_ignore_resources_limitation (default 0) +-gpgpu_shader_cta 8 # Maximum number of concurrent CTAs in shader (default 8) +-gpgpu_num_cta_barriers 16 # Maximum number of named barriers per CTA (default 16) +-gpgpu_n_clusters 15 # number of processing clusters +-gpgpu_n_cores_per_cluster 1 # number of simd cores per cluster +-gpgpu_n_cluster_ejection_buffer_size 32 # number of packets in ejection buffer +-gpgpu_n_ldst_response_buffer_size 2 # number of response packets in ld/st unit ejection buffer +-gpgpu_shmem_per_block 49152 # Size of shared memory per thread block or CTA (default 48kB) +-gpgpu_shmem_size 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_adaptive_cache_config 0 # adaptive_cache_config +-gpgpu_shmem_sizeDefault 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefL1 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefShared 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_num_banks 32 # Number of banks in the shared memory in each shader core (default 16) +-gpgpu_shmem_limited_broadcast 0 # Limit shared memory to do one broadcast per cycle (default on) +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_mem_unit_ports 1 # The number of memory transactions allowed per core cycle +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_warpdistro_shader -1 # Specify which shader core to collect the warp size distribution from +-gpgpu_warp_issue_shader 0 # Specify which shader core to collect the warp issue distribution from +-gpgpu_local_mem_map 1 # Mapping from local memory space address to simulated GPU physical address space (default = enabled) +-gpgpu_num_reg_banks 16 # Number of register banks (default = 8) +-gpgpu_reg_bank_use_warp_id 0 # Use warp ID in mapping registers to banks (default = off) +-gpgpu_sub_core_model 0 # Sub Core Volta/Pascal model (default = off) +-gpgpu_enable_specialized_operand_collector 1 # enable_specialized_operand_collector +-gpgpu_operand_collector_num_units_sp 6 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_dp 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_sfu 8 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_int 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_tensor_core 4 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_mem 2 # number of collector units (default = 2) +-gpgpu_operand_collector_num_units_gen 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_in_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_coalesce_arch 20 # Coalescing arch (GT200 = 13, Fermi = 20) +-gpgpu_num_sched_per_core 2 # Number of warp schedulers per core +-gpgpu_max_insn_issue_per_warp 1 # Max number of instructions that can be issued per warp in one cycle by scheduler (either 1 or 2) +-gpgpu_dual_issue_diff_exec_units 1 # should dual issue use two different execution unit resources (Default = 1) +-gpgpu_simt_core_sim_order 1 # Select the simulation order of cores in a cluster (0=Fix, 1=Round-Robin) +-gpgpu_pipeline_widths 2,0,0,1,1,2,0,0,1,1,2 # Pipeline widths ID_OC_SP,ID_OC_DP,ID_OC_INT,ID_OC_SFU,ID_OC_MEM,OC_EX_SP,OC_EX_DP,OC_EX_INT,OC_EX_SFU,OC_EX_MEM,EX_WB,ID_OC_TENSOR_CORE,OC_EX_TENSOR_CORE +-gpgpu_tensor_core_avail 0 # Tensor Core Available (default=0) +-gpgpu_num_sp_units 2 # Number of SP units (default=1) +-gpgpu_num_dp_units 0 # Number of DP units (default=0) +-gpgpu_num_int_units 0 # Number of INT units (default=0) +-gpgpu_num_sfu_units 1 # Number of SF units (default=1) +-gpgpu_num_tensor_core_units 0 # Number of tensor_core units (default=1) +-gpgpu_num_mem_units 1 # Number if ldst units (default=1) WARNING: not hooked up to anything +-gpgpu_scheduler gto # Scheduler configuration: < lrr | gto | two_level_active > If two_level_active:::For complete list of prioritization values see shader.h enum scheduler_prioritization_typeDefault: gto +-gpgpu_concurrent_kernel_sm 0 # Support concurrent kernels on a SM (default = disabled) +-gpgpu_perfect_inst_const_cache 0 # perfect inst and const cache mode, so all inst and const hits in the cache(default = disabled) +-gpgpu_inst_fetch_throughput 1 # the number of fetched intruction per warp each cycle +-gpgpu_reg_file_port_throughput 1 # the number ports of the register file +-specialized_unit_1 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_2 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_3 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_4 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_5 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_6 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_7 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_8 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-gpgpu_perf_sim_memcpy 1 # Fill the L2 cache on memcpy +-gpgpu_simple_dram_model 0 # simple_dram_model with fixed latency and BW +-gpgpu_dram_scheduler 1 # 0 = fifo, 1 = FR-FCFS (defaul) +-gpgpu_dram_partition_queues 64:64:64:64 # i2$:$2d:d2$:$2i +-l2_ideal 0 # Use a ideal L2 cache that always hit +-gpgpu_cache:dl2 S:64:128:8,L:B:m:L:L,A:256:4,4:0,32 # unified banked L2 data cache config {::,:::,::,} +-gpgpu_cache:dl2_texture_only 0 # L2 cache used for texture only +-gpgpu_n_mem 6 # number of memory modules (e.g. memory controllers) in gpu +-gpgpu_n_sub_partition_per_mchannel 2 # number of memory subpartition in each memory module +-gpgpu_n_mem_per_ctrlr 2 # number of memory chips per memory controller +-gpgpu_memlatency_stat 14 # track and display latency statistics 0x2 enables MC, 0x4 enables queue logs +-gpgpu_frfcfs_dram_sched_queue_size 64 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_return_queue_size 116 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_buswidth 4 # default = 4 bytes (8 bytes per cycle at DDR) +-gpgpu_dram_burst_length 8 # Burst length of each DRAM request (default = 4 data bus cycle) +-dram_data_command_freq_ratio 4 # Frequency ratio between DRAM data bus and command bus (default = 2 times, i.e. DDR) +-gpgpu_dram_timing_opt nbk=16:CCD=2:RRD=6:RCD=12:RAS=28:RP=12:RC=40: CL=12:WL=4:CDLR=5:WR=12:nbkgrp=4:CCDL=3:RTPL=2 # DRAM timing parameters = {nbk:tCCD:tRRD:tRCD:tRAS:tRP:tRC:CL:WL:tCDLR:tWR:nbkgrp:tCCDL:tRTPL} +-gpgpu_l2_rop_latency 120 # ROP queue latency (default 85) +-dram_latency 100 # DRAM latency (default 30) +-dram_dual_bus_interface 0 # dual_bus_interface (default = 0) +-dram_bnk_indexing_policy 0 # dram_bnk_indexing_policy (0 = normal indexing, 1 = Xoring with the higher bits) (Default = 0) +-dram_bnkgrp_indexing_policy 1 # dram_bnkgrp_indexing_policy (0 = take higher bits, 1 = take lower bits) (Default = 0) +-dram_seperate_write_queue_enable 0 # Seperate_Write_Queue_Enable +-dram_write_queue_size 32:28:16 # Write_Queue_Size +-dram_elimnate_rw_turnaround 0 # elimnate_rw_turnaround i.e set tWTR and tRTW = 0 +-icnt_flit_size 40 # icnt_flit_size +-gpgpu_mem_addr_mapping dramid@8;00000000.00000000.00000000.00000000.0000RRRR.RRRRRRRR.BBBCCCCB.CCSSSSSS # mapping memory address to dram model {dramid@;} +-gpgpu_mem_addr_test 0 # run sweep test to check address mapping for aliased address +-gpgpu_mem_address_mask 1 # 0 = old addressing mask, 1 = new addressing mask, 2 = new add. mask + flipped bank sel and chip sel bits +-gpgpu_memory_partition_indexing 0 # 0 = no indexing, 1 = bitwise xoring, 2 = IPoly, 3 = custom indexing +-gpuwattch_xml_file gpuwattch_gtx480.xml # GPUWattch XML file +-power_simulation_enabled 1 # Turn on power simulator (1=On, 0=Off) +-power_per_cycle_dump 0 # Dump detailed power output each cycle +-power_trace_enabled 0 # produce a file for the power trace (1=On, 0=Off) +-power_trace_zlevel 6 # Compression level of the power trace output log (0=no comp, 9=highest) +-steady_power_levels_enabled 0 # produce a file for the steady power levels (1=On, 0=Off) +-steady_state_definition 8:4 # allowed deviation:number of samples +-gpgpu_max_cycle 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_insn 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_completed_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_runtime_stat 500 # display runtime statistics such as dram utilization {:} +-liveness_message_freq 1 # Minimum number of seconds between simulation liveness messages (0 = always print) +-gpgpu_compute_capability_major 2 # Major compute capability version number +-gpgpu_compute_capability_minor 0 # Minor compute capability version number +-gpgpu_flush_l1_cache 1 # Flush L1 cache at the end of each kernel call +-gpgpu_flush_l2_cache 0 # Flush L2 cache at the end of each kernel call +-gpgpu_deadlock_detect 1 # Stop the simulation at deadlock (1=on (default), 0=off) +-gpgpu_ptx_instruction_classification 0 # if enabled will classify ptx instruction types per kernel (Max 255 kernels now) +-gpgpu_ptx_sim_mode 0 # Select between Performance (default) or Functional simulation (1) +-gpgpu_clock_domains 700.0:700.0:700.0:924.0 # Clock Domain Frequencies in MhZ {:::} +-gpgpu_max_concurrent_kernel 8 # maximum kernels that can run concurrently on GPU +-gpgpu_cflog_interval 0 # Interval between each snapshot in control flow logger +-visualizer_enabled 0 # Turn on visualizer output (1=On, 0=Off) +-visualizer_outputfile NULL # Specifies the output log file for visualizer +-visualizer_zlevel 6 # Compression level of the visualizer output log (0=no comp, 9=highest) +-gpgpu_stack_size_limit 1024 # GPU thread stack size +-gpgpu_heap_size_limit 8388608 # GPU malloc heap size +-gpgpu_runtime_sync_depth_limit 2 # GPU device runtime synchronize depth +-gpgpu_runtime_pending_launch_count_limit 2048 # GPU device runtime pending launch count +-trace_enabled 0 # Turn on traces +-trace_components none # comma seperated list of traces to enable. Complete list found in trace_streams.tup. Default none +-trace_sampling_core 0 # The core which is printed using CORE_DPRINTF. Default 0 +-trace_sampling_memory_partition -1 # The memory partition which is printed using MEMPART_DPRINTF. Default -1 (i.e. all) +-enable_ptx_file_line_stats 1 # Turn on PTX source line statistic profiling. (1 = On) +-ptx_line_stats_filename gpgpu_inst_stats.txt # Output file for PTX source line statistics. +-gpgpu_kernel_launch_latency 0 # Kernel launch latency in cycles. Default: 0 +-gpgpu_cdp_enabled 0 # Turn on CDP +-gpgpu_TB_launch_latency 0 # thread block launch latency in cycles. Default: 0 +DRAM Timing Options: +nbk 16 # number of banks +CCD 2 # column to column delay +RRD 6 # minimal delay between activation of rows in different banks +RCD 12 # row to column delay +RAS 28 # time needed to activate row +RP 12 # time needed to precharge (deactivate) row +RC 40 # row cycle time +CDLR 5 # switching from write to read (changes tWTR) +WR 12 # last data-in to row precharge +CL 12 # CAS latency +WL 4 # Write latency +nbkgrp 4 # number of bank groups +CCDL 3 # column to column delay between accesses to different bank groups +RTPL 2 # read to precharge delay between accesses to different bank groups +Total number of memory sub partition = 12 +addr_dec_mask[CHIP] = 0000000000000000 high:64 low:0 +addr_dec_mask[BK] = 000000000000e100 high:16 low:8 +addr_dec_mask[ROW] = 000000000fff0000 high:28 low:16 +addr_dec_mask[COL] = 0000000000001eff high:13 low:0 +addr_dec_mask[BURST] = 000000000000003f high:6 low:0 +sub_partition_id_mask = 0000000000000100 +GPGPU-Sim uArch: clock freqs: 700000000.000000:700000000.000000:700000000.000000:924000000.000000 +GPGPU-Sim uArch: clock periods: 0.00000000142857142857:0.00000000142857142857:0.00000000142857142857:0.00000000108225108225 +*** Initializing Memory Statistics *** +GPGPU-Sim uArch: interconnect node map (shaderID+MemID to icntID) +GPGPU-Sim uArch: Memory nodes ID start from index: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +GPGPU-Sim uArch: interconnect node reverse map (icntID to shaderID+MemID) +GPGPU-Sim uArch: Memory nodes start from ID: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +31d273437cf0a4911e4318dd418890ed /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting PTX file and ptxas options 1: a.1.sm_30.ptx -arch=sm_30 -O0 +GPGPU-Sim uArch: performance model initialization complete. +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +9.1 +GPGPU-Sim PTX: __cudaRegisterFatBinary, fat_cubin_handle = 1, filename=default +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Running md5sum using "md5sum /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out " +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting specific PTX file named a.1.sm_30.ptx +GPGPU-Sim PTX: __cudaRegisterFunction _Z9vectorAddPiS_ : hostFun 0x0x5642129986ee, fat_cubin_handle = 1 +GPGPU-Sim PTX: Parsing a.1.sm_30.ptx +GPGPU-Sim PTX: instruction assembly for function '_Z9vectorAddPiS_'... done. +GPGPU-Sim PTX: finished parsing EMBEDDED .ptx file a.1.sm_30.ptx +GPGPU-Sim PTX: loading globals with explicit initializers... +GPGPU-Sim PTX: finished loading globals (0 bytes total). +GPGPU-Sim PTX: loading constants with explicit initializers... done. +GPGPU-Sim PTX: Loading PTXInfo from a.1.sm_30.ptx +GPGPU-Sim PTX: Kernel '_Z9vectorAddPiS_' : regs=11, lmem=0, smem=0, cmem=336 +[Vector addition of 32 elements] +Copy input data from the host memory to the CUDA device +CUDA kernel launch with 1 blocks of 32 threads +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7fff23b5a508.. +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7fff23b5a500.. + +GPGPU-Sim PTX: cudaLaunch for 0x0x5642129986ee (mode=performance simulation) on stream 0 +GPGPU-Sim PTX: finding reconvergence points for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: pre-decoding instructions for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: reconvergence points for _Z9vectorAddPiS_... +GPGPU-Sim PTX: 1 (potential) branch divergence @ PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 2 (potential) branch divergence @ PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; +GPGPU-Sim PTX: immediate post dominator @ PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; +GPGPU-Sim PTX: 3 (potential) branch divergence @ PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 4 (potential) branch divergence @ PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; +GPGPU-Sim PTX: 5 (potential) branch divergence @ PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; +GPGPU-Sim PTX: immediate post dominator @ PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; +GPGPU-Sim PTX: 6 (potential) branch divergence @ PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 7 (potential) branch divergence @ PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; +GPGPU-Sim PTX: 8 (potential) branch divergence @ PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 9 (potential) branch divergence @ PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; +GPGPU-Sim PTX: immediate post dominator @ PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; +GPGPU-Sim PTX: ... end of reconvergence points for _Z9vectorAddPiS_ +GPGPU-Sim PTX: ... done pre-decoding instructions for '_Z9vectorAddPiS_'. +GPGPU-Sim PTX: pushing kernel '_Z9vectorAddPiS_' to stream 0, gridDim= (1,1,1) blockDim = (32,1,1) +GPGPU-Sim uArch: Shader 0 bind to kernel 1 '_Z9vectorAddPiS_' +GPGPU-Sim uArch: CTA/core = 8, limited by: cta_limit +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0000, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x008 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x008 (a.1.sm_30.ptx:26) ld.param.u64 %rd2, [_Z9vectorAddPiS__param_1]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0008, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x010 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x010 (a.1.sm_30.ptx:27) mov.u32 %r5, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0010, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x018 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x018 (a.1.sm_30.ptx:28) mov.u32 %r1, %tid.x; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0018, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x020 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x020 (a.1.sm_30.ptx:29) mov.u32 %r17, %r5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0020, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x028 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x030 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x038 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x040 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x048 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x050 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x058 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x060 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x068 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x070 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x078 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x080 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x088 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x090 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1047 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1649 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1659 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1960 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1960 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1981 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1988 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2267 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0180, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x188 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x188 (a.1.sm_30.ptx:92) shl.b64 %rd10, %rd9, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2274 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0188, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x190 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x190 (a.1.sm_30.ptx:93) add.s64 %rd11, %rd2, %rd10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2281 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0190, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2274 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x198 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x198 (a.1.sm_30.ptx:94) ld.u32 %r11, [%rd11]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0198, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2274 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a0 (a.1.sm_30.ptx:95) mul.lo.s32 %r12, %r11, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2472 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2291 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a8 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a8 (a.1.sm_30.ptx:96) st.u32 [%rd11], %r12; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a8, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2291 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1b0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1b0 (a.1.sm_30.ptx:97) ret; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01b0, done:fs :32 i:2 s:0 a:0 (done: 1111,1111,1111,1111,1111,1111,1111,1111) active=00000000000000000000000000000000 last fetched @ 2482 + +per warp SIMT control-flow state: + + +Destroy streams for kernel 1: size 0 +kernel_name = _Z9vectorAddPiS_ +kernel_launch_uid = 1 +gpu_sim_cycle = 2665 +gpu_sim_insn = 1371 +gpu_ipc = 0.5144 +gpu_tot_sim_cycle = 2665 +gpu_tot_sim_insn = 1371 +gpu_tot_ipc = 0.5144 +gpu_tot_issued_cta = 1 +gpu_occupancy = 2.0833% +gpu_tot_occupancy = 2.0833% +max_total_param_size = 0 +gpu_stall_dramfull = 0 +gpu_stall_icnt2sh = 0 +partiton_level_parallism = 0.0049 +partiton_level_parallism_total = 0.0049 +partiton_level_parallism_util = 1.0000 +partiton_level_parallism_util_total = 1.0000 +L2_BW = 0.3950 GB/Sec +L2_BW_total = 0.3950 GB/Sec +gpu_total_sim_rate=685 + +========= Core cache stats ========= +L1I_cache: + L1I_total_cache_accesses = 34 + L1I_total_cache_misses = 4 + L1I_total_cache_miss_rate = 0.1176 + L1I_total_cache_pending_hits = 0 + L1I_total_cache_reservation_fails = 0 +L1D_cache: + L1D_cache_core[0]: Access = 9, Miss = 4, Miss_rate = 0.444, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[2]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[12]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[13]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[14]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_total_cache_accesses = 9 + L1D_total_cache_misses = 4 + L1D_total_cache_miss_rate = 0.4444 + L1D_total_cache_pending_hits = 0 + L1D_total_cache_reservation_fails = 0 + L1D_cache_data_port_util = 0.002 + L1D_cache_fill_port_util = 0.002 +L1C_cache: + L1C_total_cache_accesses = 2 + L1C_total_cache_misses = 2 + L1C_total_cache_miss_rate = 1.0000 + L1C_total_cache_pending_hits = 0 + L1C_total_cache_reservation_fails = 0 +L1T_cache: + L1T_total_cache_accesses = 0 + L1T_total_cache_misses = 0 + L1T_total_cache_pending_hits = 0 + L1T_total_cache_reservation_fails = 0 + +Total_core_cache_stats: + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 1 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 4 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][MISS] = 2 + Total_core_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 4 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT] = 30 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + Total_core_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 5 + Total_core_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 4 + Total_core_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 34 + +Total_core_cache_fail_stats: +ctas_completed 1, Shader 0 warp_id issue ditsribution: +warp_id: +0, +distro: +59, +gpgpu_n_tot_thrd_icount = 1888 +gpgpu_n_tot_w_icount = 59 +gpgpu_n_stall_shd_mem = 0 +gpgpu_n_mem_read_local = 0 +gpgpu_n_mem_write_local = 0 +gpgpu_n_mem_read_global = 4 +gpgpu_n_mem_write_global = 4 +gpgpu_n_mem_texture = 0 +gpgpu_n_mem_const = 1 +gpgpu_n_load_insn = 112 +gpgpu_n_store_insn = 80 +gpgpu_n_shmem_insn = 0 +gpgpu_n_sstarr_insn = 0 +gpgpu_n_tex_insn = 0 +gpgpu_n_const_mem_insn = 0 +gpgpu_n_param_mem_insn = 64 +gpgpu_n_shmem_bkconflict = 0 +gpgpu_n_cache_bkconflict = 0 +gpgpu_n_intrawarp_mshr_merge = 0 +gpgpu_n_cmem_portconflict = 0 +gpgpu_stall_shd_mem[c_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[s_mem][bk_conf] = 0 +gpgpu_stall_shd_mem[gl_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][coal_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][data_port_stall] = 0 +gpu_reg_bank_conflict_stalls = 0 +Warp Occupancy Distribution: +Stall:0 W0_Idle:3965 W0_Scoreboard:1304 W1:9 W2:0 W3:0 W4:0 W5:0 W6:0 W7:0 W8:0 W9:0 W10:0 W11:0 W12:0 W13:0 W14:0 W15:0 W16:11 W17:0 W18:0 W19:0 W20:0 W21:0 W22:0 W23:0 W24:0 W25:0 W26:0 W27:0 W28:0 W29:0 W30:0 W31:13 W32:26 +single_issue_nums: WS0:59 WS1:0 +dual_issue_nums: WS0:0 WS1:0 +traffic_breakdown_coretomem[CONST_ACC_R] = 8 {8:1,} +traffic_breakdown_coretomem[GLOBAL_ACC_R] = 32 {8:4,} +traffic_breakdown_coretomem[GLOBAL_ACC_W] = 448 {40:1,136:3,} +traffic_breakdown_coretomem[INST_ACC_R] = 32 {8:4,} +traffic_breakdown_memtocore[CONST_ACC_R] = 80 {40:2,} +traffic_breakdown_memtocore[GLOBAL_ACC_R] = 640 {40:16,} +traffic_breakdown_memtocore[GLOBAL_ACC_W] = 104 {8:13,} +traffic_breakdown_memtocore[INST_ACC_R] = 640 {40:16,} +maxmflatency = 268 +max_icnt2mem_latency = 46 +maxmrqlatency = 21 +max_icnt2sh_latency = 7 +averagemflatency = 161 +avg_icnt2mem_latency = 14 +avg_mrq_latency = 12 +avg_icnt2sh_latency = 8 +mrq_lat_table:6 0 0 6 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dq_lat_table:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_table:0 0 0 0 0 0 0 25 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2mem_lat_table:0 0 4 1 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2sh_lat_table:0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_pw_table:0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum concurrent accesses to same row: +dram[0]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum service time to same row: +dram[0]: 463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 1278 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +average row accesses per activate: +dram[0]: 3.333333 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[1]: 4.000000 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[2]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[3]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[4]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[5]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +average row locality = 22/6 = 3.666667 +number of total memory accesses made: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total accesses: 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total read accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram reads = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total write accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram writes = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +average mf latency per bank: +dram[0]: none none none none none none none none none none none none none none none none +dram[1]: none none none none none none none none none none none none none none none none +dram[2]: none none none none none none none none none none none none none none none none +dram[3]: none none none none none none none none none none none none none none none none +dram[4]: none none none none none none none none none none none none none none none none +dram[5]: none none none none none none none none none none none none none none none none +maximum mf latency per bank: +dram[0]: 263 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 268 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + +Number of Memory Banks Accessed per Memory Operation per Warp (from 0): +0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +Average # of Memory Banks Accessed per Memory Operation per Warp=-nan + +position of mrq chosen +0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + +average position of mrq chosen = -nan +Memory Partition 0: +Cache L2_bank_000: +MSHR contents + +Cache L2_bank_001: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[0]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3517 n_nop=3502 n_act=3 n_pre=2 n_ref_event=94841805667920 n_req=10 n_rd=10 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.005687 +n_activity=144 dram_eff=0.1389 +bk0: 10a 3443i bk1: 0a 3515i bk2: 0a 3515i bk3: 0a 3516i bk4: 0a 3516i bk5: 0a 3517i bk6: 0a 3517i bk7: 0a 3517i bk8: 0a 3517i bk9: 0a 3517i bk10: 0a 3517i bk11: 0a 3517i bk12: 0a 3517i bk13: 0a 3518i bk14: 0a 3518i bk15: 0a 3519i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.700000 +Row_Buffer_Locality_read = 0.700000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 0.677241 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 0.000000 + +BW Util details: +bwutil = 0.005687 +total_CMD = 3517 +util_bw = 20 +Wasted_Col = 43 +Wasted_Row = 24 +Idle = 3430 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 7 +rwq = 0 +CCDLc_limit_alone = 7 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3517 +n_nop = 3502 +Read = 10 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 94841805667920 +n_req = 10 +total_req = 10 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 10 +Row_Bus_Util = 0.001422 +CoL_Bus_Util = 0.002843 +Either_Row_CoL_Bus_Util = 0.004265 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.039807 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.0398067 +Memory Partition 1: +Cache L2_bank_002: +MSHR contents + +Cache L2_bank_003: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[1]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3517 n_nop=3500 n_act=3 n_pre=2 n_ref_event=0 n_req=12 n_rd=12 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.006824 +n_activity=144 dram_eff=0.1667 +bk0: 12a 3439i bk1: 0a 3515i bk2: 0a 3515i bk3: 0a 3515i bk4: 0a 3515i bk5: 0a 3517i bk6: 0a 3517i bk7: 0a 3517i bk8: 0a 3517i bk9: 0a 3517i bk10: 0a 3517i bk11: 0a 3517i bk12: 0a 3517i bk13: 0a 3519i bk14: 0a 3519i bk15: 0a 3519i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.750000 +Row_Buffer_Locality_read = 0.750000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 1.000000 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 1.000000 + +BW Util details: +bwutil = 0.006824 +total_CMD = 3517 +util_bw = 24 +Wasted_Col = 45 +Wasted_Row = 24 +Idle = 3424 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 9 +rwq = 0 +CCDLc_limit_alone = 9 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3517 +n_nop = 3500 +Read = 12 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 0 +n_req = 12 +total_req = 12 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 12 +Row_Bus_Util = 0.001422 +CoL_Bus_Util = 0.003412 +Either_Row_CoL_Bus_Util = 0.004834 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.055445 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.055445 +Memory Partition 2: +Cache L2_bank_004: +MSHR contents + +Cache L2_bank_005: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[2]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3517 n_nop=3517 n_act=0 n_pre=0 n_ref_event=4562891592468056282 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 3517i bk1: 0a 3517i bk2: 0a 3517i bk3: 0a 3517i bk4: 0a 3517i bk5: 0a 3517i bk6: 0a 3517i bk7: 0a 3517i bk8: 0a 3517i bk9: 0a 3517i bk10: 0a 3517i bk11: 0a 3517i bk12: 0a 3517i bk13: 0a 3517i bk14: 0a 3517i bk15: 0a 3517i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 3517 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 3517 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3517 +n_nop = 3517 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 4562891592468056282 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 3: +Cache L2_bank_006: +MSHR contents + +Cache L2_bank_007: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[3]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3517 n_nop=3517 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 3517i bk1: 0a 3517i bk2: 0a 3517i bk3: 0a 3517i bk4: 0a 3517i bk5: 0a 3517i bk6: 0a 3517i bk7: 0a 3517i bk8: 0a 3517i bk9: 0a 3517i bk10: 0a 3517i bk11: 0a 3517i bk12: 0a 3517i bk13: 0a 3517i bk14: 0a 3517i bk15: 0a 3517i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 3517 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 3517 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3517 +n_nop = 3517 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 4: +Cache L2_bank_008: +MSHR contents + +Cache L2_bank_009: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[4]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3517 n_nop=3517 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 3517i bk1: 0a 3517i bk2: 0a 3517i bk3: 0a 3517i bk4: 0a 3517i bk5: 0a 3517i bk6: 0a 3517i bk7: 0a 3517i bk8: 0a 3517i bk9: 0a 3517i bk10: 0a 3517i bk11: 0a 3517i bk12: 0a 3517i bk13: 0a 3517i bk14: 0a 3517i bk15: 0a 3517i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 3517 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 3517 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3517 +n_nop = 3517 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 5: +Cache L2_bank_010: +MSHR contents + +Cache L2_bank_011: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[5]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=3517 n_nop=3517 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 3517i bk1: 0a 3517i bk2: 0a 3517i bk3: 0a 3517i bk4: 0a 3517i bk5: 0a 3517i bk6: 0a 3517i bk7: 0a 3517i bk8: 0a 3517i bk9: 0a 3517i bk10: 0a 3517i bk11: 0a 3517i bk12: 0a 3517i bk13: 0a 3517i bk14: 0a 3517i bk15: 0a 3517i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 3517 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 3517 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 3517 +n_nop = 3517 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 + +========= L2 cache stats ========= +L2_cache_bank[0]: Access = 18, Miss = 10, Miss_rate = 0.556, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[2]: Access = 29, Miss = 12, Miss_rate = 0.414, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_total_cache_accesses = 47 +L2_total_cache_misses = 22 +L2_total_cache_miss_rate = 0.4681 +L2_total_cache_pending_hits = 0 +L2_total_cache_reservation_fails = 0 +L2_total_cache_breakdown: + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 12 + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 3 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 1 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 13 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + L2_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 12 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 16 + L2_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + L2_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 13 + L2_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 16 +L2_total_cache_reservation_fail_breakdown: +L2_cache_data_port_util = 0.001 +L2_cache_fill_port_util = 0.001 + +icnt_total_pkts_mem_to_simt=47 +icnt_total_pkts_simt_to_mem=22 +LD_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +ST_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +----------------------------Interconnect-DETAILS-------------------------------- +Class 0: +Packet latency average = 5.15 + minimum = 5 + maximum = 8 +Network latency average = 5.15 + minimum = 5 + maximum = 8 +Slowest packet = 35 +Flit latency average = 5 + minimum = 5 + maximum = 5 +Slowest flit = 0 +Fragmentation average = 0 + minimum = 0 + maximum = 0 +Injected packet rate average = 0.000833854 + minimum = 0 (at node 1) + maximum = 0.0108818 (at node 17) +Accepted packet rate average = 0.000833854 + minimum = 0 (at node 1) + maximum = 0.017636 (at node 0) +Injected flit rate average = 0.000958933 + minimum = 0 (at node 1) + maximum = 0.0108818 (at node 17) +Accepted flit rate average= 0.000958933 + minimum = 0 (at node 1) + maximum = 0.017636 (at node 0) +Injected packet length average = 1.15 +Accepted packet length average = 1.15 +Total in-flight flits = 0 (0 measured) +====== Overall Traffic Statistics ====== +====== Traffic class 0 ====== +Packet latency average = 5.15 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Network latency average = 5.15 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Flit latency average = 5 (1 samples) + minimum = 5 (1 samples) + maximum = 5 (1 samples) +Fragmentation average = 0 (1 samples) + minimum = 0 (1 samples) + maximum = 0 (1 samples) +Injected packet rate average = 0.000833854 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0108818 (1 samples) +Accepted packet rate average = 0.000833854 (1 samples) + minimum = 0 (1 samples) + maximum = 0.017636 (1 samples) +Injected flit rate average = 0.000958933 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0108818 (1 samples) +Accepted flit rate average = 0.000958933 (1 samples) + minimum = 0 (1 samples) + maximum = 0.017636 (1 samples) +Injected packet size average = 1.15 (1 samples) +Accepted packet size average = 1.15 (1 samples) +Hops average = 1 (1 samples) +----------------------------END-of-Interconnect-DETAILS------------------------- + + +gpgpu_simulation_time = 0 days, 0 hrs, 0 min, 2 sec (2 sec) +gpgpu_simulation_rate = 685 (inst/sec) +gpgpu_simulation_rate = 1332 (cycle/sec) +gpgpu_silicon_slowdown = 525525x +[ZSY_APP] Check Result +[ZSY_APP] data: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 31 +[ZSY_APP] result: 0 0 4 0 8 0 12 0 16 0 20 0 24 0 28 0 32 0 36 0 40 0 44 0 48 0 52 0 56 0 60 124 +Done +GPGPU-Sim: *** exit detected *** diff --git a/configs/tested-cfgs/SM2_GTX480/lc_pdom_2.log b/configs/tested-cfgs/SM2_GTX480/lc_pdom_2.log new file mode 100644 index 000000000..ab48a016c --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/lc_pdom_2.log @@ -0,0 +1,2614 @@ + + + *** GPGPU-Sim Simulator Version 4.0.0 [build gpgpu-sim_git-commit-52c9039e27a3a91122b1f49cfd15b3829f2251e4_modified_8.0] *** + + +GPGPU-Sim PTX: simulation mode 0 (can change with PTX_SIM_MODE_FUNC environment variable: + 1=functional simulation only, 0=detailed performance simulator) +GPGPU-Sim PTX: overriding embedded ptx with ptx file (PTX_SIM_USE_PTX_FILE is set) +GPGPU-Sim: Configuration options: + +-save_embedded_ptx 0 # saves ptx files embedded in binary as .ptx +-keep 0 # keep intermediate files created by GPGPU-Sim when interfacing with external programs +-gpgpu_ptx_save_converted_ptxplus 0 # Saved converted ptxplus to a file +-gpgpu_occupancy_sm_number 20 # The SM number to pass to ptxas when getting register usage for computing GPU occupancy. This parameter is required in the config. +-ptx_opcode_latency_int 4,13,4,5,145,32 # Opcode latencies for integers Default 1,1,19,25,145,32 +-ptx_opcode_latency_fp 4,13,4,5,39 # Opcode latencies for single precision floating points Default 1,1,1,1,30 +-ptx_opcode_latency_dp 8,19,8,8,330 # Opcode latencies for double precision floating points Default 8,8,8,8,335 +-ptx_opcode_latency_sfu 8 # Opcode latencies for SFU instructionsDefault 8 +-ptx_opcode_latency_tesnor 64 # Opcode latencies for Tensor instructionsDefault 64 +-ptx_opcode_initiation_int 1,2,2,1,8,4 # Opcode initiation intervals for integers Default 1,1,4,4,32,4 +-ptx_opcode_initiation_fp 1,2,1,1,4 # Opcode initiation intervals for single precision floating points Default 1,1,1,1,5 +-ptx_opcode_initiation_dp 8,16,8,8,130 # Opcode initiation intervals for double precision floating points Default 8,8,8,8,130 +-ptx_opcode_initiation_sfu 8 # Opcode initiation intervals for sfu instructionsDefault 8 +-ptx_opcode_initiation_tensor 64 # Opcode initiation intervals for tensor instructionsDefault 64 +-cdp_latency 7200,8000,100,12000,1600 # CDP API latency Default 7200,8000,100,12000,1600 +-network_mode 1 # Interconnection network mode +-inter_config_file config_fermi_islip.icnt # Interconnection network config file +-icnt_in_buffer_limit 64 # in_buffer_limit +-icnt_out_buffer_limit 64 # out_buffer_limit +-icnt_subnets 2 # subnets +-icnt_arbiter_algo 1 # arbiter_algo +-icnt_verbose 0 # inct_verbose +-icnt_grant_cycles 1 # grant_cycles +-gpgpu_ptx_use_cuobjdump 1 # Use cuobjdump to extract ptx and sass from binaries +-gpgpu_experimental_lib_support 0 # Try to extract code from cuda libraries [Broken because of unknown cudaGetExportTable] +-checkpoint_option 0 # checkpointing flag (0 = no checkpoint) +-checkpoint_kernel 1 # checkpointing during execution of which kernel (1- 1st kernel) +-checkpoint_CTA 0 # checkpointing after # of CTA (< less than total CTA) +-resume_option 0 # resume flag (0 = no resume) +-resume_kernel 0 # Resume from which kernel (1= 1st kernel) +-resume_CTA 0 # resume from which CTA +-checkpoint_CTA_t 0 # resume from which CTA +-checkpoint_insn_Y 0 # resume from which CTA +-gpgpu_ptx_convert_to_ptxplus 0 # Convert SASS (native ISA) to ptxplus and run ptxplus +-gpgpu_ptx_force_max_capability 20 # Force maximum compute capability +-gpgpu_ptx_inst_debug_to_file 0 # Dump executed instructions' debug information to file +-gpgpu_ptx_inst_debug_file inst_debug.txt # Executed instructions' debug output file +-gpgpu_ptx_inst_debug_thread_uid 1 # Thread UID for executed instructions' debug output +-gpgpu_simd_model 1 # 1 = post-dominator +-gpgpu_shader_core_pipeline 1536:32 # shader core pipeline config, i.e., {:} +-gpgpu_tex_cache:l1 N:4:128:24,L:R:m:N:L,T:128:4,128:2 # per-shader L1 texture cache (READ-ONLY) config {::,:::,::,:} +-gpgpu_const_cache:l1 N:64:64:2,L:R:f:N:L,S:2:32,4 # per-shader L1 constant memory cache (READ-ONLY) config {::,:::,::,} +-gpgpu_cache:il1 N:4:128:4,L:R:f:N:L,S:2:32,4 # shader L1 instruction cache config {::,:::,::,} +-gpgpu_cache:dl1 N:32:128:4,L:L:m:N:H,S:64:8,8 # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_l1_banks 1 # The number of L1 cache banks +-gpgpu_l1_banks_byte_interleaving 32 # l1 banks byte interleaving granularity +-gpgpu_l1_banks_hashing_function 0 # l1 banks hashing function +-gpgpu_l1_latency 35 # L1 Hit Latency +-gpgpu_smem_latency 26 # smem Latency +-gpgpu_cache:dl1PrefL1 none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_cache:dl1PrefShared none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_gmem_skip_L1D 0 # global memory access skip L1D cache (implements -Xptxas -dlcm=cg, default=no skip) +-gpgpu_perfect_mem 0 # enable perfect memory mode (no cache miss) +-n_regfile_gating_group 4 # group of lanes that should be read/written together) +-gpgpu_clock_gated_reg_file 0 # enable clock gated reg file for power calculations +-gpgpu_clock_gated_lanes 0 # enable clock gated lanes for power calculations +-gpgpu_shader_registers 32768 # Number of registers per shader core. Limits number of concurrent CTAs. (default 8192) +-gpgpu_registers_per_block 8192 # Maximum number of registers per CTA. (default 8192) +-gpgpu_ignore_resources_limitation 0 # gpgpu_ignore_resources_limitation (default 0) +-gpgpu_shader_cta 8 # Maximum number of concurrent CTAs in shader (default 8) +-gpgpu_num_cta_barriers 16 # Maximum number of named barriers per CTA (default 16) +-gpgpu_n_clusters 15 # number of processing clusters +-gpgpu_n_cores_per_cluster 1 # number of simd cores per cluster +-gpgpu_n_cluster_ejection_buffer_size 32 # number of packets in ejection buffer +-gpgpu_n_ldst_response_buffer_size 2 # number of response packets in ld/st unit ejection buffer +-gpgpu_shmem_per_block 49152 # Size of shared memory per thread block or CTA (default 48kB) +-gpgpu_shmem_size 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_adaptive_cache_config 0 # adaptive_cache_config +-gpgpu_shmem_sizeDefault 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefL1 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefShared 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_num_banks 32 # Number of banks in the shared memory in each shader core (default 16) +-gpgpu_shmem_limited_broadcast 0 # Limit shared memory to do one broadcast per cycle (default on) +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_mem_unit_ports 1 # The number of memory transactions allowed per core cycle +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_warpdistro_shader -1 # Specify which shader core to collect the warp size distribution from +-gpgpu_warp_issue_shader 0 # Specify which shader core to collect the warp issue distribution from +-gpgpu_local_mem_map 1 # Mapping from local memory space address to simulated GPU physical address space (default = enabled) +-gpgpu_num_reg_banks 16 # Number of register banks (default = 8) +-gpgpu_reg_bank_use_warp_id 0 # Use warp ID in mapping registers to banks (default = off) +-gpgpu_sub_core_model 0 # Sub Core Volta/Pascal model (default = off) +-gpgpu_enable_specialized_operand_collector 1 # enable_specialized_operand_collector +-gpgpu_operand_collector_num_units_sp 6 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_dp 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_sfu 8 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_int 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_tensor_core 4 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_mem 2 # number of collector units (default = 2) +-gpgpu_operand_collector_num_units_gen 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_in_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_coalesce_arch 20 # Coalescing arch (GT200 = 13, Fermi = 20) +-gpgpu_num_sched_per_core 2 # Number of warp schedulers per core +-gpgpu_max_insn_issue_per_warp 1 # Max number of instructions that can be issued per warp in one cycle by scheduler (either 1 or 2) +-gpgpu_dual_issue_diff_exec_units 1 # should dual issue use two different execution unit resources (Default = 1) +-gpgpu_simt_core_sim_order 1 # Select the simulation order of cores in a cluster (0=Fix, 1=Round-Robin) +-gpgpu_pipeline_widths 2,0,0,1,1,2,0,0,1,1,2 # Pipeline widths ID_OC_SP,ID_OC_DP,ID_OC_INT,ID_OC_SFU,ID_OC_MEM,OC_EX_SP,OC_EX_DP,OC_EX_INT,OC_EX_SFU,OC_EX_MEM,EX_WB,ID_OC_TENSOR_CORE,OC_EX_TENSOR_CORE +-gpgpu_tensor_core_avail 0 # Tensor Core Available (default=0) +-gpgpu_num_sp_units 2 # Number of SP units (default=1) +-gpgpu_num_dp_units 0 # Number of DP units (default=0) +-gpgpu_num_int_units 0 # Number of INT units (default=0) +-gpgpu_num_sfu_units 1 # Number of SF units (default=1) +-gpgpu_num_tensor_core_units 0 # Number of tensor_core units (default=1) +-gpgpu_num_mem_units 1 # Number if ldst units (default=1) WARNING: not hooked up to anything +-gpgpu_scheduler gto # Scheduler configuration: < lrr | gto | two_level_active > If two_level_active:::For complete list of prioritization values see shader.h enum scheduler_prioritization_typeDefault: gto +-gpgpu_concurrent_kernel_sm 0 # Support concurrent kernels on a SM (default = disabled) +-gpgpu_perfect_inst_const_cache 0 # perfect inst and const cache mode, so all inst and const hits in the cache(default = disabled) +-gpgpu_inst_fetch_throughput 1 # the number of fetched intruction per warp each cycle +-gpgpu_reg_file_port_throughput 1 # the number ports of the register file +-specialized_unit_1 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_2 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_3 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_4 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_5 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_6 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_7 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_8 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-gpgpu_perf_sim_memcpy 1 # Fill the L2 cache on memcpy +-gpgpu_simple_dram_model 0 # simple_dram_model with fixed latency and BW +-gpgpu_dram_scheduler 1 # 0 = fifo, 1 = FR-FCFS (defaul) +-gpgpu_dram_partition_queues 64:64:64:64 # i2$:$2d:d2$:$2i +-l2_ideal 0 # Use a ideal L2 cache that always hit +-gpgpu_cache:dl2 S:64:128:8,L:B:m:L:L,A:256:4,4:0,32 # unified banked L2 data cache config {::,:::,::,} +-gpgpu_cache:dl2_texture_only 0 # L2 cache used for texture only +-gpgpu_n_mem 6 # number of memory modules (e.g. memory controllers) in gpu +-gpgpu_n_sub_partition_per_mchannel 2 # number of memory subpartition in each memory module +-gpgpu_n_mem_per_ctrlr 2 # number of memory chips per memory controller +-gpgpu_memlatency_stat 14 # track and display latency statistics 0x2 enables MC, 0x4 enables queue logs +-gpgpu_frfcfs_dram_sched_queue_size 64 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_return_queue_size 116 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_buswidth 4 # default = 4 bytes (8 bytes per cycle at DDR) +-gpgpu_dram_burst_length 8 # Burst length of each DRAM request (default = 4 data bus cycle) +-dram_data_command_freq_ratio 4 # Frequency ratio between DRAM data bus and command bus (default = 2 times, i.e. DDR) +-gpgpu_dram_timing_opt nbk=16:CCD=2:RRD=6:RCD=12:RAS=28:RP=12:RC=40: CL=12:WL=4:CDLR=5:WR=12:nbkgrp=4:CCDL=3:RTPL=2 # DRAM timing parameters = {nbk:tCCD:tRRD:tRCD:tRAS:tRP:tRC:CL:WL:tCDLR:tWR:nbkgrp:tCCDL:tRTPL} +-gpgpu_l2_rop_latency 120 # ROP queue latency (default 85) +-dram_latency 100 # DRAM latency (default 30) +-dram_dual_bus_interface 0 # dual_bus_interface (default = 0) +-dram_bnk_indexing_policy 0 # dram_bnk_indexing_policy (0 = normal indexing, 1 = Xoring with the higher bits) (Default = 0) +-dram_bnkgrp_indexing_policy 1 # dram_bnkgrp_indexing_policy (0 = take higher bits, 1 = take lower bits) (Default = 0) +-dram_seperate_write_queue_enable 0 # Seperate_Write_Queue_Enable +-dram_write_queue_size 32:28:16 # Write_Queue_Size +-dram_elimnate_rw_turnaround 0 # elimnate_rw_turnaround i.e set tWTR and tRTW = 0 +-icnt_flit_size 40 # icnt_flit_size +-gpgpu_mem_addr_mapping dramid@8;00000000.00000000.00000000.00000000.0000RRRR.RRRRRRRR.BBBCCCCB.CCSSSSSS # mapping memory address to dram model {dramid@;} +-gpgpu_mem_addr_test 0 # run sweep test to check address mapping for aliased address +-gpgpu_mem_address_mask 1 # 0 = old addressing mask, 1 = new addressing mask, 2 = new add. mask + flipped bank sel and chip sel bits +-gpgpu_memory_partition_indexing 0 # 0 = no indexing, 1 = bitwise xoring, 2 = IPoly, 3 = custom indexing +-gpuwattch_xml_file gpuwattch_gtx480.xml # GPUWattch XML file +-power_simulation_enabled 1 # Turn on power simulator (1=On, 0=Off) +-power_per_cycle_dump 0 # Dump detailed power output each cycle +-power_trace_enabled 0 # produce a file for the power trace (1=On, 0=Off) +-power_trace_zlevel 6 # Compression level of the power trace output log (0=no comp, 9=highest) +-steady_power_levels_enabled 0 # produce a file for the steady power levels (1=On, 0=Off) +-steady_state_definition 8:4 # allowed deviation:number of samples +-gpgpu_max_cycle 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_insn 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_completed_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_runtime_stat 500 # display runtime statistics such as dram utilization {:} +-liveness_message_freq 1 # Minimum number of seconds between simulation liveness messages (0 = always print) +-gpgpu_compute_capability_major 2 # Major compute capability version number +-gpgpu_compute_capability_minor 0 # Minor compute capability version number +-gpgpu_flush_l1_cache 1 # Flush L1 cache at the end of each kernel call +-gpgpu_flush_l2_cache 0 # Flush L2 cache at the end of each kernel call +-gpgpu_deadlock_detect 1 # Stop the simulation at deadlock (1=on (default), 0=off) +-gpgpu_ptx_instruction_classification 0 # if enabled will classify ptx instruction types per kernel (Max 255 kernels now) +-gpgpu_ptx_sim_mode 0 # Select between Performance (default) or Functional simulation (1) +-gpgpu_clock_domains 700.0:700.0:700.0:924.0 # Clock Domain Frequencies in MhZ {:::} +-gpgpu_max_concurrent_kernel 8 # maximum kernels that can run concurrently on GPU +-gpgpu_cflog_interval 0 # Interval between each snapshot in control flow logger +-visualizer_enabled 0 # Turn on visualizer output (1=On, 0=Off) +-visualizer_outputfile NULL # Specifies the output log file for visualizer +-visualizer_zlevel 6 # Compression level of the visualizer output log (0=no comp, 9=highest) +-gpgpu_stack_size_limit 1024 # GPU thread stack size +-gpgpu_heap_size_limit 8388608 # GPU malloc heap size +-gpgpu_runtime_sync_depth_limit 2 # GPU device runtime synchronize depth +-gpgpu_runtime_pending_launch_count_limit 2048 # GPU device runtime pending launch count +-trace_enabled 0 # Turn on traces +-trace_components none # comma seperated list of traces to enable. Complete list found in trace_streams.tup. Default none +-trace_sampling_core 0 # The core which is printed using CORE_DPRINTF. Default 0 +-trace_sampling_memory_partition -1 # The memory partition which is printed using MEMPART_DPRINTF. Default -1 (i.e. all) +-enable_ptx_file_line_stats 1 # Turn on PTX source line statistic profiling. (1 = On) +-ptx_line_stats_filename gpgpu_inst_stats.txt # Output file for PTX source line statistics. +-gpgpu_kernel_launch_latency 0 # Kernel launch latency in cycles. Default: 0 +-gpgpu_cdp_enabled 0 # Turn on CDP +-gpgpu_TB_launch_latency 0 # thread block launch latency in cycles. Default: 0 +DRAM Timing Options: +nbk 16 # number of banks +CCD 2 # column to column delay +RRD 6 # minimal delay between activation of rows in different banks +RCD 12 # row to column delay +RAS 28 # time needed to activate row +RP 12 # time needed to precharge (deactivate) row +RC 40 # row cycle time +CDLR 5 # switching from write to read (changes tWTR) +WR 12 # last data-in to row precharge +CL 12 # CAS latency +WL 4 # Write latency +nbkgrp 4 # number of bank groups +CCDL 3 # column to column delay between accesses to different bank groups +RTPL 2 # read to precharge delay between accesses to different bank groups +Total number of memory sub partition = 12 +addr_dec_mask[CHIP] = 0000000000000000 high:64 low:0 +addr_dec_mask[BK] = 000000000000e100 high:16 low:8 +addr_dec_mask[ROW] = 000000000fff0000 high:28 low:16 +addr_dec_mask[COL] = 0000000000001eff high:13 low:0 +addr_dec_mask[BURST] = 000000000000003f high:6 low:0 +sub_partition_id_mask = 0000000000000100 +GPGPU-Sim uArch: clock freqs: 700000000.000000:700000000.000000:700000000.000000:924000000.000000 +GPGPU-Sim uArch: clock periods: 0.00000000142857142857:0.00000000142857142857:0.00000000142857142857:0.00000000108225108225 +*** Initializing Memory Statistics *** +GPGPU-Sim uArch: interconnect node map (shaderID+MemID to icntID) +GPGPU-Sim uArch: Memory nodes ID start from index: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +GPGPU-Sim uArch: interconnect node reverse map (icntID to shaderID+MemID) +GPGPU-Sim uArch: Memory nodes start from ID: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +b68d037ebae57b4ac85d37c8d70d8f07 /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting PTX file and ptxas options 1: a.1.sm_30.ptx -arch=sm_30 -O0 +GPGPU-Sim uArch: performance model initialization complete. +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +9.1 +GPGPU-Sim PTX: __cudaRegisterFatBinary, fat_cubin_handle = 1, filename=default +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Running md5sum using "md5sum /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out " +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting specific PTX file named a.1.sm_30.ptx +GPGPU-Sim PTX: __cudaRegisterFunction _Z9vectorAddPiS_ : hostFun 0x0x561eb4db56ee, fat_cubin_handle = 1 +GPGPU-Sim PTX: Parsing a.1.sm_30.ptx +GPGPU-Sim PTX: instruction assembly for function '_Z9vectorAddPiS_'... done. +GPGPU-Sim PTX: finished parsing EMBEDDED .ptx file a.1.sm_30.ptx +GPGPU-Sim PTX: loading globals with explicit initializers... +GPGPU-Sim PTX: finished loading globals (0 bytes total). +GPGPU-Sim PTX: loading constants with explicit initializers... done. +GPGPU-Sim PTX: Loading PTXInfo from a.1.sm_30.ptx +GPGPU-Sim PTX: Kernel '_Z9vectorAddPiS_' : regs=11, lmem=0, smem=0, cmem=336 +[Vector addition of 32 elements] +Copy input data from the host memory to the CUDA device +CUDA kernel launch with 1 blocks of 32 threads +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffc0da320f8.. +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffc0da320f0.. + +GPGPU-Sim PTX: cudaLaunch for 0x0x561eb4db56ee (mode=performance simulation) on stream 0 +GPGPU-Sim PTX: finding reconvergence points for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: pre-decoding instructions for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: reconvergence points for _Z9vectorAddPiS_... +GPGPU-Sim PTX: 1 (potential) branch divergence @ PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 2 (potential) branch divergence @ PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; +GPGPU-Sim PTX: immediate post dominator @ PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; +GPGPU-Sim PTX: 3 (potential) branch divergence @ PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 4 (potential) branch divergence @ PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; +GPGPU-Sim PTX: 5 (potential) branch divergence @ PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; +GPGPU-Sim PTX: immediate post dominator @ PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; +GPGPU-Sim PTX: 6 (potential) branch divergence @ PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 7 (potential) branch divergence @ PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; +GPGPU-Sim PTX: 8 (potential) branch divergence @ PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 9 (potential) branch divergence @ PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; +GPGPU-Sim PTX: immediate post dominator @ PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; +GPGPU-Sim PTX: ... end of reconvergence points for _Z9vectorAddPiS_ +GPGPU-Sim PTX: ... done pre-decoding instructions for '_Z9vectorAddPiS_'. +GPGPU-Sim PTX: pushing kernel '_Z9vectorAddPiS_' to stream 0, gridDim= (1,1,1) blockDim = (32,1,1) +GPGPU-Sim uArch: Shader 0 bind to kernel 1 '_Z9vectorAddPiS_' +GPGPU-Sim uArch: CTA/core = 8, limited by: cta_limit +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0000, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x008 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x008 (a.1.sm_30.ptx:26) ld.param.u64 %rd2, [_Z9vectorAddPiS__param_1]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0008, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x010 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x010 (a.1.sm_30.ptx:27) mov.u32 %r5, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0010, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x018 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x018 (a.1.sm_30.ptx:28) mov.u32 %r1, %tid.x; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0018, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x020 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x020 (a.1.sm_30.ptx:29) mov.u32 %r17, %r5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0020, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x028 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x030 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x038 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x040 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x048 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x050 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x058 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x060 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x068 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x070 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x078 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x080 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x088 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x090 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1047 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1649 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1659 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1960 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1960 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1981 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1988 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2005 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2005 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2217 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011011011011011011011011011010 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011011011011011011011011011010 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011011011011011011011011011010 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2678 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2678 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2755 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0180, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x188 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x188 (a.1.sm_30.ptx:92) shl.b64 %rd10, %rd9, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0188, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3060 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x190 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x190 (a.1.sm_30.ptx:93) add.s64 %rd11, %rd2, %rd10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3076 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0190, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x198 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x198 (a.1.sm_30.ptx:94) ld.u32 %r11, [%rd11]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0198, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3069 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a0 (a.1.sm_30.ptx:95) mul.lo.s32 %r12, %r11, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3267 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a8 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a8 (a.1.sm_30.ptx:96) st.u32 [%rd11], %r12; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a8, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1b0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1b0 (a.1.sm_30.ptx:97) ret; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01b0, done:fs :32 i:2 s:0 a:0 (done: 1111,1111,1111,1111,1111,1111,1111,1111) active=00000000000000000000000000000000 last fetched @ 3277 + +per warp SIMT control-flow state: + + +Destroy streams for kernel 1: size 0 +kernel_name = _Z9vectorAddPiS_ +kernel_launch_uid = 1 +gpu_sim_cycle = 3460 +gpu_sim_insn = 2181 +gpu_ipc = 0.6303 +gpu_tot_sim_cycle = 3460 +gpu_tot_sim_insn = 2181 +gpu_tot_ipc = 0.6303 +gpu_tot_issued_cta = 1 +gpu_occupancy = 2.0833% +gpu_tot_occupancy = 2.0833% +max_total_param_size = 0 +gpu_stall_dramfull = 0 +gpu_stall_icnt2sh = 0 +partiton_level_parallism = 0.0055 +partiton_level_parallism_total = 0.0055 +partiton_level_parallism_util = 1.0000 +partiton_level_parallism_util_total = 1.0000 +L2_BW = 0.4402 GB/Sec +L2_BW_total = 0.4402 GB/Sec +gpu_total_sim_rate=727 + +========= Core cache stats ========= +L1I_cache: + L1I_total_cache_accesses = 59 + L1I_total_cache_misses = 4 + L1I_total_cache_miss_rate = 0.0678 + L1I_total_cache_pending_hits = 0 + L1I_total_cache_reservation_fails = 0 +L1D_cache: + L1D_cache_core[0]: Access = 16, Miss = 7, Miss_rate = 0.438, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[2]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[12]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[13]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[14]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_total_cache_accesses = 16 + L1D_total_cache_misses = 7 + L1D_total_cache_miss_rate = 0.4375 + L1D_total_cache_pending_hits = 0 + L1D_total_cache_reservation_fails = 0 + L1D_cache_data_port_util = 0.003 + L1D_cache_fill_port_util = 0.002 +L1C_cache: + L1C_total_cache_accesses = 2 + L1C_total_cache_misses = 2 + L1C_total_cache_miss_rate = 1.0000 + L1C_total_cache_pending_hits = 0 + L1C_total_cache_reservation_fails = 0 +L1T_cache: + L1T_total_cache_accesses = 0 + L1T_total_cache_misses = 0 + L1T_total_cache_pending_hits = 0 + L1T_total_cache_reservation_fails = 0 + +Total_core_cache_stats: + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 2 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 7 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][MISS] = 2 + Total_core_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 7 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT] = 55 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + Total_core_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 9 + Total_core_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 7 + Total_core_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 59 + +Total_core_cache_fail_stats: +ctas_completed 1, Shader 0 warp_id issue ditsribution: +warp_id: +0, +distro: +102, +gpgpu_n_tot_thrd_icount = 3264 +gpgpu_n_tot_w_icount = 102 +gpgpu_n_stall_shd_mem = 0 +gpgpu_n_mem_read_local = 0 +gpgpu_n_mem_write_local = 0 +gpgpu_n_mem_read_global = 7 +gpgpu_n_mem_write_global = 7 +gpgpu_n_mem_texture = 0 +gpgpu_n_mem_const = 1 +gpgpu_n_load_insn = 184 +gpgpu_n_store_insn = 121 +gpgpu_n_shmem_insn = 0 +gpgpu_n_sstarr_insn = 0 +gpgpu_n_tex_insn = 0 +gpgpu_n_const_mem_insn = 0 +gpgpu_n_param_mem_insn = 64 +gpgpu_n_shmem_bkconflict = 0 +gpgpu_n_cache_bkconflict = 0 +gpgpu_n_intrawarp_mshr_merge = 0 +gpgpu_n_cmem_portconflict = 0 +gpgpu_stall_shd_mem[c_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[s_mem][bk_conf] = 0 +gpgpu_stall_shd_mem[gl_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][coal_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][data_port_stall] = 0 +gpu_reg_bank_conflict_stalls = 0 +Warp Occupancy Distribution: +Stall:0 W0_Idle:4789 W0_Scoreboard:2027 W1:18 W2:0 W3:0 W4:0 W5:0 W6:0 W7:0 W8:0 W9:0 W10:8 W11:0 W12:0 W13:0 W14:0 W15:0 W16:11 W17:0 W18:0 W19:0 W20:0 W21:3 W22:0 W23:0 W24:0 W25:0 W26:0 W27:0 W28:0 W29:0 W30:13 W31:23 W32:26 +single_issue_nums: WS0:102 WS1:0 +dual_issue_nums: WS0:0 WS1:0 +traffic_breakdown_coretomem[CONST_ACC_R] = 8 {8:1,} +traffic_breakdown_coretomem[GLOBAL_ACC_R] = 56 {8:7,} +traffic_breakdown_coretomem[GLOBAL_ACC_W] = 760 {40:2,136:5,} +traffic_breakdown_coretomem[INST_ACC_R] = 32 {8:4,} +traffic_breakdown_memtocore[CONST_ACC_R] = 80 {40:2,} +traffic_breakdown_memtocore[GLOBAL_ACC_R] = 1120 {40:28,} +traffic_breakdown_memtocore[GLOBAL_ACC_W] = 176 {8:22,} +traffic_breakdown_memtocore[INST_ACC_R] = 640 {40:16,} +maxmflatency = 268 +max_icnt2mem_latency = 46 +maxmrqlatency = 21 +max_icnt2sh_latency = 7 +averagemflatency = 150 +avg_icnt2mem_latency = 14 +avg_mrq_latency = 12 +avg_icnt2sh_latency = 8 +mrq_lat_table:6 0 0 6 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dq_lat_table:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_table:0 0 0 0 0 0 0 46 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2mem_lat_table:0 0 4 1 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2sh_lat_table:0 0 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_pw_table:0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum concurrent accesses to same row: +dram[0]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum service time to same row: +dram[0]: 463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 1413 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +average row accesses per activate: +dram[0]: 3.333333 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[1]: 4.000000 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[2]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[3]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[4]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[5]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +average row locality = 22/6 = 3.666667 +number of total memory accesses made: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total accesses: 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total read accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram reads = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total write accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram writes = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +average mf latency per bank: +dram[0]: none none none none none none none none none none none none none none none none +dram[1]: none none none none none none none none none none none none none none none none +dram[2]: none none none none none none none none none none none none none none none none +dram[3]: none none none none none none none none none none none none none none none none +dram[4]: none none none none none none none none none none none none none none none none +dram[5]: none none none none none none none none none none none none none none none none +maximum mf latency per bank: +dram[0]: 263 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 268 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + +Number of Memory Banks Accessed per Memory Operation per Warp (from 0): +0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +Average # of Memory Banks Accessed per Memory Operation per Warp=-nan + +position of mrq chosen +0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + +average position of mrq chosen = -nan +Memory Partition 0: +Cache L2_bank_000: +MSHR contents + +Cache L2_bank_001: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[0]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=4566 n_nop=4551 n_act=3 n_pre=2 n_ref_event=94689883983440 n_req=10 n_rd=10 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.00438 +n_activity=144 dram_eff=0.1389 +bk0: 10a 4492i bk1: 0a 4564i bk2: 0a 4564i bk3: 0a 4565i bk4: 0a 4565i bk5: 0a 4566i bk6: 0a 4566i bk7: 0a 4566i bk8: 0a 4566i bk9: 0a 4566i bk10: 0a 4566i bk11: 0a 4566i bk12: 0a 4566i bk13: 0a 4567i bk14: 0a 4567i bk15: 0a 4568i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.700000 +Row_Buffer_Locality_read = 0.700000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 0.674676 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 0.000000 + +BW Util details: +bwutil = 0.004380 +total_CMD = 4566 +util_bw = 20 +Wasted_Col = 43 +Wasted_Row = 24 +Idle = 4479 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 7 +rwq = 0 +CCDLc_limit_alone = 7 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 4566 +n_nop = 4551 +Read = 10 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 94689883983440 +n_req = 10 +total_req = 10 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 10 +Row_Bus_Util = 0.001095 +CoL_Bus_Util = 0.002190 +Either_Row_CoL_Bus_Util = 0.003285 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.030661 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.0306614 +Memory Partition 1: +Cache L2_bank_002: +MSHR contents + +Cache L2_bank_003: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[1]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=4566 n_nop=4549 n_act=3 n_pre=2 n_ref_event=0 n_req=12 n_rd=12 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.005256 +n_activity=144 dram_eff=0.1667 +bk0: 12a 4488i bk1: 0a 4564i bk2: 0a 4564i bk3: 0a 4564i bk4: 0a 4564i bk5: 0a 4566i bk6: 0a 4566i bk7: 0a 4566i bk8: 0a 4566i bk9: 0a 4566i bk10: 0a 4566i bk11: 0a 4566i bk12: 0a 4566i bk13: 0a 4568i bk14: 0a 4568i bk15: 0a 4568i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.750000 +Row_Buffer_Locality_read = 0.750000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 1.000000 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 1.000000 + +BW Util details: +bwutil = 0.005256 +total_CMD = 4566 +util_bw = 24 +Wasted_Col = 45 +Wasted_Row = 24 +Idle = 4473 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 9 +rwq = 0 +CCDLc_limit_alone = 9 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 4566 +n_nop = 4549 +Read = 12 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 0 +n_req = 12 +total_req = 12 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 12 +Row_Bus_Util = 0.001095 +CoL_Bus_Util = 0.002628 +Either_Row_CoL_Bus_Util = 0.003723 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.042488 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.042488 +Memory Partition 2: +Cache L2_bank_004: +MSHR contents + +Cache L2_bank_005: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[2]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=4566 n_nop=4566 n_act=0 n_pre=0 n_ref_event=4562891592468056282 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 4566i bk1: 0a 4566i bk2: 0a 4566i bk3: 0a 4566i bk4: 0a 4566i bk5: 0a 4566i bk6: 0a 4566i bk7: 0a 4566i bk8: 0a 4566i bk9: 0a 4566i bk10: 0a 4566i bk11: 0a 4566i bk12: 0a 4566i bk13: 0a 4566i bk14: 0a 4566i bk15: 0a 4566i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 4566 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 4566 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 4566 +n_nop = 4566 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 4562891592468056282 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 3: +Cache L2_bank_006: +MSHR contents + +Cache L2_bank_007: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[3]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=4566 n_nop=4566 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 4566i bk1: 0a 4566i bk2: 0a 4566i bk3: 0a 4566i bk4: 0a 4566i bk5: 0a 4566i bk6: 0a 4566i bk7: 0a 4566i bk8: 0a 4566i bk9: 0a 4566i bk10: 0a 4566i bk11: 0a 4566i bk12: 0a 4566i bk13: 0a 4566i bk14: 0a 4566i bk15: 0a 4566i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 4566 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 4566 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 4566 +n_nop = 4566 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 4: +Cache L2_bank_008: +MSHR contents + +Cache L2_bank_009: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[4]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=4566 n_nop=4566 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 4566i bk1: 0a 4566i bk2: 0a 4566i bk3: 0a 4566i bk4: 0a 4566i bk5: 0a 4566i bk6: 0a 4566i bk7: 0a 4566i bk8: 0a 4566i bk9: 0a 4566i bk10: 0a 4566i bk11: 0a 4566i bk12: 0a 4566i bk13: 0a 4566i bk14: 0a 4566i bk15: 0a 4566i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 4566 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 4566 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 4566 +n_nop = 4566 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 5: +Cache L2_bank_010: +MSHR contents + +Cache L2_bank_011: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[5]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=4566 n_nop=4566 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 4566i bk1: 0a 4566i bk2: 0a 4566i bk3: 0a 4566i bk4: 0a 4566i bk5: 0a 4566i bk6: 0a 4566i bk7: 0a 4566i bk8: 0a 4566i bk9: 0a 4566i bk10: 0a 4566i bk11: 0a 4566i bk12: 0a 4566i bk13: 0a 4566i bk14: 0a 4566i bk15: 0a 4566i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 4566 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 4566 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 4566 +n_nop = 4566 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 + +========= L2 cache stats ========= +L2_cache_bank[0]: Access = 26, Miss = 10, Miss_rate = 0.385, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[2]: Access = 42, Miss = 12, Miss_rate = 0.286, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_total_cache_accesses = 68 +L2_total_cache_misses = 22 +L2_total_cache_miss_rate = 0.3235 +L2_total_cache_pending_hits = 0 +L2_total_cache_reservation_fails = 0 +L2_total_cache_breakdown: + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 24 + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 3 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 1 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 22 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + L2_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 12 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 28 + L2_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + L2_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 22 + L2_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 16 +L2_total_cache_reservation_fail_breakdown: +L2_cache_data_port_util = 0.001 +L2_cache_fill_port_util = 0.001 + +icnt_total_pkts_mem_to_simt=68 +icnt_total_pkts_simt_to_mem=34 +LD_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +ST_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +----------------------------Interconnect-DETAILS-------------------------------- +Class 0: +Packet latency average = 5.17241 + minimum = 5 + maximum = 8 +Network latency average = 5.17241 + minimum = 5 + maximum = 8 +Slowest packet = 35 +Flit latency average = 5 + minimum = 5 + maximum = 5 +Slowest flit = 0 +Fragmentation average = 0 + minimum = 0 + maximum = 0 +Injected packet rate average = 0.000931278 + minimum = 0 (at node 1) + maximum = 0.0121387 (at node 17) +Accepted packet rate average = 0.000931278 + minimum = 0 (at node 1) + maximum = 0.0196532 (at node 0) +Injected flit rate average = 0.00109184 + minimum = 0 (at node 1) + maximum = 0.0121387 (at node 17) +Accepted flit rate average= 0.00109184 + minimum = 0 (at node 1) + maximum = 0.0196532 (at node 0) +Injected packet length average = 1.17241 +Accepted packet length average = 1.17241 +Total in-flight flits = 0 (0 measured) +====== Overall Traffic Statistics ====== +====== Traffic class 0 ====== +Packet latency average = 5.17241 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Network latency average = 5.17241 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Flit latency average = 5 (1 samples) + minimum = 5 (1 samples) + maximum = 5 (1 samples) +Fragmentation average = 0 (1 samples) + minimum = 0 (1 samples) + maximum = 0 (1 samples) +Injected packet rate average = 0.000931278 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0121387 (1 samples) +Accepted packet rate average = 0.000931278 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0196532 (1 samples) +Injected flit rate average = 0.00109184 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0121387 (1 samples) +Accepted flit rate average = 0.00109184 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0196532 (1 samples) +Injected packet size average = 1.17241 (1 samples) +Accepted packet size average = 1.17241 (1 samples) +Hops average = 1 (1 samples) +----------------------------END-of-Interconnect-DETAILS------------------------- + + +gpgpu_simulation_time = 0 days, 0 hrs, 0 min, 3 sec (3 sec) +gpgpu_simulation_rate = 727 (inst/sec) +gpgpu_simulation_rate = 1153 (cycle/sec) +gpgpu_silicon_slowdown = 607111x +[ZSY_APP] Check Result +[ZSY_APP] data: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 31 31 +[ZSY_APP] result: 0 0 10 0 8 12 12 0 34 0 20 24 24 0 58 0 32 36 36 0 82 0 44 48 48 0 106 0 56 60 184 124 +Done +GPGPU-Sim: *** exit detected *** diff --git a/configs/tested-cfgs/SM2_GTX480/lc_pdom_32.log b/configs/tested-cfgs/SM2_GTX480/lc_pdom_32.log new file mode 100644 index 000000000..f8ca81388 --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/lc_pdom_32.log @@ -0,0 +1,21549 @@ + + + *** GPGPU-Sim Simulator Version 4.0.0 [build gpgpu-sim_git-commit-52c9039e27a3a91122b1f49cfd15b3829f2251e4_modified_8.0] *** + + +GPGPU-Sim PTX: simulation mode 0 (can change with PTX_SIM_MODE_FUNC environment variable: + 1=functional simulation only, 0=detailed performance simulator) +GPGPU-Sim PTX: overriding embedded ptx with ptx file (PTX_SIM_USE_PTX_FILE is set) +GPGPU-Sim: Configuration options: + +-save_embedded_ptx 0 # saves ptx files embedded in binary as .ptx +-keep 0 # keep intermediate files created by GPGPU-Sim when interfacing with external programs +-gpgpu_ptx_save_converted_ptxplus 0 # Saved converted ptxplus to a file +-gpgpu_occupancy_sm_number 20 # The SM number to pass to ptxas when getting register usage for computing GPU occupancy. This parameter is required in the config. +-ptx_opcode_latency_int 4,13,4,5,145,32 # Opcode latencies for integers Default 1,1,19,25,145,32 +-ptx_opcode_latency_fp 4,13,4,5,39 # Opcode latencies for single precision floating points Default 1,1,1,1,30 +-ptx_opcode_latency_dp 8,19,8,8,330 # Opcode latencies for double precision floating points Default 8,8,8,8,335 +-ptx_opcode_latency_sfu 8 # Opcode latencies for SFU instructionsDefault 8 +-ptx_opcode_latency_tesnor 64 # Opcode latencies for Tensor instructionsDefault 64 +-ptx_opcode_initiation_int 1,2,2,1,8,4 # Opcode initiation intervals for integers Default 1,1,4,4,32,4 +-ptx_opcode_initiation_fp 1,2,1,1,4 # Opcode initiation intervals for single precision floating points Default 1,1,1,1,5 +-ptx_opcode_initiation_dp 8,16,8,8,130 # Opcode initiation intervals for double precision floating points Default 8,8,8,8,130 +-ptx_opcode_initiation_sfu 8 # Opcode initiation intervals for sfu instructionsDefault 8 +-ptx_opcode_initiation_tensor 64 # Opcode initiation intervals for tensor instructionsDefault 64 +-cdp_latency 7200,8000,100,12000,1600 # CDP API latency Default 7200,8000,100,12000,1600 +-network_mode 1 # Interconnection network mode +-inter_config_file config_fermi_islip.icnt # Interconnection network config file +-icnt_in_buffer_limit 64 # in_buffer_limit +-icnt_out_buffer_limit 64 # out_buffer_limit +-icnt_subnets 2 # subnets +-icnt_arbiter_algo 1 # arbiter_algo +-icnt_verbose 0 # inct_verbose +-icnt_grant_cycles 1 # grant_cycles +-gpgpu_ptx_use_cuobjdump 1 # Use cuobjdump to extract ptx and sass from binaries +-gpgpu_experimental_lib_support 0 # Try to extract code from cuda libraries [Broken because of unknown cudaGetExportTable] +-checkpoint_option 0 # checkpointing flag (0 = no checkpoint) +-checkpoint_kernel 1 # checkpointing during execution of which kernel (1- 1st kernel) +-checkpoint_CTA 0 # checkpointing after # of CTA (< less than total CTA) +-resume_option 0 # resume flag (0 = no resume) +-resume_kernel 0 # Resume from which kernel (1= 1st kernel) +-resume_CTA 0 # resume from which CTA +-checkpoint_CTA_t 0 # resume from which CTA +-checkpoint_insn_Y 0 # resume from which CTA +-gpgpu_ptx_convert_to_ptxplus 0 # Convert SASS (native ISA) to ptxplus and run ptxplus +-gpgpu_ptx_force_max_capability 20 # Force maximum compute capability +-gpgpu_ptx_inst_debug_to_file 0 # Dump executed instructions' debug information to file +-gpgpu_ptx_inst_debug_file inst_debug.txt # Executed instructions' debug output file +-gpgpu_ptx_inst_debug_thread_uid 1 # Thread UID for executed instructions' debug output +-gpgpu_simd_model 1 # 1 = post-dominator +-gpgpu_shader_core_pipeline 1536:32 # shader core pipeline config, i.e., {:} +-gpgpu_tex_cache:l1 N:4:128:24,L:R:m:N:L,T:128:4,128:2 # per-shader L1 texture cache (READ-ONLY) config {::,:::,::,:} +-gpgpu_const_cache:l1 N:64:64:2,L:R:f:N:L,S:2:32,4 # per-shader L1 constant memory cache (READ-ONLY) config {::,:::,::,} +-gpgpu_cache:il1 N:4:128:4,L:R:f:N:L,S:2:32,4 # shader L1 instruction cache config {::,:::,::,} +-gpgpu_cache:dl1 N:32:128:4,L:L:m:N:H,S:64:8,8 # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_l1_banks 1 # The number of L1 cache banks +-gpgpu_l1_banks_byte_interleaving 32 # l1 banks byte interleaving granularity +-gpgpu_l1_banks_hashing_function 0 # l1 banks hashing function +-gpgpu_l1_latency 35 # L1 Hit Latency +-gpgpu_smem_latency 26 # smem Latency +-gpgpu_cache:dl1PrefL1 none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_cache:dl1PrefShared none # per-shader L1 data cache config {::,:::,::, | none} +-gpgpu_gmem_skip_L1D 0 # global memory access skip L1D cache (implements -Xptxas -dlcm=cg, default=no skip) +-gpgpu_perfect_mem 0 # enable perfect memory mode (no cache miss) +-n_regfile_gating_group 4 # group of lanes that should be read/written together) +-gpgpu_clock_gated_reg_file 0 # enable clock gated reg file for power calculations +-gpgpu_clock_gated_lanes 0 # enable clock gated lanes for power calculations +-gpgpu_shader_registers 32768 # Number of registers per shader core. Limits number of concurrent CTAs. (default 8192) +-gpgpu_registers_per_block 8192 # Maximum number of registers per CTA. (default 8192) +-gpgpu_ignore_resources_limitation 0 # gpgpu_ignore_resources_limitation (default 0) +-gpgpu_shader_cta 8 # Maximum number of concurrent CTAs in shader (default 8) +-gpgpu_num_cta_barriers 16 # Maximum number of named barriers per CTA (default 16) +-gpgpu_n_clusters 15 # number of processing clusters +-gpgpu_n_cores_per_cluster 1 # number of simd cores per cluster +-gpgpu_n_cluster_ejection_buffer_size 32 # number of packets in ejection buffer +-gpgpu_n_ldst_response_buffer_size 2 # number of response packets in ld/st unit ejection buffer +-gpgpu_shmem_per_block 49152 # Size of shared memory per thread block or CTA (default 48kB) +-gpgpu_shmem_size 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_adaptive_cache_config 0 # adaptive_cache_config +-gpgpu_shmem_sizeDefault 49152 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefL1 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_size_PrefShared 16384 # Size of shared memory per shader core (default 16kB) +-gpgpu_shmem_num_banks 32 # Number of banks in the shared memory in each shader core (default 16) +-gpgpu_shmem_limited_broadcast 0 # Limit shared memory to do one broadcast per cycle (default on) +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_mem_unit_ports 1 # The number of memory transactions allowed per core cycle +-gpgpu_shmem_warp_parts 1 # Number of portions a warp is divided into for shared memory bank conflict check +-gpgpu_warpdistro_shader -1 # Specify which shader core to collect the warp size distribution from +-gpgpu_warp_issue_shader 0 # Specify which shader core to collect the warp issue distribution from +-gpgpu_local_mem_map 1 # Mapping from local memory space address to simulated GPU physical address space (default = enabled) +-gpgpu_num_reg_banks 16 # Number of register banks (default = 8) +-gpgpu_reg_bank_use_warp_id 0 # Use warp ID in mapping registers to banks (default = off) +-gpgpu_sub_core_model 0 # Sub Core Volta/Pascal model (default = off) +-gpgpu_enable_specialized_operand_collector 1 # enable_specialized_operand_collector +-gpgpu_operand_collector_num_units_sp 6 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_dp 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_sfu 8 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_int 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_units_tensor_core 4 # number of collector units (default = 4) +-gpgpu_operand_collector_num_units_mem 2 # number of collector units (default = 2) +-gpgpu_operand_collector_num_units_gen 0 # number of collector units (default = 0) +-gpgpu_operand_collector_num_in_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_in_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_in_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sp 2 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_dp 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_sfu 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_int 0 # number of collector unit in ports (default = 0) +-gpgpu_operand_collector_num_out_ports_tensor_core 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_mem 1 # number of collector unit in ports (default = 1) +-gpgpu_operand_collector_num_out_ports_gen 0 # number of collector unit in ports (default = 0) +-gpgpu_coalesce_arch 20 # Coalescing arch (GT200 = 13, Fermi = 20) +-gpgpu_num_sched_per_core 2 # Number of warp schedulers per core +-gpgpu_max_insn_issue_per_warp 1 # Max number of instructions that can be issued per warp in one cycle by scheduler (either 1 or 2) +-gpgpu_dual_issue_diff_exec_units 1 # should dual issue use two different execution unit resources (Default = 1) +-gpgpu_simt_core_sim_order 1 # Select the simulation order of cores in a cluster (0=Fix, 1=Round-Robin) +-gpgpu_pipeline_widths 2,0,0,1,1,2,0,0,1,1,2 # Pipeline widths ID_OC_SP,ID_OC_DP,ID_OC_INT,ID_OC_SFU,ID_OC_MEM,OC_EX_SP,OC_EX_DP,OC_EX_INT,OC_EX_SFU,OC_EX_MEM,EX_WB,ID_OC_TENSOR_CORE,OC_EX_TENSOR_CORE +-gpgpu_tensor_core_avail 0 # Tensor Core Available (default=0) +-gpgpu_num_sp_units 2 # Number of SP units (default=1) +-gpgpu_num_dp_units 0 # Number of DP units (default=0) +-gpgpu_num_int_units 0 # Number of INT units (default=0) +-gpgpu_num_sfu_units 1 # Number of SF units (default=1) +-gpgpu_num_tensor_core_units 0 # Number of tensor_core units (default=1) +-gpgpu_num_mem_units 1 # Number if ldst units (default=1) WARNING: not hooked up to anything +-gpgpu_scheduler gto # Scheduler configuration: < lrr | gto | two_level_active > If two_level_active:::For complete list of prioritization values see shader.h enum scheduler_prioritization_typeDefault: gto +-gpgpu_concurrent_kernel_sm 0 # Support concurrent kernels on a SM (default = disabled) +-gpgpu_perfect_inst_const_cache 0 # perfect inst and const cache mode, so all inst and const hits in the cache(default = disabled) +-gpgpu_inst_fetch_throughput 1 # the number of fetched intruction per warp each cycle +-gpgpu_reg_file_port_throughput 1 # the number ports of the register file +-specialized_unit_1 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_2 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_3 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_4 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_5 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_6 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_7 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-specialized_unit_8 0,4,4,4,4,BRA # specialized unit config {,::,:,} +-gpgpu_perf_sim_memcpy 1 # Fill the L2 cache on memcpy +-gpgpu_simple_dram_model 0 # simple_dram_model with fixed latency and BW +-gpgpu_dram_scheduler 1 # 0 = fifo, 1 = FR-FCFS (defaul) +-gpgpu_dram_partition_queues 64:64:64:64 # i2$:$2d:d2$:$2i +-l2_ideal 0 # Use a ideal L2 cache that always hit +-gpgpu_cache:dl2 S:64:128:8,L:B:m:L:L,A:256:4,4:0,32 # unified banked L2 data cache config {::,:::,::,} +-gpgpu_cache:dl2_texture_only 0 # L2 cache used for texture only +-gpgpu_n_mem 6 # number of memory modules (e.g. memory controllers) in gpu +-gpgpu_n_sub_partition_per_mchannel 2 # number of memory subpartition in each memory module +-gpgpu_n_mem_per_ctrlr 2 # number of memory chips per memory controller +-gpgpu_memlatency_stat 14 # track and display latency statistics 0x2 enables MC, 0x4 enables queue logs +-gpgpu_frfcfs_dram_sched_queue_size 64 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_return_queue_size 116 # 0 = unlimited (default); # entries per chip +-gpgpu_dram_buswidth 4 # default = 4 bytes (8 bytes per cycle at DDR) +-gpgpu_dram_burst_length 8 # Burst length of each DRAM request (default = 4 data bus cycle) +-dram_data_command_freq_ratio 4 # Frequency ratio between DRAM data bus and command bus (default = 2 times, i.e. DDR) +-gpgpu_dram_timing_opt nbk=16:CCD=2:RRD=6:RCD=12:RAS=28:RP=12:RC=40: CL=12:WL=4:CDLR=5:WR=12:nbkgrp=4:CCDL=3:RTPL=2 # DRAM timing parameters = {nbk:tCCD:tRRD:tRCD:tRAS:tRP:tRC:CL:WL:tCDLR:tWR:nbkgrp:tCCDL:tRTPL} +-gpgpu_l2_rop_latency 120 # ROP queue latency (default 85) +-dram_latency 100 # DRAM latency (default 30) +-dram_dual_bus_interface 0 # dual_bus_interface (default = 0) +-dram_bnk_indexing_policy 0 # dram_bnk_indexing_policy (0 = normal indexing, 1 = Xoring with the higher bits) (Default = 0) +-dram_bnkgrp_indexing_policy 1 # dram_bnkgrp_indexing_policy (0 = take higher bits, 1 = take lower bits) (Default = 0) +-dram_seperate_write_queue_enable 0 # Seperate_Write_Queue_Enable +-dram_write_queue_size 32:28:16 # Write_Queue_Size +-dram_elimnate_rw_turnaround 0 # elimnate_rw_turnaround i.e set tWTR and tRTW = 0 +-icnt_flit_size 40 # icnt_flit_size +-gpgpu_mem_addr_mapping dramid@8;00000000.00000000.00000000.00000000.0000RRRR.RRRRRRRR.BBBCCCCB.CCSSSSSS # mapping memory address to dram model {dramid@;} +-gpgpu_mem_addr_test 0 # run sweep test to check address mapping for aliased address +-gpgpu_mem_address_mask 1 # 0 = old addressing mask, 1 = new addressing mask, 2 = new add. mask + flipped bank sel and chip sel bits +-gpgpu_memory_partition_indexing 0 # 0 = no indexing, 1 = bitwise xoring, 2 = IPoly, 3 = custom indexing +-gpuwattch_xml_file gpuwattch_gtx480.xml # GPUWattch XML file +-power_simulation_enabled 1 # Turn on power simulator (1=On, 0=Off) +-power_per_cycle_dump 0 # Dump detailed power output each cycle +-power_trace_enabled 0 # produce a file for the power trace (1=On, 0=Off) +-power_trace_zlevel 6 # Compression level of the power trace output log (0=no comp, 9=highest) +-steady_power_levels_enabled 0 # produce a file for the steady power levels (1=On, 0=Off) +-steady_state_definition 8:4 # allowed deviation:number of samples +-gpgpu_max_cycle 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_insn 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_max_completed_cta 0 # terminates gpu simulation early (0 = no limit) +-gpgpu_runtime_stat 500 # display runtime statistics such as dram utilization {:} +-liveness_message_freq 1 # Minimum number of seconds between simulation liveness messages (0 = always print) +-gpgpu_compute_capability_major 2 # Major compute capability version number +-gpgpu_compute_capability_minor 0 # Minor compute capability version number +-gpgpu_flush_l1_cache 1 # Flush L1 cache at the end of each kernel call +-gpgpu_flush_l2_cache 0 # Flush L2 cache at the end of each kernel call +-gpgpu_deadlock_detect 1 # Stop the simulation at deadlock (1=on (default), 0=off) +-gpgpu_ptx_instruction_classification 0 # if enabled will classify ptx instruction types per kernel (Max 255 kernels now) +-gpgpu_ptx_sim_mode 0 # Select between Performance (default) or Functional simulation (1) +-gpgpu_clock_domains 700.0:700.0:700.0:924.0 # Clock Domain Frequencies in MhZ {:::} +-gpgpu_max_concurrent_kernel 8 # maximum kernels that can run concurrently on GPU +-gpgpu_cflog_interval 0 # Interval between each snapshot in control flow logger +-visualizer_enabled 0 # Turn on visualizer output (1=On, 0=Off) +-visualizer_outputfile NULL # Specifies the output log file for visualizer +-visualizer_zlevel 6 # Compression level of the visualizer output log (0=no comp, 9=highest) +-gpgpu_stack_size_limit 1024 # GPU thread stack size +-gpgpu_heap_size_limit 8388608 # GPU malloc heap size +-gpgpu_runtime_sync_depth_limit 2 # GPU device runtime synchronize depth +-gpgpu_runtime_pending_launch_count_limit 2048 # GPU device runtime pending launch count +-trace_enabled 0 # Turn on traces +-trace_components none # comma seperated list of traces to enable. Complete list found in trace_streams.tup. Default none +-trace_sampling_core 0 # The core which is printed using CORE_DPRINTF. Default 0 +-trace_sampling_memory_partition -1 # The memory partition which is printed using MEMPART_DPRINTF. Default -1 (i.e. all) +-enable_ptx_file_line_stats 1 # Turn on PTX source line statistic profiling. (1 = On) +-ptx_line_stats_filename gpgpu_inst_stats.txt # Output file for PTX source line statistics. +-gpgpu_kernel_launch_latency 0 # Kernel launch latency in cycles. Default: 0 +-gpgpu_cdp_enabled 0 # Turn on CDP +-gpgpu_TB_launch_latency 0 # thread block launch latency in cycles. Default: 0 +DRAM Timing Options: +nbk 16 # number of banks +CCD 2 # column to column delay +RRD 6 # minimal delay between activation of rows in different banks +RCD 12 # row to column delay +RAS 28 # time needed to activate row +RP 12 # time needed to precharge (deactivate) row +RC 40 # row cycle time +CDLR 5 # switching from write to read (changes tWTR) +WR 12 # last data-in to row precharge +CL 12 # CAS latency +WL 4 # Write latency +nbkgrp 4 # number of bank groups +CCDL 3 # column to column delay between accesses to different bank groups +RTPL 2 # read to precharge delay between accesses to different bank groups +Total number of memory sub partition = 12 +addr_dec_mask[CHIP] = 0000000000000000 high:64 low:0 +addr_dec_mask[BK] = 000000000000e100 high:16 low:8 +addr_dec_mask[ROW] = 000000000fff0000 high:28 low:16 +addr_dec_mask[COL] = 0000000000001eff high:13 low:0 +addr_dec_mask[BURST] = 000000000000003f high:6 low:0 +sub_partition_id_mask = 0000000000000100 +GPGPU-Sim uArch: clock freqs: 700000000.000000:700000000.000000:700000000.000000:924000000.000000 +GPGPU-Sim uArch: clock periods: 0.00000000142857142857:0.00000000142857142857:0.00000000142857142857:0.00000000108225108225 +*** Initializing Memory Statistics *** +GPGPU-Sim uArch: interconnect node map (shaderID+MemID to icntID) +GPGPU-Sim uArch: Memory nodes ID start from index: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +GPGPU-Sim uArch: interconnect node reverse map (icntID to shaderID+MemID) +GPGPU-Sim uArch: Memory nodes start from ID: 15 +GPGPU-Sim uArch: 0 1 2 3 4 +GPGPU-Sim uArch: 5 6 7 8 9 +GPGPU-Sim uArch: 10 11 12 13 14 +GPGPU-Sim uArch: 15 16 17 18 19 +GPGPU-Sim uArch: 20 21 22 23 24 +GPGPU-Sim uArch: 25 26 +f877a526c0bb36993917b3e4fd6e4127 /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting PTX file and ptxas options 1: a.1.sm_30.ptx -arch=sm_30 -O0 +GPGPU-Sim uArch: performance model initialization complete. +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +9.1 +GPGPU-Sim PTX: __cudaRegisterFatBinary, fat_cubin_handle = 1, filename=default +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Running md5sum using "md5sum /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out " +self exe links to: /home/zhaosiying/codebase/gpgpu-sim/upstream_gpgpusim/gpgpu-sim_distribution/configs/tested-cfgs/SM2_GTX480/a.out +Extracting specific PTX file named a.1.sm_30.ptx +GPGPU-Sim PTX: __cudaRegisterFunction _Z9vectorAddPiS_ : hostFun 0x0x5574760316ee, fat_cubin_handle = 1 +GPGPU-Sim PTX: Parsing a.1.sm_30.ptx +GPGPU-Sim PTX: instruction assembly for function '_Z9vectorAddPiS_'... done. +GPGPU-Sim PTX: finished parsing EMBEDDED .ptx file a.1.sm_30.ptx +GPGPU-Sim PTX: loading globals with explicit initializers... +GPGPU-Sim PTX: finished loading globals (0 bytes total). +GPGPU-Sim PTX: loading constants with explicit initializers... done. +GPGPU-Sim PTX: Loading PTXInfo from a.1.sm_30.ptx +GPGPU-Sim PTX: Kernel '_Z9vectorAddPiS_' : regs=11, lmem=0, smem=0, cmem=336 +[Vector addition of 32 elements] +Copy input data from the host memory to the CUDA device +CUDA kernel launch with 1 blocks of 32 threads +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffd4c967ed8.. +GPGPU-Sim PTX: Setting up arguments for 8 bytes starting at 0x7ffd4c967ed0.. + +GPGPU-Sim PTX: cudaLaunch for 0x0x5574760316ee (mode=performance simulation) on stream 0 +GPGPU-Sim PTX: finding reconvergence points for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate dominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: Finding immediate postdominators for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: pre-decoding instructions for '_Z9vectorAddPiS_'... +GPGPU-Sim PTX: reconvergence points for _Z9vectorAddPiS_... +GPGPU-Sim PTX: 1 (potential) branch divergence @ PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 2 (potential) branch divergence @ PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; +GPGPU-Sim PTX: immediate post dominator @ PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; +GPGPU-Sim PTX: 3 (potential) branch divergence @ PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 4 (potential) branch divergence @ PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; +GPGPU-Sim PTX: 5 (potential) branch divergence @ PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; +GPGPU-Sim PTX: immediate post dominator @ PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; +GPGPU-Sim PTX: 6 (potential) branch divergence @ PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 7 (potential) branch divergence @ PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; +GPGPU-Sim PTX: immediate post dominator @ PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; +GPGPU-Sim PTX: 8 (potential) branch divergence @ PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; +GPGPU-Sim PTX: immediate post dominator @ PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; +GPGPU-Sim PTX: 9 (potential) branch divergence @ PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; +GPGPU-Sim PTX: immediate post dominator @ PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; +GPGPU-Sim PTX: ... end of reconvergence points for _Z9vectorAddPiS_ +GPGPU-Sim PTX: ... done pre-decoding instructions for '_Z9vectorAddPiS_'. +GPGPU-Sim PTX: pushing kernel '_Z9vectorAddPiS_' to stream 0, gridDim= (1,1,1) blockDim = (32,1,1) +GPGPU-Sim uArch: Shader 0 bind to kernel 1 '_Z9vectorAddPiS_' +GPGPU-Sim uArch: CTA/core = 8, limited by: cta_limit +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+268 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0000, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x008 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x008 (a.1.sm_30.ptx:26) ld.param.u64 %rd2, [_Z9vectorAddPiS__param_1]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0008, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 266 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x010 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x010 (a.1.sm_30.ptx:27) mov.u32 %r5, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0010, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x018 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x018 (a.1.sm_30.ptx:28) mov.u32 %r1, %tid.x; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0018, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x020 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x020 (a.1.sm_30.ptx:29) mov.u32 %r17, %r5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0020, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x028 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 272 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x030 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x038 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x040 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x048 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+306 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x050 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x058 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 306 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x060 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+544 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x068 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x070 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x078 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x080 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x088 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1010 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x090 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1026 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1019 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1027 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01010101010101010101010101010101 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1043 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1036 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1046 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1047 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1044 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1313 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1332 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1649 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1322 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1659 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000001 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1649 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1662 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1672 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1689 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1870 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1679 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 01010101010101010101010101010100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 10101010101010101010101010101010 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1870 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1886 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1883 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1893 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1900 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1886 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1900 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1960 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1960 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1967 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1981 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1988 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1974 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+1998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 1991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2005 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2005 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111110 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2217 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011011011011011011011011011010 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011011011011011011011011011010 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011011011011011011011011011010 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2236 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2236 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2263 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2444 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2253 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2454 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000010 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2444 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2457 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2467 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2484 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2665 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2474 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011011011011011011011011011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100100100100100100100100100100 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2665 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2678 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2681 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2678 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2688 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2695 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2681 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2695 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2755 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2762 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2769 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+2998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111100 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 2217 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3012 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 2998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011101110111011101110111011100 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011101110111011101110111011100 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011101110111011101110111011100 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3030 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3031 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3031 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3058 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3048 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3239 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3048 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3249 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000000100 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3239 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3252 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3255 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3252 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3262 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3255 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3255 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3279 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3460 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3269 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011101110111011101110111011000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100010001000100010001000100000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3460 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3473 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3476 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3473 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3483 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3476 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3490 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3476 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3490 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3549 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3552 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3550 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3557 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3571 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3578 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3564 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3578 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3578 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111111000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3012 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3807 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011110111101111011110111101000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011110111101111011110111101000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011110111101111011110111101000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3826 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3826 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3826 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3836 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3829 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3843 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3829 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+3853 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3843 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4034 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 3843 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000001000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4045 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4034 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4047 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4047 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4057 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4064 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4074 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4064 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4255 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4064 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4255 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110111101111011110111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100001000010000100001000010000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4266 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4255 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4271 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4268 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4271 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4285 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4271 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4334 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4285 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4347 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4345 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4352 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4373 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4359 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4400 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111110000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 3807 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4602 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111011111011111011111010000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111011111011111011111010000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111011111011111011111010000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4621 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4621 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4648 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4829 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4638 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4829 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000010000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4840 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4829 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4842 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4852 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+4869 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4859 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5050 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 4859 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5060 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111011111011111011111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000100000100000100000100000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5050 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5066 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5063 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5066 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5080 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5080 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5140 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5147 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5168 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5154 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111100000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 4602 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5397 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111101111110111111011100000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111101111110111111011100000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111101111110111111011100000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5416 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5416 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5426 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5443 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5624 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5433 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5634 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000000100000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5635 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5624 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5637 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5640 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5637 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5647 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5640 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5640 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5664 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5845 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5654 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5855 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111101111110111111011000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000010000001000000100000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5856 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5845 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5861 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5858 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5861 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5875 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5861 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5875 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5875 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5935 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5935 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5942 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5956 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5963 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5949 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5980 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+5991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5980 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 5991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111111000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 5397 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6192 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111110111111101111111000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111110111111101111111000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111110111111101111111000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6211 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6211 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6238 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6419 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6228 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6429 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000001000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6430 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6419 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6432 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6442 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6459 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6640 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6449 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6650 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6640 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110111111101111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000001000000010000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6651 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6640 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6653 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6656 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6653 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6663 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6670 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6656 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6670 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6730 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6730 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6737 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6751 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6758 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6744 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111110000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6192 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6987 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111011111111011110000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111011111111011110000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+6998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111011111111011110000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7006 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 6998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7006 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7033 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7214 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7023 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7224 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000010000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7225 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7214 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7227 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7237 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7230 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7230 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7254 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7435 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7244 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7445 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111011111111011100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000100000000100000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7435 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7451 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7448 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7458 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7465 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7451 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7465 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7524 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7525 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7525 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7532 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7553 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7539 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111100000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 6987 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7782 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111101111111110100000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111101111111110100000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111101111111110100000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7801 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+7828 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8009 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 7818 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8019 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000000100000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8020 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8009 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8022 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8032 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8049 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8230 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8039 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8240 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8230 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111101111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000010000000001000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8241 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8230 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8246 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8243 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8253 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8260 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8246 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8260 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8309 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8320 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8309 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8320 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8327 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8323 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8334 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8323 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8341 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8348 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8334 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8365 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111111000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 7782 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8577 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111110111111111000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111110111111111000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111110111111111000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8596 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8623 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8804 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8613 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8814 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000001000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8804 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8817 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8817 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8827 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+8844 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9025 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 8834 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9035 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000001000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9036 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9025 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9040 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9038 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9041 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9038 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9048 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9041 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9041 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9055 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9055 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9115 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9115 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9122 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9143 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9129 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9365 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9358 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111110000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 8577 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9372 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9358 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111011111110000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111011111110000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111011111110000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9393 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9391 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9391 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9394 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9394 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9418 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9599 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9408 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9609 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000010000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9610 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9599 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9615 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9612 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9622 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9629 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9639 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9820 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9629 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9830 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111011111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000100000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9831 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9820 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9835 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9836 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9833 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9843 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9836 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9910 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9910 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9917 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9913 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9913 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9931 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9938 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9924 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9938 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9955 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9955 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+9966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9955 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 9966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111100000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 9372 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10167 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111101111100000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111101111100000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111101111100000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10186 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10188 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10189 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10186 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10213 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10394 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10203 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10404 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10394 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000000100000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10394 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10409 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10407 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10407 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10417 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10434 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10424 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10615 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10424 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10625 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111101111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000010000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10626 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10615 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10628 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10631 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10628 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10638 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10631 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10705 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10705 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10712 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10733 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10719 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10733 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10736 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10736 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10750 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:6 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10750 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10955 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111111000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10167 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10962 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111110111000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10964 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111110111000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10964 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111110111000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10981 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10981 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10981 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+10998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11008 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11189 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 10998 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11199 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000001000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11200 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11189 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11202 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11212 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11229 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11410 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11219 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11420 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000001000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11421 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11410 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11426 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11423 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11433 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11426 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11440 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11426 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11440 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11500 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11500 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11507 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11528 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11514 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11528 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11545 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111110000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 10962 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11757 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111010000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111010000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111010000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11776 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11779 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11776 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11803 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11984 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11793 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11994 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000010000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11995 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11984 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+11999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11997 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 11997 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12007 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12014 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12024 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12205 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12014 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12215 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000100000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12216 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12205 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12218 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12221 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12218 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12228 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12235 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12221 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12235 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12295 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:4 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12295 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12302 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12316 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12309 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12323 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12309 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12323 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12323 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12340 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:8 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12340 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111100000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 11757 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12552 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111100000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111100000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111100000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12571 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12571 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12571 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12598 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12779 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12588 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12789 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000000100000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12790 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12779 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12792 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12802 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12809 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+12819 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13000 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 12809 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13010 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13011 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13000 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13016 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13013 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13023 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13030 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13016 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13040 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13030 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13030 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13079 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13090 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13079 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13090 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13104 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13118 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13104 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13118 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:5 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13135 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111111000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 12552 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13347 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111111000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13365 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13358 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13366 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13358 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13366 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13366 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13393 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13574 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13383 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13584 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000001000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13585 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13574 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13587 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13597 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13604 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13614 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13795 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13604 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13805 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13806 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13795 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13811 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13818 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13811 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13835 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13884 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13885 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13887 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13885 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13888 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13899 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13888 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13913 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13899 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13913 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13913 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13930 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13940 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13930 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+13941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13930 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 13941 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111110000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 13347 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14142 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111110000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111110000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111110000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14161 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14163 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14164 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14161 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14188 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14369 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14178 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14379 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000010000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14380 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14369 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14382 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14382 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14392 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14399 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14409 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14590 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14399 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14600 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14601 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14590 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14606 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14613 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14606 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14669 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14679 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14680 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14680 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14687 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14694 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14708 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14694 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14711 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14708 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14711 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14711 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14735 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14725 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14736 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14736 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14930 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111100000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14142 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14937 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111100000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111100000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111100000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14955 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14956 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14956 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14956 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+14983 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15164 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 14973 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15174 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000000100000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15175 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15164 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15177 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15187 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15194 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15204 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15385 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15194 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15395 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15396 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15385 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15400 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15401 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15408 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15415 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15401 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15415 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15474 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15475 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15475 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15482 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15489 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15496 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15503 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15489 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15503 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15506 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15506 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15530 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15520 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15520 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15711 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15531 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111111000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 14937 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15732 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111111000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15750 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15751 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15753 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15751 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15778 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15959 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15768 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15969 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000001000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15970 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15959 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15972 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15972 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15982 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15989 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+15999 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16180 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 15989 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16190 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16191 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16180 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16193 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16196 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16193 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16203 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16210 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16196 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16210 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16210 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16269 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16270 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16272 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16270 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16277 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16273 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16284 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16273 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16291 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16298 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16284 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16298 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16325 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16315 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16326 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111110000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 15732 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16527 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111110000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111110000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111110000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16545 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16546 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16546 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16549 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16546 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16573 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16754 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16563 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16764 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000010000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16765 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16754 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16767 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16777 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16770 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16784 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16770 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16975 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16784 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16985 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16986 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16975 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16991 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16988 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+16998 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17005 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 16991 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17015 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17005 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17005 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17064 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17054 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17065 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17054 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17067 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17065 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17079 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17086 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17079 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17093 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17079 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17093 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17120 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17110 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17121 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111100000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 16527 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17322 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111100000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111100000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111100000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17340 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17341 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17341 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17341 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17368 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17358 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17549 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17358 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17559 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000000100000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17560 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17549 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17562 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17572 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17579 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17770 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17579 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17780 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17770 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17781 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17770 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17786 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17800 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17786 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17810 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17800 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17859 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17860 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17862 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17860 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17874 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17881 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17888 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17874 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17888 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17888 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17915 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17905 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+17916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17905 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 17916 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111111000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 17322 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18117 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18119 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111111000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18135 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18136 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18136 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18163 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18344 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18153 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18354 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000001000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18355 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18344 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18357 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18367 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18374 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18565 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18374 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18575 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18576 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18565 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18578 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18581 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18578 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18595 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18581 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18605 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18595 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18654 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18644 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18655 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18644 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18657 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18655 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18662 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18669 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18676 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18683 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18669 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18683 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18710 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18711 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18700 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18711 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18711 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111110000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18117 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18912 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111110000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111110000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18914 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111110000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18930 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18931 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18931 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18931 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18941 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18948 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+18958 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19139 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 18948 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19149 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000010000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19150 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19139 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19152 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19162 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19169 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19179 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19360 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19169 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19370 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19371 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19360 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19376 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19390 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19376 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19400 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19390 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19449 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19450 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19452 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19450 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19457 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19464 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19471 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19478 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19464 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19478 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19495 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19505 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:3 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19495 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19506 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19506 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19693 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111100000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 18912 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19707 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19693 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111100000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19711 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111100000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19709 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111100000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19725 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19726 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19728 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19726 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19726 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19736 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19743 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19753 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19934 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19743 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19944 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000000100000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19945 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19934 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19947 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19947 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19957 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19964 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+19974 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19964 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20155 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 19964 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20165 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20166 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20155 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20171 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20168 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20178 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20185 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20171 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20195 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20185 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20244 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20245 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20247 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20245 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20252 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20248 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20259 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20248 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20266 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20273 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20259 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20273 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20276 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20273 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20283 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20300 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20290 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20290 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20301 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20495 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111111000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 19707 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20502 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20504 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20504 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011111000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20520 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20521 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20523 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20521 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20524 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20521 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20531 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20538 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20548 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20729 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20538 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20739 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000001000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20740 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20729 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20742 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20752 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20759 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20769 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20950 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20759 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20960 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20961 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20950 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20965 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20966 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20963 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20973 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20980 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20966 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+20990 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20980 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21029 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 20980 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21039 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21040 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21029 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21042 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21040 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21047 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21054 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21043 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21061 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21054 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21068 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21054 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21071 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21068 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21078 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21071 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21071 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21095 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21085 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21276 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21283 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21096 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21290 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21283 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111110000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 20502 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21297 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21283 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011110000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011110000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21299 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011110000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21315 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21316 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21316 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21326 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21333 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21343 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21524 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21333 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21534 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000010000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21535 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21524 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21537 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21537 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21547 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21554 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21564 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21745 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21554 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21755 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21756 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21745 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21760 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21761 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21758 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21768 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21775 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21761 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21785 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21775 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21834 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21835 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21824 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21837 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21835 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21842 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21838 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21838 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21856 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21863 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21849 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21865 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21863 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21866 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21890 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21880 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+21891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21880 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22071 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22078 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 21891 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22085 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111100000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 21297 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22092 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22078 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011100000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011100000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22094 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011100000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22110 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22111 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22111 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22121 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22128 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22138 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22319 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22128 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22329 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00000100000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22330 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22319 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22334 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22332 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22342 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22349 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22359 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22540 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22349 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22550 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11011000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22551 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22540 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22555 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22556 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22553 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22563 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22570 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22556 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22580 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22619 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22570 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22629 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22619 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22630 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22619 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22632 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22630 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22637 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22633 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22651 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22644 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22658 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22644 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22660 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22658 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22661 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22661 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22685 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22675 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22866 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22873 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22686 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22880 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11111000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22092 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22887 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22873 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22891 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22898 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22889 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11011000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22906 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22898 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22908 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22906 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22916 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22923 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+22933 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23114 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 22923 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23124 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00001000000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23125 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23114 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23129 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23127 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23137 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23144 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23154 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23335 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23144 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23345 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11010000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23346 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23335 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23350 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23351 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23348 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23358 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23365 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23351 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23375 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23414 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23365 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23424 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23425 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23414 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23427 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23425 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23432 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23428 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23439 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23428 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23446 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23453 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23439 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23455 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23453 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23456 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23456 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23480 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23470 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23661 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23668 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23481 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23675 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11110000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 22887 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23682 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23668 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11010000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23686 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11010000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23693 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23684 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11010000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23700 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23693 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23701 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23693 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23703 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23701 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23701 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23711 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23718 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23728 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23909 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23718 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23919 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 00010000000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23920 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23909 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23924 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23922 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23925 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23922 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23932 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23939 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23925 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+23949 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24130 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 23939 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24140 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24141 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24130 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24145 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24146 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24143 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24153 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24160 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24146 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24170 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24209 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24160 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24219 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24220 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24209 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24222 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24220 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24227 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24234 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24223 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24241 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24248 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24234 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24250 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24248 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24251 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24248 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24258 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24265 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24251 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24275 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24276 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24265 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24456 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24463 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24276 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24470 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24463 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 23682 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24477 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24463 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24481 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24488 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24479 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24495 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24488 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24498 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24496 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24506 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24513 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24523 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24513 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24715 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24704 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24719 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24720 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24717 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24727 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24734 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24720 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24744 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24783 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24734 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24793 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24794 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24783 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24796 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24794 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24801 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24808 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24797 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24815 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24822 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24808 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24824 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24822 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24825 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24849 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+24850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24839 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25030 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25037 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 24850 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25044 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25037 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 11100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 24477 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25051 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25037 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25055 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25062 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25053 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 11000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25069 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25070 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25062 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25072 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25070 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25080 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25087 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25097 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25278 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25087 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25288 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 01000000000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25289 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25278 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25293 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25291 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25291 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25301 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25308 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25318 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25499 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25308 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25509 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25510 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25499 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25514 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25512 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25515 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25512 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25522 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25529 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25515 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25539 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25578 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25529 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25588 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25578 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25589 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25578 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25591 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25589 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25596 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25592 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25603 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25592 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25610 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25617 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25603 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x048 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x048 (a.1.sm_30.ptx:36) bra.uni BB0_2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25619 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0048, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25617 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x050 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x050 (a.1.sm_30.ptx:39) cvt.s64.s32%rd3, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25620 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0050, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25617 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x058 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x058 (a.1.sm_30.ptx:40) shl.b64 %rd4, %rd3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25627 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0058, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x060 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x060 (a.1.sm_30.ptx:41) add.s64 %rd5, %rd1, %rd4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25634 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0060, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25620 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x068 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x068 (a.1.sm_30.ptx:42) ld.u32 %r3, [%rd5]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25644 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0068, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25634 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x070 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x070 (a.1.sm_30.ptx:43) add.s32 %r6, %r2, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25645 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0070, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25634 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x078 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x078 (a.1.sm_30.ptx:44) rem.s32 %r7, %r3, %r6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25825 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0078, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x080 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x080 (a.1.sm_30.ptx:45) setp.eq.s32%p3, %r7, 0; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25832 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0080, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25645 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x088 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x088 (a.1.sm_30.ptx:46) not.pred %p4, %p3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25839 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0088, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 10100000000000000000000000000000 pc: 0x090 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25051 vectorAdd PC=0x090 (a.1.sm_30.ptx:47) @%p4 bra BB0_4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25846 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0090, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25832 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x0d8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d8 (a.1.sm_30.ptx:60) setp.eq.s32%p5, %r3, 31; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25850 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d8, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25848 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x0e0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e0 (a.1.sm_30.ptx:61) not.pred %p6, %p5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25857 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25848 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x0e8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0e8 (a.1.sm_30.ptx:62) @%p6 bra BB0_6; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25864 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00e8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25857 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x0f0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0f0 (a.1.sm_30.ptx:63) bra.uni BB0_5; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25865 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25857 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x0f8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0f8 (a.1.sm_30.ptx:66) mul.lo.s32 %r8, %r3, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25867 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00f8, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25865 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x100 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x100 (a.1.sm_30.ptx:67) cvt.s64.s32%rd6, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25868 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0100, done: s : 0 i:4 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25865 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x108 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x108 (a.1.sm_30.ptx:68) shl.b64 %rd7, %rd6, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25875 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0108, done: s : 0 i:3 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x110 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x110 (a.1.sm_30.ptx:69) add.s64 %rd8, %rd2, %rd7; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25882 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0110, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25868 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x118 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x118 (a.1.sm_30.ptx:70) ld.u32 %r9, [%rd8]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+25892 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0118, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x120 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x120 (a.1.sm_30.ptx:71) add.s32 %r10, %r9, %r8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26073 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0120, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 25882 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x128 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x128 (a.1.sm_30.ptx:72) st.u32 [%rd8], %r10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26083 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0128, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + 3 10000000000000000000000000000000 pc: 0x130 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x130 (a.1.sm_30.ptx:73) bra.uni BB0_9; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26084 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0130, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26073 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x098 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x098 (a.1.sm_30.ptx:48) bra.uni BB0_3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26088 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0098, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a0 (a.1.sm_30.ptx:51) cvt.s64.s32%rd12, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26089 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a0, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26086 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0a8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0a8 (a.1.sm_30.ptx:52) shl.b64 %rd13, %rd12, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26096 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00a8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26089 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b0 (a.1.sm_30.ptx:53) add.s64 %rd14, %rd2, %rd13; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26103 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b0, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26089 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0b8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0b8 (a.1.sm_30.ptx:54) ld.u32 %r13, [%rd14]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26113 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00b8, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c0 (a.1.sm_30.ptx:55) add.s32 %r14, %r13, %r3; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26294 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c0, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26103 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0c8 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0c8 (a.1.sm_30.ptx:56) st.u32 [%rd14], %r14; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26304 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00c8, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00000000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + 2 00100000000000000000000000000000 pc: 0x0d0 rpc: 0x180 tp: N cd: 0 lpc: 0x138 lpos: 1 vectorAdd PC=0x0d0 (a.1.sm_30.ptx:57) bra.uni BB0_7; + + +[ZSY_LPC] Reach LPC!! I can find lpc = 0x138 +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26305 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x00d0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26294 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x138 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x138 (a.1.sm_30.ptx:78) add.s32 %r4, %r2, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26309 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0138, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26307 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x140 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x140 (a.1.sm_30.ptx:79) cvt.s64.s32%rd15, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26310 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0140, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26307 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x148 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x148 (a.1.sm_30.ptx:80) shl.b64 %rd16, %rd15, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26317 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0148, done: : 0 i:3 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x150 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x150 (a.1.sm_30.ptx:81) add.s64 %rd17, %rd1, %rd16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26324 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0150, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26310 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x158 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x158 (a.1.sm_30.ptx:82) ld.u32 %r15, [%rd17]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26334 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0158, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x160 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x160 (a.1.sm_30.ptx:83) add.s32 %r16, %r15, 1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26373 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0160, done: : 0 i:1 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26324 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x168 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x168 (a.1.sm_30.ptx:84) st.u32 [%rd17], %r16; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26383 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0168, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x170 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x170 (a.1.sm_30.ptx:85) mov.u32 %r17, %r4; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26384 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0170, done: : 0 i:2 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26373 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x178 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x178 (a.1.sm_30.ptx:86) bra.uni BB0_1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26386 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0178, done: : 0 i:4 s:1 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26384 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x028 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x028 (a.1.sm_30.ptx:32) mov.u32 %r2, %r17; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26391 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0028, done: : 0 i:3 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x030 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x030 (a.1.sm_30.ptx:33) setp.lt.s32%p1, %r2, 32; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26398 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0030, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26387 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x038 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x038 (a.1.sm_30.ptx:34) not.pred %p2, %p1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26405 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0038, done: : 0 i:2 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + 1 00100000000000000000000000000000 pc: 0x040 rpc: 0x180 tp: N cd: 0 lpc: ----- lpos: -- bd@ 25846 vectorAdd PC=0x040 (a.1.sm_30.ptx:35) @%p2 bra BB0_8; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26412 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0040, done: : 0 i:1 s:2 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26398 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x180 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x180 (a.1.sm_30.ptx:91) cvt.s64.s32%rd9, %r1; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26690 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0180, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26688 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x188 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x188 (a.1.sm_30.ptx:92) shl.b64 %rd10, %rd9, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26697 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0188, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26688 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x190 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x190 (a.1.sm_30.ptx:93) add.s64 %rd11, %rd2, %rd10; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26704 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0190, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x198 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x198 (a.1.sm_30.ptx:94) ld.u32 %r11, [%rd11]; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26714 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x0198, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26697 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a0 (a.1.sm_30.ptx:95) mul.lo.s32 %r12, %r11, 2; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26895 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a0, done: s : 0 i:2 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1a8 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1a8 (a.1.sm_30.ptx:96) st.u32 [%rd11], %r12; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26905 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01a8, done: s : 0 i:1 s:0 a:0 (done: 0000,0000,0000,0000,0000,0000,0000,0000) active=11111111111111111111111111111111 last fetched @ 26714 + +per warp SIMT control-flow state: +w00 0 11111111111111111111111111111111 pc: 0x1b0 rpc: ---- tp: N cd: 1 lpc: ----- lpos: -- bd@ 1026 vectorAdd PC=0x1b0 (a.1.sm_30.ptx:97) ret; + + +[ZSY] +Dumping pipeline state... +================================================= +shader 0 at cycle 0+26907 (32 threads running) +================================================= + +per warp functional simulation status: +w00 npc: 0x01b0, done:fs :32 i:2 s:0 a:0 (done: 1111,1111,1111,1111,1111,1111,1111,1111) active=00000000000000000000000000000000 last fetched @ 26905 + +per warp SIMT control-flow state: + + +Destroy streams for kernel 1: size 0 +kernel_name = _Z9vectorAddPiS_ +kernel_launch_uid = 1 +gpu_sim_cycle = 27088 +gpu_sim_insn = 13947 +gpu_ipc = 0.5149 +gpu_tot_sim_cycle = 27088 +gpu_tot_sim_insn = 13947 +gpu_tot_ipc = 0.5149 +gpu_tot_issued_cta = 1 +gpu_occupancy = 2.0833% +gpu_tot_occupancy = 2.0833% +max_total_param_size = 0 +gpu_stall_dramfull = 0 +gpu_stall_icnt2sh = 0 +partiton_level_parallism = 0.0073 +partiton_level_parallism_total = 0.0073 +partiton_level_parallism_util = 1.0000 +partiton_level_parallism_util_total = 1.0000 +L2_BW = 0.4879 GB/Sec +L2_BW_total = 0.4879 GB/Sec +gpu_total_sim_rate=348 + +========= Core cache stats ========= +L1I_cache: + L1I_total_cache_accesses = 804 + L1I_total_cache_misses = 4 + L1I_total_cache_miss_rate = 0.0050 + L1I_total_cache_pending_hits = 0 + L1I_total_cache_reservation_fails = 0 +L1D_cache: + L1D_cache_core[0]: Access = 224, Miss = 96, Miss_rate = 0.429, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[2]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[12]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[13]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_cache_core[14]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 + L1D_total_cache_accesses = 224 + L1D_total_cache_misses = 96 + L1D_total_cache_miss_rate = 0.4286 + L1D_total_cache_pending_hits = 0 + L1D_total_cache_reservation_fails = 0 + L1D_cache_data_port_util = 0.005 + L1D_cache_fill_port_util = 0.004 +L1C_cache: + L1C_total_cache_accesses = 2 + L1C_total_cache_misses = 2 + L1C_total_cache_miss_rate = 1.0000 + L1C_total_cache_pending_hits = 0 + L1C_total_cache_reservation_fails = 0 +L1T_cache: + L1T_total_cache_accesses = 0 + L1T_total_cache_misses = 0 + L1T_total_cache_pending_hits = 0 + L1T_total_cache_reservation_fails = 0 + +Total_core_cache_stats: + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 32 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 96 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][MISS] = 2 + Total_core_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 96 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT] = 800 + Total_core_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + Total_core_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + Total_core_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + Total_core_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 128 + Total_core_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + Total_core_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 96 + Total_core_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 804 + +Total_core_cache_fail_stats: +ctas_completed 1, Shader 0 warp_id issue ditsribution: +warp_id: +0, +distro: +1383, +gpgpu_n_tot_thrd_icount = 44256 +gpgpu_n_tot_w_icount = 1383 +gpgpu_n_stall_shd_mem = 0 +gpgpu_n_mem_read_local = 0 +gpgpu_n_mem_write_local = 0 +gpgpu_n_mem_read_global = 96 +gpgpu_n_mem_write_global = 96 +gpgpu_n_mem_texture = 0 +gpgpu_n_mem_const = 1 +gpgpu_n_load_insn = 1177 +gpgpu_n_store_insn = 647 +gpgpu_n_shmem_insn = 0 +gpgpu_n_sstarr_insn = 0 +gpgpu_n_tex_insn = 0 +gpgpu_n_const_mem_insn = 0 +gpgpu_n_param_mem_insn = 64 +gpgpu_n_shmem_bkconflict = 0 +gpgpu_n_cache_bkconflict = 0 +gpgpu_n_intrawarp_mshr_merge = 0 +gpgpu_n_cmem_portconflict = 0 +gpgpu_stall_shd_mem[c_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[s_mem][bk_conf] = 0 +gpgpu_stall_shd_mem[gl_mem][resource_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][coal_stall] = 0 +gpgpu_stall_shd_mem[gl_mem][data_port_stall] = 0 +gpu_reg_bank_conflict_stalls = 0 +Warp Occupancy Distribution: +Stall:0 W0_Idle:29281 W0_Scoreboard:23510 W1:439 W2:69 W3:73 W4:34 W5:34 W6:34 W7:34 W8:26 W9:26 W10:34 W11:26 W12:26 W13:26 W14:26 W15:26 W16:37 W17:29 W18:26 W19:26 W20:26 W21:32 W22:26 W23:38 W24:23 W25:23 W26:23 W27:23 W28:23 W29:23 W30:23 W31:23 W32:26 +single_issue_nums: WS0:1383 WS1:0 +dual_issue_nums: WS0:0 WS1:0 +traffic_breakdown_coretomem[CONST_ACC_R] = 8 {8:1,} +traffic_breakdown_coretomem[GLOBAL_ACC_R] = 768 {8:96,} +traffic_breakdown_coretomem[GLOBAL_ACC_W] = 6784 {40:58,72:11,136:27,} +traffic_breakdown_coretomem[INST_ACC_R] = 32 {8:4,} +traffic_breakdown_memtocore[CONST_ACC_R] = 80 {40:2,} +traffic_breakdown_memtocore[GLOBAL_ACC_R] = 15360 {40:384,} +traffic_breakdown_memtocore[GLOBAL_ACC_W] = 1504 {8:188,} +traffic_breakdown_memtocore[INST_ACC_R] = 640 {40:16,} +maxmflatency = 268 +max_icnt2mem_latency = 46 +maxmrqlatency = 21 +max_icnt2sh_latency = 7 +averagemflatency = 136 +avg_icnt2mem_latency = 14 +avg_mrq_latency = 12 +avg_icnt2sh_latency = 7 +mrq_lat_table:6 0 0 6 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dq_lat_table:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_table:0 0 0 0 0 0 0 568 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2mem_lat_table:0 0 4 1 0 192 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +icnt2sh_lat_table:0 0 574 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +mf_lat_pw_table:0 0 0 0 0 0 0 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum concurrent accesses to same row: +dram[0]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +maximum service time to same row: +dram[0]: 463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 25041 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +average row accesses per activate: +dram[0]: 3.333333 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[1]: 4.000000 -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[2]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[3]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[4]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +dram[5]: -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan -nan +average row locality = 22/6 = 3.666667 +number of total memory accesses made: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total accesses: 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total read accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram reads = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +number of total write accesses: +dram[0]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +total dram writes = 0 +min_bank_accesses = 0! +min_chip_accesses = 0! +average mf latency per bank: +dram[0]: none none none none none none none none none none none none none none none none +dram[1]: none none none none none none none none none none none none none none none none +dram[2]: none none none none none none none none none none none none none none none none +dram[3]: none none none none none none none none none none none none none none none none +dram[4]: none none none none none none none none none none none none none none none none +dram[5]: none none none none none none none none none none none none none none none none +maximum mf latency per bank: +dram[0]: 263 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[1]: 268 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[2]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[3]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[4]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +dram[5]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + +Number of Memory Banks Accessed per Memory Operation per Warp (from 0): +0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +Average # of Memory Banks Accessed per Memory Operation per Warp=-nan + +position of mrq chosen +0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + +average position of mrq chosen = -nan +Memory Partition 0: +Cache L2_bank_000: +MSHR contents + +Cache L2_bank_001: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[0]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=35755 n_nop=35740 n_act=3 n_pre=2 n_ref_event=93958710578768 n_req=10 n_rd=10 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.0005594 +n_activity=144 dram_eff=0.1389 +bk0: 10a 35681i bk1: 0a 35753i bk2: 0a 35753i bk3: 0a 35754i bk4: 0a 35754i bk5: 0a 35755i bk6: 0a 35755i bk7: 0a 35755i bk8: 0a 35755i bk9: 0a 35755i bk10: 0a 35755i bk11: 0a 35755i bk12: 0a 35755i bk13: 0a 35756i bk14: 0a 35756i bk15: 0a 35757i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.700000 +Row_Buffer_Locality_read = 0.700000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 0.672544 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 0.000000 + +BW Util details: +bwutil = 0.000559 +total_CMD = 35755 +util_bw = 20 +Wasted_Col = 43 +Wasted_Row = 24 +Idle = 35668 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 7 +rwq = 0 +CCDLc_limit_alone = 7 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 35755 +n_nop = 35740 +Read = 10 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 93958710578768 +n_req = 10 +total_req = 10 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 10 +Row_Bus_Util = 0.000140 +CoL_Bus_Util = 0.000280 +Either_Row_CoL_Bus_Util = 0.000420 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.003916 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.00391554 +Memory Partition 1: +Cache L2_bank_002: +MSHR contents + +Cache L2_bank_003: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[1]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=35755 n_nop=35738 n_act=3 n_pre=2 n_ref_event=0 n_req=12 n_rd=12 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0.0006712 +n_activity=144 dram_eff=0.1667 +bk0: 12a 35677i bk1: 0a 35753i bk2: 0a 35753i bk3: 0a 35753i bk4: 0a 35753i bk5: 0a 35755i bk6: 0a 35755i bk7: 0a 35755i bk8: 0a 35755i bk9: 0a 35755i bk10: 0a 35755i bk11: 0a 35755i bk12: 0a 35755i bk13: 0a 35757i bk14: 0a 35757i bk15: 0a 35757i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = 0.750000 +Row_Buffer_Locality_read = 0.750000 +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = 1.000000 +Bank_Level_Parallism_Col = 1.000000 +Bank_Level_Parallism_Ready = 1.000000 +write_to_read_ratio_blp_rw_average = 0.000000 +GrpLevelPara = 1.000000 + +BW Util details: +bwutil = 0.000671 +total_CMD = 35755 +util_bw = 24 +Wasted_Col = 45 +Wasted_Row = 24 +Idle = 35662 + +BW Util Bottlenecks: +RCDc_limit = 36 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 9 +rwq = 0 +CCDLc_limit_alone = 9 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 35755 +n_nop = 35738 +Read = 12 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 3 +n_pre = 2 +n_ref = 0 +n_req = 12 +total_req = 12 + +Dual Bus Interface Util: +issued_total_row = 5 +issued_total_col = 12 +Row_Bus_Util = 0.000140 +CoL_Bus_Util = 0.000336 +Either_Row_CoL_Bus_Util = 0.000475 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = 0.000000 +queue_avg = 0.005398 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=3 avg=0.00539785 +Memory Partition 2: +Cache L2_bank_004: +MSHR contents + +Cache L2_bank_005: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[2]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=35755 n_nop=35755 n_act=0 n_pre=0 n_ref_event=4562891592468056282 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 35755i bk1: 0a 35755i bk2: 0a 35755i bk3: 0a 35755i bk4: 0a 35755i bk5: 0a 35755i bk6: 0a 35755i bk7: 0a 35755i bk8: 0a 35755i bk9: 0a 35755i bk10: 0a 35755i bk11: 0a 35755i bk12: 0a 35755i bk13: 0a 35755i bk14: 0a 35755i bk15: 0a 35755i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 35755 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 35755 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 35755 +n_nop = 35755 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 4562891592468056282 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 3: +Cache L2_bank_006: +MSHR contents + +Cache L2_bank_007: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[3]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=35755 n_nop=35755 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 35755i bk1: 0a 35755i bk2: 0a 35755i bk3: 0a 35755i bk4: 0a 35755i bk5: 0a 35755i bk6: 0a 35755i bk7: 0a 35755i bk8: 0a 35755i bk9: 0a 35755i bk10: 0a 35755i bk11: 0a 35755i bk12: 0a 35755i bk13: 0a 35755i bk14: 0a 35755i bk15: 0a 35755i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 35755 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 35755 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 35755 +n_nop = 35755 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 4: +Cache L2_bank_008: +MSHR contents + +Cache L2_bank_009: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[4]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=35755 n_nop=35755 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 35755i bk1: 0a 35755i bk2: 0a 35755i bk3: 0a 35755i bk4: 0a 35755i bk5: 0a 35755i bk6: 0a 35755i bk7: 0a 35755i bk8: 0a 35755i bk9: 0a 35755i bk10: 0a 35755i bk11: 0a 35755i bk12: 0a 35755i bk13: 0a 35755i bk14: 0a 35755i bk15: 0a 35755i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 35755 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 35755 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 35755 +n_nop = 35755 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 +Memory Partition 5: +Cache L2_bank_010: +MSHR contents + +Cache L2_bank_011: +MSHR contents + +In Dram Latency Queue (total = 0): +DRAM[5]: 16 bks, busW=4 BL=8 CL=12, tRRD=6 tCCD=2, tRCD=12 tRAS=28 tRP=12 tRC=40 +n_cmd=35755 n_nop=35755 n_act=0 n_pre=0 n_ref_event=0 n_req=0 n_rd=0 n_rd_L2_A=0 n_write=0 n_wr_bk=0 bw_util=0 +n_activity=0 dram_eff=-nan +bk0: 0a 35755i bk1: 0a 35755i bk2: 0a 35755i bk3: 0a 35755i bk4: 0a 35755i bk5: 0a 35755i bk6: 0a 35755i bk7: 0a 35755i bk8: 0a 35755i bk9: 0a 35755i bk10: 0a 35755i bk11: 0a 35755i bk12: 0a 35755i bk13: 0a 35755i bk14: 0a 35755i bk15: 0a 35755i + +------------------------------------------------------------------------ + +Row_Buffer_Locality = -nan +Row_Buffer_Locality_read = -nan +Row_Buffer_Locality_write = -nan +Bank_Level_Parallism = -nan +Bank_Level_Parallism_Col = -nan +Bank_Level_Parallism_Ready = -nan +write_to_read_ratio_blp_rw_average = -nan +GrpLevelPara = -nan + +BW Util details: +bwutil = 0.000000 +total_CMD = 35755 +util_bw = 0 +Wasted_Col = 0 +Wasted_Row = 0 +Idle = 35755 + +BW Util Bottlenecks: +RCDc_limit = 0 +RCDWRc_limit = 0 +WTRc_limit = 0 +RTWc_limit = 0 +CCDLc_limit = 0 +rwq = 0 +CCDLc_limit_alone = 0 +WTRc_limit_alone = 0 +RTWc_limit_alone = 0 + +Commands details: +total_CMD = 35755 +n_nop = 35755 +Read = 0 +Write = 0 +L2_Alloc = 0 +L2_WB = 0 +n_act = 0 +n_pre = 0 +n_ref = 0 +n_req = 0 +total_req = 0 + +Dual Bus Interface Util: +issued_total_row = 0 +issued_total_col = 0 +Row_Bus_Util = 0.000000 +CoL_Bus_Util = 0.000000 +Either_Row_CoL_Bus_Util = 0.000000 +Issued_on_Two_Bus_Simul_Util = 0.000000 +issued_two_Eff = -nan +queue_avg = 0.000000 + + +dram_util_bins: 0 0 0 0 0 0 0 0 0 0 +dram_eff_bins: 0 0 0 0 0 0 0 0 0 0 +mrqq: max=0 avg=0 + +========= L2 cache stats ========= +L2_cache_bank[0]: Access = 223, Miss = 10, Miss_rate = 0.045, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[1]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[2]: Access = 367, Miss = 12, Miss_rate = 0.033, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[3]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[4]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[5]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[6]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[7]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[8]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[9]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[10]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_cache_bank[11]: Access = 0, Miss = 0, Miss_rate = -nan, Pending_hits = 0, Reservation_fails = 0 +L2_total_cache_accesses = 590 +L2_total_cache_misses = 22 +L2_total_cache_miss_rate = 0.0373 +L2_total_cache_pending_hits = 0 +L2_total_cache_reservation_fails = 0 +L2_total_cache_breakdown: + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT] = 380 + L2_cache_stats_breakdown[GLOBAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[GLOBAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][SECTOR_MISS] = 3 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][MISS] = 1 + L2_cache_stats_breakdown[CONST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[CONST_ACC_R][SECTOR_MISS] = 1 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][MISS] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[TEXTURE_ACC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT] = 188 + L2_cache_stats_breakdown[GLOBAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][MISS] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[LOCAL_ACC_W][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][MISS] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WRBK_ACC][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT] = 0 + L2_cache_stats_breakdown[INST_ACC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[INST_ACC_R][MISS] = 4 + L2_cache_stats_breakdown[INST_ACC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[INST_ACC_R][SECTOR_MISS] = 12 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L1_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][HIT_RESERVED] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][MISS] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][RESERVATION_FAIL] = 0 + L2_cache_stats_breakdown[L2_WR_ALLOC_R][SECTOR_MISS] = 0 + L2_cache_stats_breakdown[GLOBAL_ACC_R][TOTAL_ACCESS] = 384 + L2_cache_stats_breakdown[CONST_ACC_R][TOTAL_ACCESS] = 2 + L2_cache_stats_breakdown[GLOBAL_ACC_W][TOTAL_ACCESS] = 188 + L2_cache_stats_breakdown[INST_ACC_R][TOTAL_ACCESS] = 16 +L2_total_cache_reservation_fail_breakdown: +L2_cache_data_port_util = 0.002 +L2_cache_fill_port_util = 0.000 + +icnt_total_pkts_mem_to_simt=590 +icnt_total_pkts_simt_to_mem=289 +LD_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +ST_mem_lat_dist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +----------------------------Interconnect-DETAILS-------------------------------- +Class 0: +Packet latency average = 5.1169 + minimum = 5 + maximum = 8 +Network latency average = 5.1169 + minimum = 5 + maximum = 8 +Slowest packet = 35 +Flit latency average = 5 + minimum = 5 + maximum = 5 +Slowest flit = 0 +Fragmentation average = 0 + minimum = 0 + maximum = 0 +Injected packet rate average = 0.00107605 + minimum = 0 (at node 1) + maximum = 0.0135484 (at node 17) +Accepted packet rate average = 0.00107605 + minimum = 0 (at node 1) + maximum = 0.0217809 (at node 0) +Injected flit rate average = 0.00120184 + minimum = 0 (at node 1) + maximum = 0.0135484 (at node 17) +Accepted flit rate average= 0.00120184 + minimum = 0 (at node 1) + maximum = 0.0217809 (at node 0) +Injected packet length average = 1.1169 +Accepted packet length average = 1.1169 +Total in-flight flits = 0 (0 measured) +====== Overall Traffic Statistics ====== +====== Traffic class 0 ====== +Packet latency average = 5.1169 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Network latency average = 5.1169 (1 samples) + minimum = 5 (1 samples) + maximum = 8 (1 samples) +Flit latency average = 5 (1 samples) + minimum = 5 (1 samples) + maximum = 5 (1 samples) +Fragmentation average = 0 (1 samples) + minimum = 0 (1 samples) + maximum = 0 (1 samples) +Injected packet rate average = 0.00107605 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0135484 (1 samples) +Accepted packet rate average = 0.00107605 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0217809 (1 samples) +Injected flit rate average = 0.00120184 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0135484 (1 samples) +Accepted flit rate average = 0.00120184 (1 samples) + minimum = 0 (1 samples) + maximum = 0.0217809 (1 samples) +Injected packet size average = 1.1169 (1 samples) +Accepted packet size average = 1.1169 (1 samples) +Hops average = 1 (1 samples) +----------------------------END-of-Interconnect-DETAILS------------------------- + + +gpgpu_simulation_time = 0 days, 0 hrs, 0 min, 40 sec (40 sec) +gpgpu_simulation_rate = 348 (inst/sec) +gpgpu_simulation_rate = 677 (cycle/sec) +gpgpu_silicon_slowdown = 1033973x +[ZSY_APP] Check Result +[ZSY_APP] data: 31 31 34 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 +[ZSY_APP] result: 124 124 1120 124 132 136 152 144 182 152 200 184 218 168 298 176 254 260 248 124 308 124 326 228 172 124 346 184 180 184 184 124 +Done +GPGPU-Sim: *** exit detected *** diff --git a/configs/tested-cfgs/SM2_GTX480/test_LCPDOM.cu b/configs/tested-cfgs/SM2_GTX480/test_LCPDOM.cu new file mode 100644 index 000000000..551817e83 --- /dev/null +++ b/configs/tested-cfgs/SM2_GTX480/test_LCPDOM.cu @@ -0,0 +1,122 @@ +/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include + +// For the CUDA runtime routines (prefixed with "cuda_") +#include + +/** + * CUDA Kernel Device code + */ +__global__ void vectorAdd(int *data, int *result) { + + int idx = threadIdx.x; + int i = 0, K = 32; + while (i < K) { + int X = data[idx]; + if (X % (2 + i) == 0) { + result[idx] += X; + } else if (X == 31) { + result[idx] += 2 * X; + break; + } + i++; + data[idx]++; + } + result[idx] *= 2; +} + +/** + * Host main routine + */ +int main(void) { + // Error code to check return values for CUDA calls + cudaError_t err = cudaSuccess; + + // Print the vector length to be used, and compute its size + int numElements = 32; + size_t size = numElements * sizeof(int); + printf("[Vector addition of %d elements]\n", numElements); + + int *h_data = (int *)malloc(size); + int *h_result = (int *)malloc(size); + + // Initialize the host input vectors + for (int i = 0; i < numElements; ++i) { + h_data[i] = i; + } + + int *d_data = NULL; + err = cudaMalloc((void **)&d_data, size); + int *d_result = NULL; + err = cudaMalloc((void **)&d_result, size); + + printf("Copy input data from the host memory to the CUDA device\n"); + err = cudaMemcpy(d_data, h_data, size, cudaMemcpyHostToDevice); + + // Launch the Vector Add CUDA Kernel + int threadsPerBlock = 32; + int blocksPerGrid = (numElements + threadsPerBlock - 1) / threadsPerBlock; + printf("CUDA kernel launch with %d blocks of %d threads\n", blocksPerGrid, + threadsPerBlock); + vectorAdd<<>>(d_data, d_result); + err = cudaGetLastError(); + + if (err != cudaSuccess) { + fprintf(stderr, "Failed to launch vectorAdd kernel (error code %s)!\n", + cudaGetErrorString(err)); + exit(EXIT_FAILURE); + } + + // Check Result + printf("[ZSY_APP] Check Result\n"); + cudaMemcpy(h_data, d_data, size, cudaMemcpyDeviceToHost); + cudaMemcpy(h_result, d_result, size, cudaMemcpyDeviceToHost); + printf("[ZSY_APP] data: "); + for (int i = 0; i < numElements; ++i) { + printf("%d ", h_data[i]); + } + printf("\n"); + + printf("[ZSY_APP] result: "); + for (int i = 0; i < numElements; ++i) { + printf("%d ", h_result[i]); + } + printf("\n"); + + // Free device global memory + err = cudaFree(d_data); + err = cudaFree(d_result); + + // Free host memory + free(h_data); + free(h_result); + + printf("Done\n"); + return 0; +} diff --git a/src/abstract_hardware_model.cc b/src/abstract_hardware_model.cc index 5ad6f105d..4b0d9be73 100644 --- a/src/abstract_hardware_model.cc +++ b/src/abstract_hardware_model.cc @@ -999,14 +999,24 @@ void simt_stack::print(FILE *fout) const { fprintf(fout, "%c", (stack_entry.m_active_mask.test(j) ? '1' : '0')); fprintf(fout, " pc: 0x%03x", stack_entry.m_pc); if (stack_entry.m_recvg_pc == (unsigned)-1) { - fprintf(fout, " rp: ---- tp: %s cd: %2u ", + fprintf(fout, " rpc: ---- tp: %s cd: %2u ", (stack_entry.m_type == STACK_ENTRY_TYPE_CALL ? "C" : "N"), stack_entry.m_calldepth); } else { - fprintf(fout, " rp: %4u tp: %s cd: %2u ", stack_entry.m_recvg_pc, + fprintf(fout, " rpc: 0x%03x tp: %s cd: %2u ", stack_entry.m_recvg_pc, (stack_entry.m_type == STACK_ENTRY_TYPE_CALL ? "C" : "N"), stack_entry.m_calldepth); } + if (stack_entry.m_likely_rpc == (unsigned)-1) { + fprintf(fout, " lpc: ----- "); + } else { + fprintf(fout, " lpc: 0x%03x ", stack_entry.m_likely_rpc); + } + if (stack_entry.m_lpos == (unsigned)-1) { + fprintf(fout, " lpos: -- "); + } else { + fprintf(fout, " lpos: %2u ", stack_entry.m_lpos); + } if (stack_entry.m_branch_div_cycle != 0) { fprintf(fout, " bd@%6u ", (unsigned)stack_entry.m_branch_div_cycle); } else { @@ -1039,6 +1049,8 @@ void simt_stack::update(simt_mask_t &thread_done, addr_vector_t &next_pc, simt_mask_t top_active_mask = m_stack.back().m_active_mask; address_type top_recvg_pc = m_stack.back().m_recvg_pc; + address_type top_likely_rpc = m_stack.back().m_likely_rpc; + unsigned int top_lpos = m_stack.back().m_lpos; address_type top_pc = m_stack.back().m_pc; // the pc of the instruction just executed stack_entry_type top_type = m_stack.back().m_type; @@ -1048,6 +1060,8 @@ void simt_stack::update(simt_mask_t &thread_done, addr_vector_t &next_pc, const address_type null_pc = -1; bool warp_diverged = false; address_type new_recvg_pc = null_pc; + address_type new_likely_rpc = null_pc; + unsigned int new_lpos = -1; unsigned num_divergent_paths = 0; std::map divergent_paths; @@ -1133,8 +1147,13 @@ void simt_stack::update(simt_mask_t &thread_done, addr_vector_t &next_pc, // discard the new entry if its PC matches with reconvergence PC // that automatically reconverges the entry // If the top stack entry is CALL, dont reconverge. - if (tmp_next_pc == top_recvg_pc && (top_type != STACK_ENTRY_TYPE_CALL)) + if (tmp_next_pc == top_recvg_pc && (top_type != STACK_ENTRY_TYPE_CALL)) { continue; + } else if (tmp_next_pc == top_likely_rpc && (top_type != STACK_ENTRY_TYPE_CALL)) { + m_stack[top_lpos].m_active_mask |= tmp_active_mask; + printf("[ZSY_LPC] Reach LPC!! I can find lpc = 0x%x\n", m_stack[top_lpos].m_pc); + continue; + } // this new entry is not converging // if this entry does not include thread from the warp, divergence occurs @@ -1150,10 +1169,28 @@ void simt_stack::update(simt_mask_t &thread_done, addr_vector_t &next_pc, m_stack.push_back(simt_stack_entry()); } + // the likely convergence pc of 0x88 is 0x130 according to profiling. + if (top_pc == 0x90) { + // suppose new_likely_rpc is found from a map generated by profiling. + // new_likely_rpc = find(profile_likerpc_map, 0x88); + new_likely_rpc = 0x138; + new_lpos = m_stack.size() - 1; + m_stack.back().m_pc = new_likely_rpc; + m_stack.back().m_recvg_pc = new_recvg_pc; + m_stack.back().m_active_mask.reset(); + m_stack.back().m_branch_div_cycle = + m_gpu->gpu_sim_cycle + m_gpu->gpu_tot_sim_cycle; + + m_stack.push_back(simt_stack_entry()); + } } // discard the new entry if its PC matches with reconvergence PC - if (warp_diverged && tmp_next_pc == new_recvg_pc) continue; + if (warp_diverged && tmp_next_pc == new_recvg_pc) { + //TODO: This may be buggy, maybe I shoule pop twice. + assert(top_pc != 0x90); + continue; + } // update the current top of pdom stack m_stack.back().m_pc = tmp_next_pc; @@ -1161,8 +1198,12 @@ void simt_stack::update(simt_mask_t &thread_done, addr_vector_t &next_pc, if (warp_diverged) { m_stack.back().m_calldepth = 0; m_stack.back().m_recvg_pc = new_recvg_pc; + m_stack.back().m_likely_rpc = new_likely_rpc; + m_stack.back().m_lpos = new_lpos; } else { m_stack.back().m_recvg_pc = top_recvg_pc; + m_stack.back().m_likely_rpc = top_likely_rpc; + m_stack.back().m_lpos = top_lpos; } m_stack.push_back(simt_stack_entry()); @@ -1173,6 +1214,8 @@ void simt_stack::update(simt_mask_t &thread_done, addr_vector_t &next_pc, if (warp_diverged) { m_gpu->gpgpu_ctx->stats->ptx_file_line_stats_add_warp_divergence(top_pc, 1); } + printf("[ZSY]\n"); + GPGPU_Context()->the_gpgpusim->g_the_gpu->dump_pipeline((0x40|0x4|0x1), 0, 0); } void core_t::execute_warp_inst_t(warp_inst_t &inst, unsigned warpId) { diff --git a/src/abstract_hardware_model.h b/src/abstract_hardware_model.h index 49f3e9f90..70d1c8d85 100644 --- a/src/abstract_hardware_model.h +++ b/src/abstract_hardware_model.h @@ -158,7 +158,6 @@ enum _memory_op_t { no_memory_op = 0, memory_load, memory_store }; #include #include #include -#include #include #include #include @@ -425,6 +424,8 @@ class simt_stack { unsigned int m_calldepth; simt_mask_t m_active_mask; address_type m_recvg_pc; + address_type m_likely_rpc; + unsigned int m_lpos; unsigned long long m_branch_div_cycle; stack_entry_type m_type; simt_stack_entry() @@ -432,11 +433,13 @@ class simt_stack { m_calldepth(0), m_active_mask(), m_recvg_pc(-1), + m_likely_rpc(-1), + m_lpos(-1), m_branch_div_cycle(0), m_type(STACK_ENTRY_TYPE_NORMAL){}; }; - std::deque m_stack; + std::vector m_stack; class gpgpu_sim *m_gpu; }; diff --git a/src/gpgpu-sim/gpu-sim.cc b/src/gpgpu-sim/gpu-sim.cc index 165068879..9ce97ba16 100644 --- a/src/gpgpu-sim/gpu-sim.cc +++ b/src/gpgpu-sim/gpu-sim.cc @@ -2027,6 +2027,7 @@ void gpgpu_sim::dump_pipeline(int mask, int s, int m) const { break; } } +#if 0 if (mask & 0x10000) { for (unsigned i = 0; i < m_memory_config->m_n_mem; i++) { if (m != -1) { @@ -2041,6 +2042,7 @@ void gpgpu_sim::dump_pipeline(int mask, int s, int m) const { } } } +#endif fflush(stdout); } diff --git a/src/gpgpu-sim/shader.cc b/src/gpgpu-sim/shader.cc index c6e7b8f67..31685381e 100644 --- a/src/gpgpu-sim/shader.cc +++ b/src/gpgpu-sim/shader.cc @@ -3119,6 +3119,7 @@ void shader_core_ctx::display_pipeline(FILE *fout, int print_mem, dump_warp_state(fout); fprintf(fout, "\n"); +#if 0 m_L1I->display_state(fout); fprintf(fout, "IF/ID = "); @@ -3134,7 +3135,11 @@ void shader_core_ctx::display_pipeline(FILE *fout, int print_mem, if (!m_warp[i]->ibuffer_empty()) m_warp[i]->print_ibuffer(fout); } fprintf(fout, "\n"); +#endif + display_simt_state(fout, mask); + +#if 0 fprintf(fout, "-------------------------- Scoreboard\n"); m_scoreboard->printContents(); /* @@ -3195,6 +3200,7 @@ void shader_core_ctx::display_pipeline(FILE *fout, int print_mem, } } } +#endif } unsigned int shader_core_config::max_cta(const kernel_info_t &k) const { @@ -4360,6 +4366,7 @@ void simt_core_cluster::display_pipeline(unsigned sid, FILE *fout, m_core[m_config->sid_to_cid(sid)]->display_pipeline(fout, print_mem, mask); fprintf(fout, "\n"); +#if 0 fprintf(fout, "Cluster %u pipeline state\n", m_cluster_id); fprintf(fout, "Response FIFO (occupancy = %zu):\n", m_response_fifo.size()); for (std::list::const_iterator i = m_response_fifo.begin(); @@ -4367,6 +4374,7 @@ void simt_core_cluster::display_pipeline(unsigned sid, FILE *fout, const mem_fetch *mf = *i; mf->print(fout); } +#endif } void simt_core_cluster::print_cache_stats(FILE *fp, unsigned &dl1_accesses,